Fixed audio cues on kill confirmed.
parent
df5cfeff65
commit
f8c6d1c61e
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@ -46,10 +46,7 @@ main()
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level.onNormalDeath = ::onNormalDeath;
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level.onNormalDeath = ::onNormalDeath;
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level.onPrecacheGameType = ::onPrecacheGameType;
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level.onPrecacheGameType = ::onPrecacheGameType;
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//game["dialog"]["gametype"] = "kill_confirmed";
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game["dialog"]["gametype"] = "kill_confirmed";
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//level.conf_vo["axis"] = "RU_1mc_kill_confirmed";
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//level.conf_vo["allies"] = "US_1mc_kill_confirmed";
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level.conf_fx["vanish"] = loadFx( "impacts/small_snowhit" );
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level.conf_fx["vanish"] = loadFx( "impacts/small_snowhit" );
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}
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}
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@ -244,18 +241,6 @@ showToTeam( gameObject, team )
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onUse( player )
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onUse( player )
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{
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{
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pos = self.curOrigin;
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self notify( "reset" );
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self.visuals[0] hide();
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self.visuals[1] hide();
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self.curOrigin = (0,0,1000);
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self.trigger.origin = (0,0,1000);
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self.visuals[0].origin = (0,0,1000);
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self.visuals[1].origin = (0,0,1000);
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self maps\mp\gametypes\_gameobjects::allowUse( "none" );
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objective_state( self.objId, "invisible" );
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// friendly pickup
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// friendly pickup
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if ( player.pers["team"] == self.victimTeam )
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if ( player.pers["team"] == self.victimTeam )
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{
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{
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@ -288,7 +273,7 @@ onUse( player )
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if ( self.attacker != player )
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if ( self.attacker != player )
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self.attacker onPickup( event, splash );
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self.attacker onPickup( event, splash );
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player playLocalSound( game["voice"][player.pers["team"]] + "kill_confirmed" );
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self.trigger playSoundToPlayer( game["voice"][player.pers["team"]] + "kill_confirmed", player );
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player maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( player.pers["team"], 1 );
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player maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( player.pers["team"], 1 );
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}
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}
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