fix: format
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@@ -1983,7 +1983,7 @@ wait_for_flag_or_time_elapses( flagname, timer )
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=============
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///ScriptDocBegin
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"Name: delayCall( <delay> , <function> , <arg1> , <arg2> , <arg3> )"
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"Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don’t have to thread it off. delaycall is that smart!"
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"Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don�t have to thread it off. delaycall is that smart!"
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"Module: Utility"
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"MandatoryArg: <delay> : The delay before the function occurs"
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"MandatoryArg: <function> : The function to run."
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@@ -2859,8 +2859,8 @@ fileprint_launcher_end_file( file_relative_to_game, bIsPerforceEnabled )
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if( !isdefined( bIsPerforceEnabled ) )
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bIsPerforceEnabled = false;
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setDevDvarIfUninitialized("LAUNCHER_PRINT_FAIL", "0");
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setDevDvarIfUninitialized("LAUNCHER_PRINT_SUCCESS", "0");
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setDevDvarIfUninitialized("LAUNCHER_PRINT_FAIL", "0");
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setDevDvarIfUninitialized("LAUNCHER_PRINT_SUCCESS", "0");
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if( bIsPerforceEnabled )
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fileprint_launcher( "GAMEPRINTENDFILE:GAMEPRINTP4ENABLED:"+file_relative_to_game );
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@@ -2890,7 +2890,7 @@ fileprint_launcher_end_file( file_relative_to_game, bIsPerforceEnabled )
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}
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setdevdvar("LAUNCHER_PRINT_FAIL", "0");
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setdevdvar( "LAUNCHER_PRINT_SUCCESS", "0" );
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setdevdvar( "LAUNCHER_PRINT_SUCCESS", "0" );
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level.fileprint_launcher = undefined;
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return true;
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