diff --git a/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc b/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc index f458708..9670947 100644 --- a/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc +++ b/iw4x/iw4x_00/maps/mp/gametypes/_playerlogic.gsc @@ -619,7 +619,6 @@ spawnPlayer() self setClientDvar( "cg_thirdPerson", "0" ); self setDepthOfField( 0, 0, 512, 512, 4, 0 ); - //self setClientDvar( "cg_fov", "65" ); // Don't do this stuff for TI spawn points if ( isDefined( spawnPoint ) )