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Author SHA1 Message Date
Dss0 be93c36df9 Merge pull request #18 from XLabsProject/develop
merge dev into master
2022-05-03 21:55:11 +02:00
186 changed files with 1533 additions and 74740 deletions

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-16
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@@ -1,35 +1,19 @@
#!/bin/bash
sudo apt update >> /dev/null && sudo apt install zip -y >> /dev/null # Ensure zip is up to date.
cd iw4x/
# iw4x_00
cd iw4x_00/
zip -r iw4x_00.iwd *
mv iw4x_00.iwd ../
cd ..
rm -rf iw4x_00/
# iw4x_01
cd iw4x_01/
zip -r iw4x_01.iwd *
mv iw4x_01.iwd ../
cd ..
rm -rf iw4x_01/
# iw4x_02
cd iw4x_02/
zip -r iw4x_02.iwd *
mv iw4x_02.iwd ../
cd ..
rm -rf iw4x_02/
# Cleanup
cd ..
rm LICENSE
rm README.md
rm -rf .github
rm -rf scripts
zip -r release.zip *
+2 -5
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@@ -8,13 +8,10 @@ jobs:
name: Create GitHub Release
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3.5.2
- uses: actions/checkout@v2
with:
fetch-depth: 1
- name: Create ZIP archive
run: './scripts/release.sh'
shell: bash
- run: 'bash ${GITHUB_WORKSPACE}/.github/release.sh'
- uses: marvinpinto/action-automatic-releases@latest
with:
repo_token: '${{ secrets.GITHUB_TOKEN }}'
BIN
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+15 -18
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@@ -1,18 +1,15 @@
/dev/../,BOT
/dev/console,BOT
/dev/full,BOT
/dev/random,BOT
/dev/sdb,BOT
/dev/sr0,BOT
/dev/tty0,BOT
/dev/urandom,BOT
Diamante,BOT
Doctor,BOT
Dss0,BOT
Jimbo,BOT
Laupetin,BOT
Louvenarde,BOT
lsb_release -a,BOT
Lunarion,BOT
RektInator,BOT
Snake,BOT
/dev/../
/dev/console
/dev/full
/dev/random
/dev/sdb
/dev/sr0
/dev/tty0
/dev/urandom
RektInator
Doctor
Dss0
Jimbo
lsb_release -a
Lunarion
Snake
@@ -1,153 +0,0 @@
/*
=============
///ScriptDocBegin
"Name: _noclip()"
"Summary: noclip used on a player entity will make them fly and clip through walls."
"Module: IW4x Utility"
"CallOn: An entity"
"Example: level.player _noclip();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
_noclip()
{
if ( self.clientflags & 1 )
{
self iprintln( &"GAME_NOCLIPOFF" );
self.clientflags &= ~1;
}
else
{
self iprintln( &"GAME_NOCLIPON" );
self.clientflags |= 1;
}
}
/*
=============
///ScriptDocBegin
"Name: _ufo()"
"Summary: ufo used on a player entity will make them fly and clip through walls."
"Module: IW4x Utility"
"CallOn: An entity"
"Example: level.player _ufo();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
_ufo()
{
if ( self.clientflags & 2 )
{
self iprintln( &"GAME_UFOOFF" );
self.clientflags &= ~2;
}
else
{
self iprintln( &"GAME_UFOON" );
self.clientflags |= 2;
}
}
/*
=============
///ScriptDocBegin
"Name: god()"
"Summary: god used on a entity will make them immune to damage."
"Module: IW4x Utility"
"CallOn: An entity"
"Example: level.player god();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
god()
{
FL_GODMODE = 1 << 0;
msg = &"";
if ( self.entityflags & FL_GODMODE )
{
msg = &"GAME_GODMODE_OFF";
self.entityflags &= ~FL_GODMODE;
}
else
{
msg = &"GAME_GODMODE_ON";
self.entityflags |= FL_GODMODE;
}
if ( isPlayer( self ) )
{
self iprintln( msg );
}
}
/*
=============
///ScriptDocBegin
"Name: demiGod()"
"Summary: demiGod used on a entity will make them immune to damage but will still flinch."
"Module: IW4x Utility"
"CallOn: An entity"
"Example: level.player demiGod();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
demiGod()
{
FL_DEMI_GODMODE = 1 << 1;
msg = &"";
if ( self.entityflags & FL_DEMI_GODMODE )
{
msg = &"GAME_DEMI_GODMODE_OFF";
self.entityflags &= ~FL_DEMI_GODMODE;
}
else
{
msg = &"GAME_DEMI_GODMODE_ON";
self.entityflags |= FL_DEMI_GODMODE;
}
if ( isPlayer( self ) )
{
self iprintln( msg );
}
}
/*
=============
///ScriptDocBegin
"Name: noTarget()"
"Summary: noTarget used on a entity will make the AI ignore them."
"Module: IW4x Utility"
"CallOn: An entity"
"Example: level.player noTarget();"
"SPMP: singleplayer"
///ScriptDocEnd
=============
*/
noTarget()
{
FL_NOTARGET = 1 << 2;
msg = &"";
if ( self.entityflags & FL_NOTARGET )
{
msg = &"GAME_NOTARGETOFF";
self.entityflags &= ~FL_NOTARGET;
}
else
{
msg = &"GAME_NOTARGETON";
self.entityflags |= FL_NOTARGET;
}
if ( isPlayer( self ) )
{
self iprintln( msg );
}
}
+1 -47
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@@ -1983,7 +1983,7 @@ wait_for_flag_or_time_elapses( flagname, timer )
=============
///ScriptDocBegin
"Name: delayCall( <delay> , <function> , <arg1> , <arg2> , <arg3> )"
"Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don�t have to thread it off. delaycall is that smart!"
"Summary: delayCall is cool! It saves you from having to write extra script for once off commands. Note you don’t have to thread it off. delaycall is that smart!"
"Module: Utility"
"MandatoryArg: <delay> : The delay before the function occurs"
"MandatoryArg: <function> : The function to run."
@@ -3847,52 +3847,6 @@ create_dvar( var, val )
SetDvarIfUninitialized( var, val );
}
/*
=============
///ScriptDocBegin
"Name: setPing()"
"Summary: Does nothing. Added for backward compatibility"
"Module: Utility"
"Example: self setPing( 100 );"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
setPing( ping )
{
}
/*
=============
///ScriptDocBegin
"Name: getPing()"
"Summary: Returns the current ping of the client"
"Module: Utility"
"Example: self getPing();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
getPing()
{
return self.ping;
}
/*
=============
///ScriptDocBegin
"Name: getIP()"
"Summary: Returns the current IP Address of the client"
"Module: Utility"
"Example: self getIP();"
"SPMP: multiplayer"
///ScriptDocEnd
=============
*/
getIP()
{
return self.address;
}
void()
{
+13
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@@ -7,5 +7,18 @@ exec default_mp_gamesettings.cfg
exec default_filter.cfg
// ==== all of below should be moved to code ====
set cl_voice 0
// PC - default server settings:
set scr_game_allowkillcam 1
// disabled - why is this different on PC?
//set ui_buildLocation -60 460
// looks better than default
//set ui_buildLocation -30 20
set ui_buildLocation -20 15
+1 -4
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@@ -58,13 +58,10 @@ bind ` "toggleconsole"
bind t "chatmodepublic"
bind b "mp_QuickMessage" //nightvision is on n now
bind y "chatmodeteam"
bind z "+talk"
//bind z "+talk"
//bind x "openscriptmenu ingame changeweapon"
// CLIENT ENVIRONMENT COMMANDS
bind F1 "vote yes"
bind F2 "vote no"
bind F4 "+scores"
bind F12 "screenshotJPEG"
// Default controller bindings
@@ -18,7 +18,7 @@
<table id="serverinfo">
<thead>
<tr>
<th colspan="4">Serverinfo</th>
<th colspan="3">Serverinfo</th>
</tr>
</thead>
</table>
@@ -27,7 +27,6 @@
<thead>
<tr>
<th>Player</th>
<th>Test Client</th>
<th>Score</th>
<th>Ping</th>
</tr>
@@ -35,9 +34,9 @@
<tbody id="players">
</tbody>
</table>
<div id="footer">
<!-- <div id="footer">
Get IW4x!
</div>
</div> -->
</body>
</html>
@@ -17,12 +17,16 @@ function getFfType (data)
{
case 0:
return "Disabled";
break;
case 1:
return "Enabled";
break;
case 2:
return "Reflected";
break;
case 3:
return "Shared";
break;
default:
return "Disabled";
}
@@ -30,6 +34,7 @@ function getFfType (data)
function getServerInfo(status, countPlayers)
{
var friendlyFire = status.scr_team_fftype;
var mod = status.fs_game;
if (!mod)
@@ -54,7 +59,6 @@ function buildPlayerList(players)
{
var row = "<tr>";
row += "<td>" + players[i].name + "</td>";
row += "<td>" + players[i].test_client + "</td>";
row += "<td>" + players[i].score + "</td>";
row += "<td>" + players[i].ping + "</td>";
row += "</tr>";
@@ -77,6 +81,8 @@ function buildPage(data)
document.title = hostname
$("#servername").text(document.title);
//$("#info").text(JSON.stringify(data));
getServerInfo(data["status"], data["players"].length);
buildPlayerList(data["players"]);
@@ -101,6 +107,6 @@ $(document).ready(function()
$("#footer").click(function()
{
location.replace("https://xlabs.dev");
location.replace("https://iw4xcachep26muba.onion.to");
});
});
File renamed without changes.
+109 -181
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@@ -151,17 +151,17 @@ LANG_ENGLISH "AK-74u Extended Mags"
REFERENCE WEAPON_AK74U_ACOG
LANG_ENGLISH "AK-74u ACOG Sight"
REFERENCE WEAPON_DESERTEAGLEGOLD_TACTICAL
LANG_ENGLISH "Gold Desert Eagle Tactical Knife"
REFERENCE WEAPON_DESERTEAGLEGOLD_TACTICAL
LANG_ENGLISH "Gold Desert Eagle Tactical Knife"
REFERENCE WEAPON_DESERTEAGLEGOLD_AKIMBO
LANG_ENGLISH "Gold Desert Eagle Akimbo"
REFERENCE WEAPON_DESERTEAGLEGOLD_AKIMBO
LANG_ENGLISH "Gold Desert Eagle Akimbo"
REFERENCE WEAPON_DESERTEAGLEGOLD_FMJ
LANG_ENGLISH "Gold Desert Eagle FMJ"
REFERENCE WEAPON_DESERTEAGLEGOLD_FMJ
LANG_ENGLISH "Gold Desert Eagle FMJ"
REFERENCE WEAPON_DESERTEAGLEGOLD_BLING
LANG_ENGLISH "Gold Desert Eagle Bling"
REFERENCE WEAPON_DESERTEAGLEGOLD_BLING
LANG_ENGLISH "Gold Desert Eagle Bling"
REFERENCE MENU_RECONNECTING_TO_PARTY
LANG_ENGLISH "CONNECTING TO SERVER"
@@ -196,9 +196,6 @@ LANG_ENGLISH "The Only Easy Day... Was Yesterday"
REFERENCE MPUI_NUKED
LANG_ENGLISH "Nuketown"
REFERENCE MPUI_IW4_TEST_MAP
LANG_ENGLISH "IW4 Test Map"
REFERENCE MPUI_DESC_MAP_NUKED
LANG_ENGLISH "A deserted nuke testing facility used in the Cold War."
@@ -274,9 +271,6 @@ LANG_ENGLISH "x2 Bonus!"
REFERENCE SPLASHES_TEAM_ASSIST
LANG_ENGLISH "Team Assist!"
REFERENCE MENU_NATIVECURSOR
LANG_ENGLISH "Display native cursor"
REFERENCE MENU_MODS
LANG_ENGLISH "Mods"
@@ -287,19 +281,13 @@ REFERENCE MPUI_DESC_MODS
LANG_ENGLISH "Browse your Mods"
REFERENCE MENU_STORE
LANG_ENGLISH "Get DLC"
LANG_ENGLISH "Store"
REFERENCE MENU_STORE_CAPS
LANG_ENGLISH "GET DLC"
LANG_ENGLISH "STORE"
REFERENCE MPUI_DESC_STORE
LANG_ENGLISH "Redirects to the XLabs Site containing download information for DLC"
REFERENCE MENU_VISIT_WEBSITE
LANG_ENGLISH "Visit Website"
REFERENCE MENU_VISIT_WEBSITE_CAPS
LANG_ENGLISH "VISIT WEBSITE"
LANG_ENGLISH "Browse for available downloadable game content."
REFERENCE MENU_FRIENDS
LANG_ENGLISH "Friends"
@@ -328,9 +316,6 @@ LANG_ENGLISH "When should the friend status notifications be displayed?"
REFERENCE MPUI_DESC_OPTIONS
LANG_ENGLISH "Set your game options."
REFERENCE MPUI_ENABLE_VOICE_CHAT
LANG_ENGLISH "Enable Voice Chat"
REFERENCE MPUI_DESC_QUIT
LANG_ENGLISH "Quit the game."
@@ -481,12 +466,6 @@ LANG_ENGLISH "FOV: "
REFERENCE MENU_FOV_HINT_PC
LANG_ENGLISH "An increased Field of View (FOV), may result in poor performance on older computers."
REFERENCE MPUI_RULES_AIMASSIST
LANG_ENGLISH "Aim Assist"
REFERENCE MPUI_RULES_VOICECHAT
LANG_ENGLISH "Voice Chat"
REFERENCE MENU_8X
LANG_ENGLISH "8x"
@@ -730,6 +709,54 @@ LANG_ENGLISH "XUID doesn't match the certificate!"
REFERENCE ERR_INVALID_CHALLENGE_SIGNATURE
LANG_ENGLISH "Challenge signature was invalid!"
REFERENCE PATCH_DLC1
LANG_ENGLISH "Stimulus Pack"
REFERENCE PATCH_DESC_DLC1
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC2
LANG_ENGLISH "Resurgence Pack"
REFERENCE PATCH_DESC_DLC2
LANG_ENGLISH "The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC3
LANG_ENGLISH "Nuketown"
REFERENCE PATCH_DESC_DLC3
LANG_ENGLISH "Nuketown is an iconic multiplayer map featured in Call of Duty: Black Ops with a heavy emphasis on extremely close-quarters combat."
REFERENCE PATCH_DLC4
LANG_ENGLISH "Classics Pack #1"
REFERENCE PATCH_DESC_DLC4
LANG_ENGLISH "The Modern Warfare 2 Classics Pack delivers three beloved maps from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC5
LANG_ENGLISH "Classics Pack #2"
REFERENCE PATCH_DESC_DLC5
LANG_ENGLISH "The second Modern Warfare 2 Classics Pack adds two more fantastic maps from Call of Duty 4: Modern Warfare to your collection."
REFERENCE PATCH_DLC6
LANG_ENGLISH "Freighter"
REFERENCE PATCH_DESC_DLC6
LANG_ENGLISH "Freighter is a snow covered version of the Call of Duty 4: Modern Warfare map Wet Work."
REFERENCE PATCH_DLC7
LANG_ENGLISH "Resurrection Pack"
REFERENCE PATCH_DESC_DLC7
LANG_ENGLISH "The Modern Warfare 2 Resurrection Pack brings three more maps into your battleground."
REFERENCE PATCH_DLC8
LANG_ENGLISH "Recycled Pack"
REFERENCE PATCH_DESC_DLC8
LANG_ENGLISH "Too much 'pew pew' not enough new new. - R. Bowling"
REFERENCE MENU_STREAMFRIENDLY_UI
LANG_ENGLISH "Stream Friendly UI"
@@ -970,178 +997,79 @@ LANG_ENGLISH "Juiced"
REFERENCE SPLASHES_COMBATHIGH_DESC
LANG_ENGLISH "Move faster for a few seconds after spawning."
REFERENCE MENU_CHANGE_GAMETYPE
LANG_ENGLISH "Change Gametype"
REFERENCE MENU_GAMEPAD
LANG_ENGLISH "Gamepad"
REFERENCE MENU_GAMEPAD
LANG_ENGLISH "Gamepad"
REFERENCE MENU_GAMEPAD_ENABLED
LANG_ENGLISH "Gamepad enabled"
REFERENCE MENU_GAMEPAD_ENABLED
LANG_ENGLISH "Gamepad enabled"
REFERENCE MPUI_DESC_GAMEPAD_ENABLED
LANG_ENGLISH "Turn accepting inputs from gamepads on/off"
REFERENCE MPUI_DESC_GAMEPAD_ENABLED
LANG_ENGLISH "Turn accepting inputs from gamepads on/off"
REFERENCE MPUI_DESC_LOOK_INVERSION
LANG_ENGLISH "Inverts the gamepad pitch axis (up/down)"
REFERENCE MPUI_DESC_LOOK_INVERSION
LANG_ENGLISH "Inverts the gamepad pitch axis (up/down)"
REFERENCE MENU_GPAD_STYLE
LANG_ENGLISH "Button Style"
REFERENCE MENU_GPAD_STYLE
LANG_ENGLISH "Button Style"
REFERENCE MPUI_DESC_GPAD_STYLE
LANG_ENGLISH "Switch between Xbox and PlayStation HUDs."
REFERENCE MPUI_DESC_GPAD_STYLE
LANG_ENGLISH "Switch between Xbox and PlayStation HUDs."
REFERENCE MENU_GPAD_XBOX_CAPS
LANG_ENGLISH "Xbox"
REFERENCE MENU_GPAD_XBOX_CAPS
LANG_ENGLISH "Xbox"
REFERENCE MENU_GPAD_PS_CAPS
LANG_ENGLISH "PlayStation"
REFERENCE MENU_GPAD_PS_CAPS
LANG_ENGLISH "PlayStation"
REFERENCE MENU_SLOWDOWN_ENABLED
LANG_ENGLISH "Enable slowdown aim assist"
REFERENCE MENU_SLOWDOWN_ENABLED
LANG_ENGLISH "Enable slowdown aim assist"
REFERENCE MENU_LOCKON_ENABLED
LANG_ENGLISH "Enable lockon aim assist"
REFERENCE MENU_LOCKON_ENABLED
LANG_ENGLISH "Enable lockon aim assist"
REFERENCE MPUI_DESC_SLOWDOWN_ENABLED
LANG_ENGLISH "Turn slowdown aim assist on/off. Slowdown reduces the stick turnrate when hovering over a target. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
REFERENCE MPUI_DESC_SLOWDOWN_ENABLED
LANG_ENGLISH "Turn slowdown aim assist on/off. Slowdown reduces the stick turnrate when hovering over a target. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
REFERENCE MPUI_DESC_LOCKON_ENABLED
LANG_ENGLISH "Turn lockon aim assist on/off. Lockon helps with keeping your crosshair on targets when moving. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
REFERENCE MPUI_DESC_LOCKON_ENABLED
LANG_ENGLISH "Turn lockon aim assist on/off. Lockon helps with keeping your crosshair on targets when moving. Servers can turn off aim assist with sv_allowAimAssist regardless of this setting."
REFERENCE MENU_LOOK_SENSITIVITY_PRESET
LANG_ENGLISH "Sensitivity Preset"
REFERENCE MENU_LOOK_SENSITIVITY_PRESET
LANG_ENGLISH "Sensitivity Preset"
REFERENCE MENU_SENSITIVITY_LOW_CAPS
LANG_ENGLISH "(Low) 1"
REFERENCE MENU_SENSITIVITY_LOW_CAPS
LANG_ENGLISH "(Low) 1"
REFERENCE MENU_SENSITIVITY_MEDIUM_CAPS
LANG_ENGLISH "(Medium) 2"
REFERENCE MENU_SENSITIVITY_MEDIUM_CAPS
LANG_ENGLISH "(Medium) 2"
REFERENCE MENU_SENSITIVITY_HIGH_CAPS
LANG_ENGLISH "(High) 4"
REFERENCE MENU_SENSITIVITY_HIGH_CAPS
LANG_ENGLISH "(High) 4"
REFERENCE MENU_SENSITIVITY_VERY_HIGH_CAPS
LANG_ENGLISH "(Very High) 7"
REFERENCE MENU_SENSITIVITY_VERY_HIGH_CAPS
LANG_ENGLISH "(Very High) 7"
REFERENCE MENU_SENSITIVITY_INSANE_CAPS
LANG_ENGLISH "(Insane) 10"
REFERENCE MENU_SENSITIVITY_INSANE_CAPS
LANG_ENGLISH "(Insane) 10"
REFERENCE FONT_ICON_SEARCH_START_WITH
LANG_ENGLISH "Font icons starting with ^2&&1^7:"
REFERENCE FONT_ICON_SEARCH_START_WITH
LANG_ENGLISH "Font icons starting with ^2&&1^7:"
REFERENCE FONT_ICON_HINT_AUTO_COMPLETE
LANG_ENGLISH "Press ^3&&1 ^7for autocomplete"
REFERENCE FONT_ICON_HINT_AUTO_COMPLETE
LANG_ENGLISH "Press ^3&&1 ^7for autocomplete"
REFERENCE FONT_ICON_HINT_MODIFIER
LANG_ENGLISH "Use ^3&&1 ^7for modifiers"
REFERENCE FONT_ICON_HINT_MODIFIER
LANG_ENGLISH "Use ^3&&1 ^7for modifiers"
REFERENCE FONT_ICON_MODIFIER_LIST_HEADER
LANG_ENGLISH "The following modifiers are available:"
REFERENCE FONT_ICON_MODIFIER_LIST_HEADER
LANG_ENGLISH "The following modifiers are available:"
REFERENCE FONT_ICON_MODIFIER_LIST_FLIP_HORIZONTAL
LANG_ENGLISH "^2&&1 ^7Flip icon horizontally"
REFERENCE FONT_ICON_MODIFIER_LIST_FLIP_HORIZONTAL
LANG_ENGLISH "^2&&1 ^7Flip icon horizontally"
REFERENCE FONT_ICON_MODIFIER_LIST_FLIP_VERTICAL
LANG_ENGLISH "^2&&1 ^7Flip icon vertically"
REFERENCE FONT_ICON_MODIFIER_LIST_FLIP_VERTICAL
LANG_ENGLISH "^2&&1 ^7Flip icon vertically"
REFERENCE FONT_ICON_MODIFIER_LIST_BIG
LANG_ENGLISH "^2&&1 ^7Bigger icon"
REFERENCE GAME_NOTONROTATION
LANG_ENGLISH "This map or gamemode is not part of the server rotation"
REFERENCE MENU_LOADING_MAPS
LANG_ENGLISH "Loading map selection..."
REFERENCE MPUI_SEATOWN
LANG_ENGLISH "Seatown"
REFERENCE MPUI_RESISTANCE
LANG_ENGLISH "Resistance"
REFERENCE MPUI_ARKADEN
LANG_ENGLISH "Arkaden"
REFERENCE MPUI_HARDHAT
LANG_ENGLISH "Hardhat"
REFERENCE MPUI_MISSION
LANG_ENGLISH "Mission"
REFERENCE MPUI_VILLAGE
LANG_ENGLISH "Village"
REFERENCE MPUI_DOME
LANG_ENGLISH "Dome"
REFERENCE MPUI_LOCKDOWN
LANG_ENGLISH "Lockdown"
REFERENCE MPUI_UNDERGROUND
LANG_ENGLISH "Underground"
REFERENCE MPUI_DESC_MAP_UNDERGROUND
LANG_ENGLISH "Small subway station. Fast paced action both inside and out."
REFERENCE MPUI_DESC_MAP_MISSION
LANG_ENGLISH "African colonial settlement. Fight to control the center."
REFERENCE MPUI_DESC_MAP_VILLAGE
LANG_ENGLISH "Large African village. Great for all game modes."
REFERENCE MPUI_DESC_MAP_DOME
LANG_ENGLISH "Small outpost in the desert. Fast and frantic action."
REFERENCE MPUI_DESC_MAP_HARDHAT
LANG_ENGLISH "A small construction site. Fast paced, close quarter action."
REFERENCE MPUI_DESC_MAP_ARKADEN
LANG_ENGLISH "Medium sized German mall. Intense Search & Destroy games."
REFERENCE MPUI_DESC_MAP_RESISTANCE
LANG_ENGLISH "Parisian district. Great for Domination and Kill Confirmed."
REFERENCE MPUI_DESC_MAP_SEATOWN
LANG_ENGLISH "A coastal town. Narrow streets bring hectic, close encounters."
REFERENCE MPUI_DESC_MAP_LOCKDOWN
LANG_ENGLISH "European city center. Great for Team Defender."
REFERENCE PATCH_DLC1
LANG_ENGLISH "Stimulus Maps"
REFERENCE PATCH_DESC_DLC1
LANG_ENGLISH "The Modern Warfare 2 Stimulus Package delivers additional action-packed multiplayer maps, including brand-new battlegrounds and legendary fan-favorites from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_DLC2
LANG_ENGLISH "Resurgence Maps"
REFERENCE PATCH_DESC_DLC2
LANG_ENGLISH "The best-selling first-person action game of all time gets even bigger with more epic new multiplayer content! The Modern Warfare 2 Resurgence Pack delivers five incredible new multiplayer maps. Take the action to exciting new locations, then battle across legendary landscapes from Call of Duty 4: Modern Warfare."
REFERENCE PATCH_IW4X_DLC
LANG_ENGLISH "IW4x Classics"
REFERENCE PATCH_DESC_IW4X_DLC
LANG_ENGLISH "Original IW4x DLC containing several maps from Call Of Duty: Online"
REFERENCE PATCH_COD4_DLC
LANG_ENGLISH "Call of Duty 4 Pack"
REFERENCE PATCH_DESC_COD4_DLC
LANG_ENGLISH "Call Of Duty 4 maps ported to IW4x by the team"
REFERENCE PATCH_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 Pack"
REFERENCE PATCH_DESC_MW3_DLC
LANG_ENGLISH "Modern Warfare 3 maps ported to IW4x by the team"
REFERENCE CUSTOM_MAPS_DLC
LANG_ENGLISH "Custom Maps"
REFERENCE DESC_CUSTOM_MAPS_DLC
LANG_ENGLISH "Downloaded maps that are placed in the /usermaps subfolder"
REFERENCE FONT_ICON_MODIFIER_LIST_BIG
LANG_ENGLISH "^2&&1 ^7Bigger icon"
ENDMARKER
-173
View File
@@ -1,173 +0,0 @@
{
"skycolor" "0.87 0.94 1"
"skylight" ".56"
"_color" "1 1 1"
"ambient" ".02"
"classname" "worldspawn"
"sundirection" "-65 -60 0"
"suncolor" "0.960784 0.827451 0.647059"
"sunlight" "1.25"
"origin" "0 0 0"
}
{
"_color" "0.000000 1.000000 0.250980"
"targetname" "minimap_corner"
"origin" "7147 18455.5 240"
"classname" "script_origin"
}
{
"_color" "0.000000 1.000000 0.250980"
"targetname" "minimap_corner"
"origin" "5291 1652.5 240"
"classname" "script_origin"
}
{
"angles" "0 270.779 0"
"origin" "9881 7529 -3585"
"model" "vehicle_hummer"
"classname" "script_model"
}
{
"angles" "0 270.779 0"
"origin" "9881 7529 -3585"
"model" "vehicle_m1a1_abrams"
"classname" "script_model"
}
{
"angles" "0 270.779 0"
"origin" "9881 7529 -3585"
"model" "vehicle_uaz_open_destructible"
"classname" "script_model"
}
{
"angles" "0 -177.883 0"
"origin" "8113.84 4519.3 -3377.88"
"classname" "mp_global_intermission"
}
{
"angles" "0 -115.525 0"
"origin" "5242.54 4182.61 -3453.91"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -59.3134 0"
"origin" "4964.25 4110.74 -3453.91"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -161.838 0"
"origin" "5570.83 4026.05 -3479.52"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -48.9753 0"
"origin" "7310.55 4756.29 -3335.88"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -123.007 0"
"origin" "7677 4597.14 -3391.98"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -158.097 0"
"origin" "8032.06 4461.23 -3395.94"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -104.044 0"
"origin" "7157.23 3169.54 -3356.97"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 128.025 0"
"origin" "6654.23 2591.52 -3348.63"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 107.563 0"
"origin" "9170.37 5032.92 -3220.19"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -176.977 0"
"origin" "10262.5 7028.15 -3572.64"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 154.096 0"
"origin" "10182.2 8225.31 -3492.71"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -50.2882 0"
"origin" "9181.33 9051.96 -3520.71"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -72.9035 0"
"origin" "9856.54 9402.66 -2755.23"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 -72.9035 0"
"origin" "9899.52 8302.75 -2705.25"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 -72.9035 0"
"origin" "10448.4 6798.33 -2319.5"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_3"
}
{
"angles" "0 -72.9035 0"
"origin" "10317 6210.98 -2540.04"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 -133.438 0"
"origin" "1310.9 11282.2 -3213.43"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 -133.438 0"
"origin" "585.248 10583.3 -3166.59"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 -133.438 0"
"origin" "458.614 9159.24 -2995.51"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 -133.438 0"
"origin" "627.189 8377.95 -2566.8"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 -133.438 0"
"origin" "658.781 7623.24 -2385.16"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
-139
View File
@@ -1,139 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "littlebird_fire_trail" ] = loadfx( "fire/fire_smoke_trail_L" );
level._effect[ "bhd_dirt" ] = LoadFX( "impacts/bhd_dirt" );
//shadow company dazed xombies on fire/smoking (wip)
level._effect[ "body_smoke_01" ] = loadfx( "smoke/grenade_smoke" );
level._effect[ "body_smoke_02" ] = loadfx( "smoke/steam_manhole" );
level._effect[ "body_smoke_03" ] = loadfx( "smoke/cargo_steam" );
level._effect[ "body_fire_01" ] = loadfx( "fire/burninng_soldier_torso" );
//destruction of airstrip area....called via exploder 100
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
level._effect[ "thick_black_smoke_L" ] = loadfx( "smoke/thick_black_smoke_L" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "tower_explosion" ] = loadfx( "explosions/tower_explosion_af_caves" );
level._effect[ "helicopter_explosion" ] = loadfx( "explosions/helicopter_explosion_little_bird_af_caves" );
//cave self-destruct
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "player_cave_escape" ] = loadfx( "explosions/player_cave_escape" );
level._effect[ "control_room_explosion" ] = loadfx( "explosions/control_room_explosion" );
level._effect[ "fireball" ] = loadfx( "fire/fireball_af_caves" );
// steamroom red light next to door
level._effect[ "dlight_red" ] = LoadFX( "misc/dlight_red" );
level._effect[ "redlight_glow" ] = LoadFX( "misc/tower_light_red_steady_sort" );
level._effect[ "light_glow_white_bulb" ] = LoadFX( "misc/light_glow_white_bulb" );
level._effect[ "knife_stab" ] = LoadFX( "impacts/flesh_hit_knife" );
//smoke firefight
level._effect[ "smokescreen" ] = loadfx( "smoke/smoke_screen" );
//Zodiacs
level._effect[ "zodiac_wake_geotrail_oilrig" ] = loadfx( "treadfx/zodiac_wake_geotrail_oilrig" );
//control room breach
level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" );
level._effect[ "c4_light_blink_dlight" ] = loadfx( "misc/light_c4_blink" );
//ambient fx
level._effect[ "sand_storm_intro" ] = loadfx( "weather/sand_storm_intro" );
level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_light" );
level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented" );
level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" );
level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" );
level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" );
level._effect[ "sand_spray_cliff_oriented_runner" ] = LoadFX( "dust/sand_spray_cliff_oriented_runner" );
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_afcaves" );
level._effect[ "dust_wind_canyon" ] = loadfx( "dust/dust_wind_canyon" );
level._effect[ "steam_vent_large_wind" ] = loadfx( "smoke/steam_vent_large_wind" );
level._effect[ "thermal_draft_afcaves" ] = loadfx( "smoke/thermal_draft_afcaves" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash" );
level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops" );
level._effect[ "light_shaft_ground_dust_small" ] = loadfx( "dust/light_shaft_ground_dust_small" );
level._effect[ "light_shaft_ground_dust_large" ] = loadfx( "dust/light_shaft_ground_dust_large" );
level._effect[ "light_shaft_ground_dust_small_yel" ] = loadfx( "dust/light_shaft_ground_dust_small_yel" );
level._effect[ "light_shaft_ground_dust_large_yel" ] = loadfx( "dust/light_shaft_ground_dust_large_yel" );
level._effect[ "light_shaft_motes_afcaves" ] = loadfx( "dust/light_shaft_motes_afcaves" );
//Scripted fx
level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
level._effect[ "pistol_muzzleflash" ] = loadfx( "muzzleflashes/pistolflash" );
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "cave_explosion" ] = loadfx( "explosions/cave_explosion" );
level._effect[ "cave_explosion_exit" ] = loadfx( "explosions/cave_explosion_exit" );
level._effect[ "mortar" ][ "bunker_ceiling" ] = loadfx( "dust/ceiling_dust_default" );
level._effect[ "ceiling_collapse_dirt1" ] = loadfx( "dust/ceiling_collapse_dirt1" );
level._effect[ "ceiling_rock_break" ] = loadfx( "misc/ceiling_rock_break" );
level._effect[ "hallway_collapsing_big" ] = loadfx( "misc/hallway_collapsing_big" );
level._effect[ "hallway_collapsing_huge" ] = loadfx( "misc/hallway_collapsing_huge" );
level._effect[ "hallway_collapse_ceiling_smoke" ] = loadfx( "smoke/hallway_collapse_ceiling_smoke" );
level._effect[ "hallway_collapsing_chase" ] = loadfx( "misc/hallway_collapsing_chase" );
level._effect[ "hallway_collapsing_cavein" ] = loadfx( "misc/hallway_collapsing_cavein" );
level._effect[ "hallway_collapsing_cavein_short" ] = loadfx( "misc/hallway_collapsing_cavein_short" );
level._effect[ "hallway_collapsing_burst" ] = loadfx( "misc/hallway_collapsing_burst" );
level._effect[ "hallway_collapsing_burst_no_linger" ] = loadfx( "misc/hallway_collapsing_burst_no_linger" );
level._effect[ "hallway_collapsing_major" ] = loadfx( "misc/hallway_collapsing_major" );
level._effect[ "hallway_collapsing_major_norocks" ] = loadfx( "misc/hallway_collapsing_major_norocks" );
level._effect[ "building_explosion_metal" ] = loadfx( "explosions/building_explosion_metal_gulag" );
level._effect[ "tanker_explosion" ] = loadfx( "explosions/tanker_explosion" );
level._effect[ "airstrip_explosion" ] = loadfx( "explosions/airstrip_explosion" );
level._effect[ "bunker_ceiling" ] = loadfx( "dust/ceiling_dust_default" );
level._effect[ "heli_impacts" ] = loadfx( "impacts/large_dirt_1" );
level._effect[ "welding_small_extended" ] = loadfx( "misc/welding_small_extended" );
level._effect[ "fire_falling_runner_point" ] = loadfx( "fire/fire_falling_runner_point" );
level._effect[ "gulag_cafe_spotlight" ] = loadfx( "misc/gulag_cafe_spotlight" );
level._effect[ "heli_aerial_explosion" ] = loadfx( "explosions/aerial_explosion" );
level._effect[ "heli_aerial_explosion_large" ] = loadfx( "explosions/aerial_explosion_large" );
// steam room
level._effect[ "steam_room_100" ] = LoadFX( "smoke/steam_room_100" );
level._effect[ "steam_room_100_nocull" ] = LoadFX( "smoke/steam_room_100_nocull" );
level._effect[ "steam_room_100_nocull_red" ] = LoadFX( "smoke/steam_room_100_nocull_red" );
level._effect[ "steam_room_ceiling" ] = LoadFX( "smoke/steam_room_ceiling" );
level._effect[ "steam_room_floor" ] = LoadFX( "smoke/steam_room_floor" );
level._effect[ "steam_room_fill" ] = LoadFX( "smoke/steam_room_fill" );
level._effect[ "steam_room_add_large" ] = LoadFX( "smoke/steam_room_add_large" );
level._effect[ "steam_room_add_small" ] = LoadFX( "smoke/steam_room_add_small" );
level._effect[ "pipe_steam_looping" ] = LoadFX( "impacts/pipe_steam_looping" );
// steam room
level._effect[ "steam_room_100_dark" ] = LoadFX( "smoke/steam_room_100_dark" );
level._effect[ "steam_room_100_nocull_dark" ] = LoadFX( "smoke/steam_room_100_nocull_dark" );
level._effect[ "steam_room_ceiling_dark" ] = LoadFX( "smoke/steam_room_ceiling_dark" );
level._effect[ "steam_room_floor_dark" ] = LoadFX( "smoke/steam_room_floor_dark" );
level._effect[ "steam_room_fill_dark" ] = LoadFX( "smoke/steam_room_fill_dark" );
level._effect[ "steam_room_add_large_dark" ] = LoadFX( "smoke/steam_room_add_large_dark" );
level._effect[ "steam_room_add_small_dark" ] = LoadFX( "smoke/steam_room_add_small_dark" );
level._effect[ "pipe_steam_dark_looping" ] = LoadFX( "impacts/pipe_steam_dark_looping" );
level._effect[ "steam_vent_large_wind_dark" ] = LoadFX( "smoke/steam_vent_large_wind_dark" );
level._effect[ "drips_slow" ] = LoadFX( "misc/drips_slow" );
level._effect[ "drips_slow_infrequent" ] = LoadFX( "misc/drips_slow_infrequent" );
level._effect[ "pipe_steam_dark" ] = LoadFX( "impacts/pipe_steam_dark" );
maps\createfx\af_caves_fx::main();
}
-332
View File
@@ -1,332 +0,0 @@
{
"sunradiosity" "2"
"maxbounces" "3"
"skycolor" "0.615686 0.74902 1"
"skylight" "0.2"
"_color" "0.960784 0.827451 0.647059"
"ambient" ".01"
"classname" "worldspawn"
"sundirection" "-43 -22 0"
"suncolor" "1 1 1"
"sunlight" "1.2"
"origin" "0 0 0"
}
{
"origin" "34560 37632 128"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"origin" "22528 25600 128"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"angles" "0 270.779 0"
"origin" "9881 7529 -3585"
"model" "vehicle_pickup_destroyed_static"
"classname" "script_model"
}
{
"angles" "0 172.628 0"
"origin" "30072.9 35975.1 -9903.85"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -133.473 0"
"origin" "30069.6 36189.8 -9881.06"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -91.3462 0"
"origin" "29796.2 36168 -9923.68"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -1.72523 0"
"origin" "28655.1 34735 -9909.64"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 23.027 0"
"origin" "28801.6 34647.7 -9914.89"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 10.2663 0"
"origin" "27870.5 34855.2 -9527.73"
"classname" "mp_global_intermission"
}
{
"angles" "0 9.99718 0"
"origin" "27500.5 35998.2 -9903.89"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 20.6649 0"
"origin" "27546.6 35561.5 -9899.5"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 5.70702 0"
"origin" "27544.8 35135.5 -9936.63"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 61.9186 0"
"origin" "27760.8 34965.4 -9946.16"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -82.1451 0"
"origin" "28787.6 35823.6 -9899.62"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -169.783 0"
"origin" "28590.3 35962.3 -9926.64"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -114.483 0"
"origin" "24848.6 35378.1 -9174.1"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 -114.483 0"
"origin" "26975.9 34135.9 -8696.58"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 -114.483 0"
"origin" "28082.7 35377.3 -8934.7"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 -114.483 0"
"origin" "30420.2 36763 -9261.26"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 -114.483 0"
"origin" "30779.1 35939.8 -9269.57"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 -114.483 0"
"origin" "30873.2 35089.4 -8996.16"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 -114.483 0"
"origin" "30722.5 34534.8 -8775.81"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
{
"angles" "0 -114.483 0"
"origin" "30339.6 34314.7 -8600.36"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 -114.483 0"
"origin" "29881.7 35821.5 -8560.42"
"targetname" "heli_spot_4"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_5"
}
{
"angles" "0 -32.1407 0"
"origin" "27548 36032 -9899.54"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -77.9042 0"
"origin" "27954.1 36055.9 -9911.77"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -76.8001 0"
"origin" "28373.6 36168.9 -9905.24"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -84.1719 0"
"origin" "28804.9 35893.8 -9907"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -106.721 0"
"origin" "30007 36070.7 -9898.05"
"classname" "mp_dm_spawn"
}
{
"angles" "0 177.16 0"
"origin" "29959.9 35020.2 -9918.78"
"classname" "mp_dm_spawn"
}
{
"angles" "0 166.377 0"
"origin" "29993.8 34541.4 -9894.02"
"classname" "mp_dm_spawn"
}
{
"angles" "0 116.329 0"
"origin" "29173.5 34495.1 -9934.6"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -3.76299 0"
"origin" "28655.1 34712.3 -9913.26"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -70.7521 0"
"origin" "27826 35637.7 -9910.01"
"classname" "mp_dm_spawn"
}
{
"angles" "0 31.2175 0"
"origin" "27527.6 34816.4 -9933.85"
"classname" "mp_dm_spawn"
}
{
"angles" "0 16.0122 0"
"origin" "27507.5 34907.9 -9928.56"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -5.21888 0"
"origin" "27508.3 35172.4 -9934.63"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 9.52477 0"
"origin" "27550.1 35346.9 -9922"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -95.1969 0"
"origin" "27876.5 35608.7 -9899.16"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -88.2645 0"
"origin" "30024.4 36108 -9891.31"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -83.5349 0"
"origin" "29794.4 36100.9 -9922.04"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -65.2756 0"
"origin" "29553.3 36055.4 -9910.77"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -76.4982 0"
"origin" "29310.1 36304.9 -9919.62"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 110.363 0"
"origin" "28692.2 34537.8 -9910.36"
"classname" "mp_dom_spawn"
}
{
"angles" "0 92.4331 0"
"origin" "28546.9 34784.9 -9937.01"
"classname" "mp_dom_spawn"
}
{
"angles" "0 86.0555 0"
"origin" "28331.7 35035.8 -9943.88"
"classname" "mp_dom_spawn"
}
{
"angles" "0 -89.506 0"
"origin" "28273.6 36118.3 -9921.19"
"classname" "mp_dom_spawn"
}
{
"angles" "0 -128.447 0"
"origin" "28826.1 36260.8 -9904.56"
"classname" "mp_dom_spawn"
}
{
"angles" "0 114.406 0"
"origin" "29552.9 34540.3 -9898.1"
"classname" "mp_dom_spawn"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "27751.8 35429 -9919.82"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_a"
}
{
"targetname" "flag_descriptor"
"origin" "27751.8 35429 -9919.82"
"script_linkto" "flag2 flag3"
"script_linkname" "flag1"
"classname" "script_origin"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "29383 34755.4 -9924.44"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_b"
}
{
"targetname" "flag_descriptor"
"origin" "29383 34755.4 -9924.44"
"script_linkto" "flag1 flag3"
"script_linkname" "flag2"
"classname" "script_origin"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "29265 35997.5 -9903.67"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_c"
}
{
"targetname" "flag_descriptor"
"origin" "29265 35997.5 -9903.67"
"script_linkto" "flag2 flag1"
"script_linkname" "flag3"
"classname" "script_origin"
}
-173
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@@ -1,173 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "explosions/large_vehicle_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
//walking through water
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
level._effect[ "rocket_hits_heli" ] = LoadFX( "explosions/grenadeExp_metal" );
/*-----------------------------------------------------------------------------------------------------*/
//Zodiac Wake
level._effect[ "zodiac_wake_geotrail" ] = LoadFX( "treadfx/zodiac_wake_geotrail_af_chase" );
// only ever see the front of the players boat plays on tag_origin
level._effect[ "zodiac_leftground" ] = LoadFX( "misc/watersplash_large" );
//Zodiac bigbump
level._effect[ "player_zodiac_bumpbig" ] = LoadFX( "misc/watersplash_large" );
level._effect[ "zodiac_bumpbig" ] = LoadFX( "misc/watersplash_large" );
level._effect_tag[ "zodiac_bumpbig" ] = "tag_guy2";// pushing this farther forward so the player sees it better.
//Zodiac bump
level._effect[ "player_zodiac_bump" ] = LoadFX( "impacts/large_waterhit" );
level._effect[ "zodiac_bump" ] = LoadFX( "impacts/large_waterhit" );
//zodiac collision
level._effect[ "zodiac_collision" ] = LoadFX( "misc/watersplash_large" );
level._effect_tag[ "zodiac_collision" ] = "TAG_DEATH_FX";// pushing this farther forward so the player sees it better.
/*-----------------------------------------------------------------------------------------------------*/
//Zodiac Bounce Small Left
level._effect[ "zodiac_bounce_small_left" ] = LoadFX( "water/zodiac_splash_bounce_small" );
level._effect_tag[ "zodiac_bounce_small_left" ] = "TAG_FX_LF";
//Zodiac Bounce Small Right
level._effect[ "zodiac_bounce_small_right" ] = LoadFX( "water/zodiac_splash_bounce_small" );
level._effect_tag[ "zodiac_bounce_small_right" ] = "TAG_FX_RF";
//Zodiac Bounce Large Left
level._effect[ "zodiac_bounce_large_left" ] = LoadFX( "water/zodiac_splash_bounce_large" );
level._effect_tag[ "zodiac_bounce_large_left" ] = "TAG_FX_LF";
//Zodiac Bounce Large Right
level._effect[ "zodiac_bounce_large_right" ] = LoadFX( "water/zodiac_splash_bounce_large" );
level._effect_tag[ "zodiac_bounce_large_right" ] = "TAG_FX_RF";
/*-----------------------------------------------------------------------------------------------------*/
//Zodiac Turn Hard Left /Hit left
level._effect[ "zodiac_sway_left" ] = LoadFX( "water/zodiac_splash_turn_hard" );
level._effect_tag[ "zodiac_sway_left" ] = "TAG_FX_LF";
//Zodiac Turn Hard Right /Hit right
level._effect[ "zodiac_sway_right" ] = LoadFX( "water/zodiac_splash_turn_hard" );
level._effect_tag[ "zodiac_sway_right" ] = "TAG_FX_RF";
//Zodiac Turn Light Left
level._effect[ "zodiac_sway_left_light" ] = LoadFX( "water/zodiac_splash_turn_light" );
level._effect_tag[ "zodiac_sway_left_light" ] = "TAG_FX_LF";
//Zodiac Turn Light Right
level._effect[ "zodiac_sway_right_light" ] = LoadFX( "water/zodiac_splash_turn_light" );
level._effect_tag[ "zodiac_sway_right_light" ] = "TAG_FX_RF";
/*-----------------------------------------------------------------------------------------------------*/
//sound
level.zodiac_fx_sound[ "zodiac_bump" ] = "water_boat_splash_small";
level.zodiac_fx_sound[ "zodiac_bumpbig" ] = "water_boat_splash";
level.zodiac_fx_sound[ "player_zodiac_bump" ] = "water_boat_splash_small_plr";
level.zodiac_fx_sound[ "player_zodiac_bumpbig" ] = "water_boat_splash_plr";
//two bumps small and big. change them at points in the level to allow more or less visibility.
level.water_sheating_time[ "bump_big_start" ] = 2;
level.water_sheating_time[ "bump_small_start" ] = 1;
// sheeting time smaller just so action can be more visible. I'm just trying this I suppose
level.water_sheating_time[ "bump_big_after_rapids" ] = 4;
level.water_sheating_time[ "bump_small_after_rapids" ] = 2;
// water sheating time when the player dies. meant to be really long to cover up some nasty.
level.water_sheating_time[ "bump_big_player_dies" ] = 7;
level.water_sheating_time[ "bump_small_player_dies" ] = 3;
//player falls over waterfall, this shoots up just as they go over.
level._effect[ "splash_over_waterfall" ] = LoadFX( "misc/watersplash_large" );
//player falls over waterfall, this shoots up when they hit below
level._effect[ "player_hits_water_after_waterfall" ] = LoadFX( "misc/watersplash_large" );
level._effect[ "powerline_runner_cheap" ] = loadfx( "explosions/powerline_runner_cheap" );
level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
level._effect[ "firelp_large_pm_nolight" ] = LoadFX( "fire/firelp_large_pm_nolight" );
level._effect[ "heli_crash_fire" ] = LoadFX( "fire/pavelow_crash_large" );
level._effect[ "heli_crash_fire_short_smoke" ] = LoadFX( "fire/pavelow_crash_large_short_smoke" );
level._effect[ "no_effect" ] = LoadFX( "misc/no_effect" );
level._effect[ "player_stabbed" ] = LoadFX( "impacts/player_stabbed" );
level._effect[ "player_knife_wound" ] = LoadFX( "impacts/player_knife_wound" );
level._effect[ "player_knife_pull_1" ] = LoadFX( "impacts/player_knife_pull_1" );
level._effect[ "player_knife_pull_2" ] = LoadFX( "impacts/player_knife_pull_2" );
level._effect[ "blood_sheperd_eye" ] = LoadFX( "misc/blood_sheperd_eye" );
level._effect[ "blood_sheperd_eye_geotrail" ] = LoadFX( "misc/blood_sheperd_eye_geotrail" );
level._effect[ "revolver_bullets" ] = LoadFX( "shellejects/revolver_af_chase" );
level._effect[ "crawl_dust_sandstorm_runner" ] = LoadFX( "impacts/crawl_dust_sandstorm_runner" );
level._effect[ "footstep_dust_sandstorm_runner" ] = LoadFX( "impacts/footstep_dust_sandstorm_runner" );
level._effect[ "footstep_dust_sandstorm_small_runner" ] = LoadFX( "impacts/footstep_dust_sandstorm_small_runner" );
level._effect[ "bodyfall_dust_sandstorm_large_runner" ] = LoadFX( "impacts/bodyfall_dust_sandstorm_large_runner" );
// need something cool here.
level._effect[ "body_falls_from_ropes_splash" ] = LoadFX( "impacts/large_waterhit" );
level._effect[ "sand_storm_distant" ] = LoadFX( "weather/sand_storm_distant" );
level._effect[ "sand_storm_canyon_light" ] = LoadFX( "weather/sand_storm_canyon_light" );
level._effect[ "sand_storm_player" ] = LoadFX( "weather/sand_storm_player" );
level._effect[ "sand_storm_intro" ] = LoadFX( "weather/sand_storm_intro" );
level._effect[ "sand_storm_light" ] = LoadFX( "weather/sand_storm_light" );
level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented" );
level._effect[ "sand_spray_detail_runner0x400" ] = LoadFX( "dust/sand_spray_detail_runner_0x400" );
level._effect[ "sand_spray_detail_runner400x400" ] = LoadFX( "dust/sand_spray_detail_afchase_runner_400x400" );
level._effect[ "sand_spray_detail_oriented_runner" ] = LoadFX( "dust/sand_spray_detail_oriented_runner" );
level._effect[ "sand_spray_detail_oriented_runner" ] = LoadFX( "dust/sand_spray_detail_oriented_runner" );
level._effect[ "sand_spray_cliff_oriented_runner" ] = LoadFX( "dust/sand_spray_cliff_oriented_runner" );
level._effect[ "dust_wind_fast" ] = LoadFX( "dust/dust_wind_fast_afcaves" );
level._effect[ "dust_wind_canyon" ] = LoadFX( "dust/dust_wind_canyon_far" );
level._effect[ "steam_vent_large_wind" ] = LoadFX( "smoke/steam_vent_large_wind" );
level._effect[ "ground_fog_afchase" ] = LoadFX( "smoke/ground_fog_afchase" );
level._effect[ "light_shaft_ground_dust_small" ] = LoadFX( "dust/light_shaft_ground_dust_small" );
level._effect[ "light_shaft_ground_dust_large" ] = LoadFX( "dust/light_shaft_ground_dust_large" );
level._effect[ "light_shaft_ground_dust_small_yel" ] = LoadFX( "dust/light_shaft_ground_dust_small_yel" );
level._effect[ "light_shaft_ground_dust_large_yel" ] = LoadFX( "dust/light_shaft_ground_dust_large_yel" );
level._effect[ "light_shaft_motes_afchase" ] = LoadFX( "dust/light_shaft_motes_afchase" );
if ( level.script == "ending" )
level._effect[ "light_glow_white_bulb" ] = LoadFX( "dust/light_shaft_motes_afchase" );
else
level._effect[ "light_glow_white_bulb" ] = LoadFX( "misc/light_glow_white_bulb" );
level._effect[ "splash_underwater_afchase" ] = loadfx( "water/splash_underwater_afchase" );
level._effect[ "rapids_splash_0x1000" ] = LoadFX( "water/rapids_splash_0x1000" );
level._effect[ "rapids_splash_1000x1000" ] = LoadFX( "water/rapids_splash_1000x1000" );
level._effect[ "rapids_splash_large" ] = LoadFX( "water/rapids_splash_large" );
level._effect[ "rapids_splash_large_dark" ] = LoadFX( "water/rapids_splash_large_dark" );
level._effect[ "rapids_splash_large_far" ] = LoadFX( "water/rapids_splash_large_far" );
level._effect[ "waterfall_afchase" ] = LoadFX( "water/waterfall_afchase" );
level._effect[ "waterfall_base_afchase" ] = LoadFX( "water/waterfall_base_afchase" );
level._effect[ "heli_blinds_player" ] = LoadFX( "weather/sand_storm_player_blind" );
level._effect[ "shepherd_anaconda" ] = LoadFX( "muzzleflashes/desert_eagle_flash_wv");
// this overrides the blizzard snow fx.
//Zodiac Bounce Small Left
level._effect[ "pavelow_minigunner_splash_add" ] = LoadFX( "water/zodiac_splash_bounce_small" );
level._effect[ "bloodpool_ending" ] = Loadfx( "impacts/deathfx_bloodpool_ending" );
if ( GetDvarInt( "r_reflectionProbeGenerate" ) )
return;
maps\createfx\af_chase_fx::main();
}
File diff suppressed because it is too large. Load diff
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#include common_scripts\utility;
main()
{
level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" );
level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
level._effect[ "killshot" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
level._effect[ "sign_fx" ] = loadfx( "misc/light_blowout_large_radial" );
level._effect[ "highrise_glass_120x110" ] = loadfx( "props/highrise_glass_120x110" );
level._effect[ "artilleryExp_dirt_brown_low" ] = loadfx( "explosions/artilleryExp_dirt_brown_low" );
level._effect[ "airlift_explosion_large" ] = loadfx( "explosions/airlift_explosion_large" );
level._effect[ "wall_explosion_1" ] = loadfx( "explosions/wall_explosion_1_airport" );
level._effect[ "sparks_fall" ] = loadfx( "explosions/sparks_falling_runner" );
level._effect[ "jet_fire" ] = loadfx( "fire/jet_engine_fire" );
level._effect[ "jet_explosion" ] = loadfx( "explosions/jet_engine_explosion" );
level._effect[ "ground_smoke_1200x1200" ] = LoadFX( "smoke/ground_smoke1200x1200" );
level._effect[ "hallway_smoke_light" ] = LoadFX( "smoke/hallway_smoke_light" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "drips_slow_infrequent" ] = loadfx( "misc/drips_slow_infrequent" );
level._effect[ "spark_fountain" ] = loadfx( "misc/spark_fountain" );
level._effect[ "jet_engine_737" ] = loadfx( "fire/jet_engine_737" );
level._effect[ "jet_engine_fire_debris" ] = loadfx( "fire/fire_debris_child" );
level._effect[ "deathfx_bloodpool" ] = loadfx( "impacts/deathfx_bloodpool" );
level._effect[ "blood_drip" ] = loadfx( "impacts/blood_drip" );
//Glass Trail Effect
level._effect[ "glass_dust_trail" ]= loadfx( "dust/glass_dust_trail_emitter" );
level._effect[ "pistol_muzzleflash" ]= loadfx( "muzzleflashes/pistolflash" );
level._effect[ "m79_muzzleflash" ]= loadfx( "muzzleflashes/m203_flshview" );
}
@@ -0,0 +1,12 @@
#include common_scripts\utility;
#using_animtree( "animated_props" );
main()
{
if( !isdefined ( level.anim_prop_models ) )
level.anim_prop_models = [];
model = "foliage_tree_palm_bushy_3";
level.anim_prop_models[ model ] = "palmtree_tall3_sway_tropical";
}
File diff suppressed because it is too large. Load diff
-73
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#include common_scripts\utility;
main()
{
level._effect[ "zpu_muzzle" ] = loadfx( "muzzleflashes/zpu_flash_wv" );
level._effect[ "zpu_explode" ] = loadfx( "explosions/vehicle_explosion_bmp" );
level._effect[ "mortar_grass" ] = loadfx( "explosions/grenadeExp_mud" );
level._effect[ "mortar_sand" ] = loadfx( "explosions/grenadeExp_dirt" );
level._effect[ "stryker_smoke" ] = loadfx( "smoke/heli_engine_smolder" );
level._effect[ "jet_engine_crashing" ] = loadfx( "fire/jet_engine_crashing" );
level._effect[ "c130_engine_smoke" ] = loadfx( "smoke/smoke_trail_black_jet" );
level._effect[ "c130_engine_secondary_exp" ] = loadfx( "explosions/aerial_explosion_crashing" );
level._effect[ "c130_explode" ] = loadfx( "explosions/airlift_explosion_large" );
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
level._effect[ "leaves_spiral_runner" ] = LoadFX( "misc/leaves_spiral_runner" );
if ( getdvarint( "r_arcadia_culldist" ) == 1 )
level._effect[ "smoke_plume02" ] = LoadFX( "misc/no_effect" );
else
level._effect[ "smoke_plume02" ] = LoadFX( "smoke/smoke_plume02" );
level._effect[ "horizon_smokefield_dark" ] = LoadFX( "smoke/horizon_smokefield_dark" );
level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
level._effect[ "ground_fog" ] = LoadFX( "dust/ground_fog" );
level._effect[ "ground_fog_a" ] = LoadFX( "dust/ground_fog_a" );
level._effect[ "ground_fog_b" ] = LoadFX( "dust/ground_fog_b" );
level._effect[ "trash_spiral_runner" ] = LoadFX( "misc/trash_spiral_runner" );
level._effect[ "trash_spiral_runner_far" ] = LoadFX( "misc/trash_spiral_runner_far" );
level._effect[ "tanker_explosion_tall" ] = LoadFX( "explosions/tanker_explosion_tall" );
level._effect[ "airplane_crash_smoke" ] = LoadFX( "smoke/airplane_crash_smoke" );
level._effect[ "airplane_crash_smoke_sun_blocker" ] = LoadFX( "smoke/airplane_crash_smoke_sun_blocker" );
level._effect[ "airplane_crash_embers" ] = LoadFX( "fire/airplane_crash_embers" );
level._effect[ "powerline_runner" ] = LoadFX( "explosions/powerline_runner" );
level._effect[ "powerline_runner_cheap" ] = LoadFX( "explosions/powerline_runner_cheap" );
level._effect[ "tire_fire_med" ] = LoadFX( "fire/tire_fire_med" );
level._effect[ "fire_falling_runner_point" ] = LoadFX( "fire/fire_falling_runner_point" );
level._effect[ "fire_falling_runner_point_infrequent" ] = LoadFX( "fire/fire_falling_runner_point_infrequent" );
level._effect[ "firelp_huge_pm_nolight" ] = LoadFX( "fire/firelp_huge_pm_nolight" );
level._effect[ "firelp_large_pm_far" ] = LoadFX( "fire/firelp_large_pm_far" );
level._effect[ "firelp_med_pm_far" ] = LoadFX( "fire/firelp_med_pm_far" );
level._effect[ "firelp_large_pm_nolight" ] = LoadFX( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_nolight" ] = LoadFX( "fire/firelp_med_pm_nolight" );
level._effect[ "firelp_small_pm_a_nolight" ] = LoadFX( "fire/firelp_small_pm_a_nolight" );
level._effect[ "firelp_large_pm_nolight_high" ] = LoadFX( "fire/firelp_large_pm_nolight_high" );
level._effect[ "firelp_med_pm_nolight_high" ] = LoadFX( "fire/firelp_med_pm_nolight_high" );
level._effect[ "leaves_fall_gentlewind" ] = LoadFX( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_fall_gentlewind_far" ] = LoadFX( "misc/leaves_fall_gentlewind_far" );
level._effect[ "leaves_ground_gentlewind" ] = LoadFX( "misc/leaves_ground_gentlewind" );
level._effect[ "battlefield_smokebank_S_warm" ] = LoadFX( "smoke/battlefield_smokebank_S_warm" );
level._effect[ "battlefield_smokebank_S_warm_thick" ] = LoadFX( "smoke/battlefield_smokebank_S_warm_thick" );
level._effect[ "insect_trail_runner_icbm" ] = LoadFX( "misc/insect_trail_runner_icbm" );
level._effect[ "moth_runner" ] = LoadFX( "misc/moth_runner" );
level._effect[ "insects_light_invasion" ] = LoadFX( "misc/insects_light_invasion" );
level._effect[ "insects_carcass_runner" ] = LoadFX( "misc/insects_carcass_runner" );
level._effect[ "waterfall_splash_arcadia" ] = LoadFX( "water/waterfall_splash_arcadia" );
level._effect[ "waterfall_splash_arcadia_short" ] = LoadFX( "water/waterfall_splash_arcadia_short" );
level._effect[ "tracer_incoming" ] = LoadFX( "misc/tracer_incoming" );
level._effect[ "b2_bomb" ] = loadfx( "explosions/airlift_explosion_large" );
level.scr_sound[ "mortar_incomming" ] = "mortar_incoming";
level.scr_sound[ "mortar_grass" ] = "mortar_explosion";
level.scr_sound[ "mortar_sand" ] = "mortar_explo sion";
maps\createfx\arcadia_fx::main();
}
File diff suppressed because it is too large. Load diff
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#include common_scripts\utility;
main()
{
level._effect[ "large_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
level._effect[ "wood_burst" ] = loadfx( "explosions/wood_explosion_1" );
level._effect[ "wood_burst2" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "wing_drop_dust" ] = loadfx( "dust/wing_drop_dust" );
level._effect[ "dust_spiral01" ] = loadfx( "dust/dust_spiral01" );
level._effect[ "angel_flare_geotrail" ] = loadfx( "smoke/angel_flare_geotrail" );
level._effect[ "angel_flare_swirl" ] = loadfx( "smoke/angel_flare_swirl_runner" );
level._effect[ "scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks_c130" );
level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
level._effect[ "blood_dashboard_splatter" ] = loadfx( "impacts/blood_dashboard_splatter_boneyard" );
//Ambient FX
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L_nofog" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
maps\createfx\boneyard_fx::main();
}
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#include common_scripts\utility;
main()
{
precacheFX();
maps\createfx\char_museum_fx::main();
}
precacheFX()
{
level._effect[ "tank_bubbles_character_room" ] = loadfx( "water/tank_bubbles_character_room" );
level._effect[ "scuba_bubbles_friendly" ] = loadfx( "water/scuba_bubbles_breath" );
level._effect[ "snow_blower" ] = loadfx( "snow/snow_blower" );
level._effect[ "c4_blink" ] = loadfx( "misc/light_c4_blink" );
}
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{
"skycolor" "0.67 0.74 1"
"skylight" "0.38"
"_color" ".95 .95 1"
"ambient" "0.1"
"sunColor" "0.95 0.96 1"
"sundirection" "325 -38 0"
"sunlight" "1.2"
"sunRadiosity" "1.4"
"radiosityscale" "1"
"classname" "worldspawn"
"maxbounces" "1"
"sunisprimarylight" "1"
"outdoor_only_mins" "-10032 -31152 768"
"outdoor_only_maxs" "1264 -23520 3408"
}
{
"origin" "-14016 -38528 4304"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"origin" "2163 -22361 4304"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"angles" "0 45.845 0"
"origin" "-11193 -27104.7 1864.29"
"classname" "mp_global_intermission"
}
{
"angles" "0 45.9446 0"
"origin" "-9572.58 -25588.1 898.125"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 47.0487 0"
"origin" "-9371.47 -25528.2 898.125"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 43.5276 0"
"origin" "-9331.12 -25275.9 903.242"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 42.5388 0"
"origin" "-9148.11 -25265.4 900.125"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -29.8446 0"
"origin" "-10977.2 -27165.9 896.125"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -48.3236 0"
"origin" "-11049.1 -27307.6 896.125"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -16.315 0"
"origin" "-10934.4 -27264.5 896.125"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -42.2757 0"
"origin" "-10886.5 -27084.8 896.125"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -66.2533 0"
"origin" "-9179.13 -26331.8 934.87"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 36.2656 0"
"origin" "-8044.03 -24779 996.231"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 14.2655 0"
"origin" "-6736.08 -26691.3 896.125"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -143.141 0"
"origin" "-8114.2 -26794 896.125"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 95.6357 0"
"origin" "-9367.87 -27015.9 896.125"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -141.164 0"
"origin" "-9864.9 -25700.4 971.371"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -41.4846 0"
"origin" "-10028.5 -29849.6 1623"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 -41.4846 0"
"origin" "-10858 -29348.5 1751.33"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 -41.4846 0"
"origin" "-7122.26 -28078.6 2235.49"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_3"
}
{
"angles" "0 -41.4846 0"
"origin" "-7077.41 -25423.9 2108.37"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 -41.4846 0"
"origin" "-8573.26 -24533.6 1962.17"
"targetname" "heli_spot_4"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_5"
}
{
"angles" "0 -41.4846 0"
"origin" "-9983.06 -25576.7 1854.85"
"targetname" "heli_spot_5"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 -41.4846 0"
"origin" "-11977.2 -24167.2 2383.24"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 -41.4846 0"
"origin" "-12699.3 -24364.9 2463.28"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 -41.4846 0"
"origin" "-13472.9 -24601.3 2732.34"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 -41.4846 0"
"origin" "-14056.4 -25098.3 3004.75"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
-82
View File
@@ -1,82 +0,0 @@
#include common_scripts\utility;
main()
{
level thread precacheFX();
maps\createfx\cliffhanger_fx::main();
}
precacheFX()
{
//Player Footstep fx
level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
//Price Climbing FX (more in _climb.gsc)
level._effect[ "snow_price_grab" ] = loadfx( "snow/snow_price_grab" );
level._effect[ "snow_jump" ] = loadfx( "snow/snow_jump" );
level._effect[ "snow_dropping_debris" ] = loadfx( "snow/snow_dropping_debris" );
//Price SLiding fx
level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
//Snowmobile FX
level._effect[ "tread_snow_snowmobile_skidout" ] = loadfx( "treadfx/tread_snow_snowmobile_skidout" );
//Mig Landing FX
level._effect[ "mig_landing_snow" ] = loadfx( "treadfx/mig_landing_snow_runner" );
level._effect[ "mig_landing_trail_snow" ] = loadfx( "smoke/mig29_landing_trail_snow" );
//Ambient fx
level._effect[ "snow_blowoff_ledge" ] = loadfx( "snow/snow_blowoff_ledge" );
level._effect[ "snow_blowoff_ledge_runner" ] = loadfx( "snow/snow_blowoff_ledge_runner" );
level._effect[ "snow_updraft" ] = loadfx( "snow/snow_updraft" );
level._effect[ "snow_updraft_runner" ] = loadfx( "snow/snow_updraft_runner" );
level._effect[ "snow_clifftop_runner" ] = loadfx( "snow/snow_clifftop_runner" );
level._effect[ "snow_clifftop_jet_blow" ] = loadfx( "snow/snow_clifftop_jet_blow" );
level._effect[ "snow_spray_detail_runner400x400" ] = loadfx( "snow/snow_spray_detail_runner400x400" );
level._effect[ "snow_spray_detail_runner0x400" ] = loadfx( "snow/snow_spray_detail_runner0x400" );
level._effect[ "snow_spray_detail_runner0x400_far" ] = loadfx( "snow/snow_spray_detail_runner0x400_far" );
level._effect[ "snow_spray_detail_runner0x200_far" ] = loadfx( "snow/snow_spray_detail_runner0x200_far" );
level._effect[ "snow_spray_detail_runner50x50" ] = loadfx( "snow/snow_spray_detail_runner50x50" );
//Lights
level._effect[ "lighthaze_snow" ] = loadfx( "misc/lighthaze_snow" );
level._effect[ "lighthaze_snow_headlights" ] = loadfx( "misc/lighthaze_snow_headlights" );
level._effect[ "car_taillight_uaz_l" ] = loadfx( "misc/car_taillight_uaz_l" );
level._effect[ "lighthaze_snow_spotlight" ] = loadfx( "misc/lighthaze_snow_spotlight" );
level._effect[ "aircraft_light_red_blink" ] = loadfx( "misc/aircraft_light_red_blink" );
level._effect[ "power_tower_light_red_blink" ] = loadfx( "misc/power_tower_light_red_blink" );
level._effect[ "light_glow_red_snow_pulse" ] = loadfx( "misc/light_glow_red_snow_pulse" );
level._effect[ "heater" ] = loadfx( "distortion/heater" );
level._effect[ "snow_vortex" ] = loadfx( "snow/snow_vortex" );
level._effect[ "snow_vortex_runner" ] = loadfx( "snow/snow_vortex_runner" );
//Hangar Destraction
level._effect[ "fuel_tank_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
level._effect[ "fuel_truck_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "tire_fire_med" ] = loadfx( "fire/tire_fire_med" );
//Hangar Welder
level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" );
//Snowmobile Section
level._effect[ "large_snow_explode" ] = loadfx( "explosions/large_snow_explode" );
level._effect[ "tree_trunk_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
//Avalanche
level._effect[ "avalanche_explosion" ] = loadfx( "explosions/avalanche_explosion" );
level._effect[ "avalanche_start" ] = loadfx( "snow/avalanche_start" );
level._effect[ "avalanche_start2" ] = loadfx( "snow/avalanche_start2" );
level._effect[ "avalanche_loop_large" ] = loadfx( "snow/avalanche_loop_large" );
}
File diff suppressed because it is too large. Load diff
-63
View File
@@ -1,63 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" );
//Vehcile DeathFX Overrides
// build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
//scripted fx
level._effect[ "smoke_geotrail_icbm" ] = loadfx( "smoke/smoke_geotrail_icbm" );
level._effect[ "icbm_launch" ] = loadfx( "smoke/icbm_launch" );
level._effect[ "tree_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
level._effect[ "tree_explosion_small" ] = loadfx( "explosions/tree_trunk_explosion" );
level._effect[ "thermal_missle_flash_inverted" ] = loadfx( "muzzleflashes/thermal_missle_flash_inverted" );
level._effect[ "missle_flash" ] = loadfx( "muzzleflashes/missile_flash_wv" );
level._effect[ "uav_explosion" ] = loadfx( "explosions/aerial_explosion_predator" );
level._effect[ "btr_explosion" ] = loadfx( "explosions/vehicle_explosion_btr80_snow" );
level._effect[ "btr_spotlight" ] = loadfx( "misc/spotlight_btr80" );
level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
level._effect[ "tear_gas_submarine" ] = loadfx( "smoke/tear_gas_submarine" );
level._effect[ "tree_snow_dump_fast" ] = loadfx( "snow/tree_snow_dump_fast" );
level._effect[ "tree_snow_dump_fast_small" ] = loadfx( "snow/tree_snow_dump_fast_small" );
level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" );
level._effect[ "tree_snow_fallen" ] = loadfx( "snow/tree_snow_fallen" );
level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" );
//Price Sliding fx
level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
//Ambient fx
level._effect[ "tree_snow_dump_runner" ] = loadfx( "snow/tree_snow_dump_runner" );
level._effect[ "snow_spray_detail_contingency_runner_0x400" ] = loadfx( "snow/snow_spray_detail_contingency_runner_0x400" );
level._effect[ "snow_spray_detail_oriented_runner_0x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_0x400" );
level._effect[ "snow_spray_detail_oriented_runner_400x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_400x400" );
level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
level._effect[ "snow_spray_large_oriented_runner" ] = loadfx( "snow/snow_spray_large_oriented_runner" );
level._effect[ "snow_vortex_runner_cheap" ] = loadfx( "snow/snow_vortex_runner_cheap" );
level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
//Player Footstep fx
level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
//Player snow
level._effect[ "snow_light" ] = loadfx( "snow/snow_light_contingency" );
maps\createfx\contingency_fx::main();
}
@@ -1,15 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 901.718, 2200, 0.631373, 0.568627, 0.34902, 1.0, 0 );
VisionSetNaked( "mp_backlot", 0 );
}
@@ -1,15 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 500, 3500, 0.501961, 0.501961, 0.45098, 0.2, 0 );
VisionSetNaked( "mp_carentan", 0 );
}
@@ -1,32 +0,0 @@
//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
setdvar("scr_fog_exp_halfplane", "8193");
setdvar("scr_fog_nearplane", "0");
setdvar("scr_fog_red", "0.169863");
setdvar("scr_fog_green", "0.168938");
setdvar("scr_fog_blue", "0.244047");
setdvar("visionstore_glowTweakEnable", "0");
setdvar("visionstore_glowTweakRadius0", "5");
setdvar("visionstore_glowTweakRadius1", "12");
setdvar("visionstore_glowTweakBloomCutoff", "0.9");
setdvar("visionstore_glowTweakBloomDesaturation", "0.75");
setdvar("visionstore_glowTweakBloomIntensity0", "1");
setdvar("visionstore_glowTweakBloomIntensity1", "1");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.5");
setdvar("visionstore_glowTweakSkyBleedIntensity1", "0");
setdvar("visionstore_filmTweakEnable", "0");
setdvar("visionstore_filmTweakContrast", "1.4");
setdvar("visionstore_filmTweakBrightness", "0");
setdvar("visionstore_filmTweakDesaturation", "0.2");
setdvar("visionstore_filmTweakInvert", "0");
setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85");
setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1");
setExpFog(0, 8193, 0.169863, 0.168938, 0.244047, 1.0, 0);
VisionSetNaked( "launchfacility_a", 0 );
}
@@ -1,15 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 107.592, 2009.78, 0.260505, 0.264527, 0.308905, 1.0, 0 );
VisionSetNaked( "mp_crash_snow", 0 );
}
@@ -1,15 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog(300, 1400, 0.36, 0.35, 0.4, 1.0, 0);
VisionSetNaked( "mp_farm", 0 );
}
@@ -1,15 +0,0 @@
// _createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
//* Fog section *
setdvar( "scr_fog_disable", "0" );
setExpFog( 700, 3548, 0.33086, 0.33086, 0.33086, 1.0, 0 );
VisionSetNaked( "mp_pipeline", 0 );
}
@@ -1,296 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 100
ent = createLoopSound();
ent.v[ "origin" ] = ( -619.675, -2705.93, 331.715 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -831.259, -2479.37, 362.786 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 84.9472, -1789.61, 425.229 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 626.091, -1034.86, 399.03 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1165.54, -1005.18, 408.437 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1234.15, -587.558, 366.009 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1830.06, 813.07, 368.349 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 838.963, -2410.99, 446.955 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_palm_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 247.705, -967.333, 395.942 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 85.3167, -2029.28, 400.683 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1382.26, -1423.39, 380.608 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1908.19, -784.498, 368.577 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -534.166, -2326.97, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -1019.89, -789.958, 67.9617 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -941.141, 575.222, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -148.495, 33.253, 65.1176 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 550.222, 8.89465, 54.1703 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1307.27, 707.974, 63.8235 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1781.36, -514.552, 64.4048 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1266.77, -921.624, 65.7145 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 607.504, -1979.25, 71.5989 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 185.508, -1901.03, 74 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -143.233, -2328.07, 57.9288 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -442.916, -1234.66, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 960.291, 560.409, 59.2615 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -119.374, -1388.82, 59.3787 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -114.465, -911.451, 61.4818 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -572.71, -706.989, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -485.156, 1165.92, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -457.354, 1700.91, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -147.218, 791.355, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 435.699, 1519.03, 28.477 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1333.66, 1310.13, 64 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1306.91, 93.8772, 56.2102 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 521.374, -714.441, 54.1379 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -857.1, -114.022, 106.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 991.624, -474.558, 56 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "bird_seagull_flock_large" );
ent.v[ "origin" ] = ( -1474.69, 1945.37, 726.754 );
ent.v[ "angles" ] = ( 0.429573, 48.2611, 4.94531 );
ent.v[ "fxid" ] = "bird_seagull_flock_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hawk" );
ent.v[ "origin" ] = ( 496.699, 63.2523, 275.451 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "hawk";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1744.67, -97.3117, 245.611 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_med_pm" );
ent.v[ "origin" ] = ( -293.525, -558, 77.8746 );
ent.v[ "angles" ] = ( 277.825, 192.029, -59.9716 );
ent.v[ "fxid" ] = "firelp_med_pm";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm_a" );
ent.v[ "origin" ] = ( -151.57, -575.16, 68.2857 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm_a";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_medium";
ent = createOneshotEffect( "firelp_small_pm" );
ent.v[ "origin" ] = ( -187.003, -703.577, 67.8959 );
ent.v[ "angles" ] = ( 270, 30.6197, 101.38 );
ent.v[ "fxid" ] = "firelp_small_pm";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_small";
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -21.417, 2117.99, 58.956 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( -716.968, 433.341, 279.184 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
ent = createLoopSound();
ent.v[ "origin" ] = ( -883.805, 1099.8, 272.962 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -230.592, -1755.88, 334.373 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 838.294, -569.223, 322.484 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 778.232, 654.125, 325.553 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1616.54, 1524.13, 236.959 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1161.45, -1156.13, 528.825 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
}
+87
View File
@@ -4,6 +4,93 @@
main()
{
/*
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 1075.8, -5820.69, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -1653.67, -5368.75, 396.635 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 3051.45, -6605.11, 304.969 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -344.3, -6547.2, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -669.6, -3669.6, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -107.2, -5224.7, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 2612.1, -5740.3, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4908.1, -7834.4, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 1411.6, -8023.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4899.7, -6132.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 4114.7, -8103.2, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -3121.6, -5982.4, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -3836.9, -4272.9, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( -2246.9, -3003.3, 408.498 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
*/
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1550.76, -4958.51, 189.125 );
ent.v[ "angles" ] = ( 358, 180, 180 );
File diff suppressed because it is too large. Load diff
@@ -1,212 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 107
ent = createOneshotEffect( "smoke_missile_launched" );
ent.v[ "origin" ] = ( 577.799, 1040.57, -522 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "smoke_missile_launched";
ent.v[ "delay" ] = -50;
ent = createOneshotEffect( "smoke_missile_launched" );
ent.v[ "origin" ] = ( 534.836, 110.571, -831.529 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "smoke_missile_launched";
ent.v[ "delay" ] = -50;
ent = createOneshotEffect( "smoke_missile_launched" );
ent.v[ "origin" ] = ( -671.663, 164.913, -645.361 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "smoke_missile_launched";
ent.v[ "delay" ] = -50;
ent = createOneshotEffect( "launchtube_steam" );
ent.v[ "origin" ] = ( -651.941, 1034.08, -87.2305 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "launchtube_steam";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "emt_ship_steam_vent";
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( -764.537, 1696.25, -32.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( 143.903, 1710.2, -23.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( 1121.95, 662.856, -44.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( -1237.84, 634.61, -23.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( -11.2548, 641.577, -23.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( -1129.48, -749.16, -29 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( 217.037, -795.33, -37 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( 1301.16, -346.098, -23.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( 1028.57, -1602.44, 2.60257 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ground_smoke_launch_a" );
ent.v[ "origin" ] = ( -58.5212, -378.89, -39.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ground_smoke_launch_a";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( -1841.34, 1820.23, 158.794 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1956.4, 67.1484, 185.443 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2095.39, -248.205, 211.507 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1859.09, 843.875, 148.768 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1408.81, 1224.72, 86.0169 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
ent = createLoopSound();
ent.v[ "origin" ] = ( -639.828, 1034.69, -516.183 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_mach_distant_mechanical1";
ent = createLoopSound();
ent.v[ "origin" ] = ( 732.938, -1740.65, -221.668 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_fan_large_close";
ent = createLoopSound();
ent.v[ "origin" ] = ( -33.5215, -1748.35, -244.654 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_fan_large_close";
ent = createLoopSound();
ent.v[ "origin" ] = ( -781.595, -1734.93, -238.063 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_fan_large_close";
ent = createLoopSound();
ent.v[ "origin" ] = ( 564.176, 1055.49, -52.6539 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_air_vent";
ent = createLoopSound();
ent.v[ "origin" ] = ( -2002.06, 2163.05, 273.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -2612.51, 919.974, 268.379 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -2048.17, -1407.29, 182.992 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1590.8, -1648.12, 201.373 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1046.66, -1837.42, 242.025 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 115.738, -2191.91, 247.2 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 880.605, -2140.88, 150.702 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1420.94, -2145.11, 314.017 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2340.25, -1009.91, 162.386 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2630.8, 1293.27, 169.142 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 810.681, 2296.37, 221.051 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -720.981, 3189.21, 236.678 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( 586.68, 96.1208, -56.2357 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_air_vent";
ent = createLoopSound();
ent.v[ "origin" ] = ( -645.241, 77.4099, -59.7673 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_air_vent";
}
@@ -1,513 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 101
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 591.801, 506.885, 143.693 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 1059.74, 895.609, 135.961 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 185.452, 1036.01, 141.737 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 234.416, 1780.8, 136.539 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1642.56, 17.8271, 93.585 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 567.496, -1022.39, 95.6481 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( -159.696, -1421.45, 60.2851 );
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 987.283, -1396.34, 64 );
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_fast" );
ent.v[ "origin" ] = ( 714.223, -443.814, 144.279 );
ent.v[ "angles" ] = ( 270, 349.418, -81.4175 );
ent.v[ "fxid" ] = "dust_wind_fast";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_slow" );
ent.v[ "origin" ] = ( 1191.96, -462.06, 81.0504 );
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
ent.v[ "fxid" ] = "dust_wind_slow";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_slow" );
ent.v[ "origin" ] = ( -408.67, 1267.45, 239.056 );
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
ent.v[ "fxid" ] = "dust_wind_slow";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_slow" );
ent.v[ "origin" ] = ( 253.807, -104.357, 132.302 );
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
ent.v[ "fxid" ] = "dust_wind_slow";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_slow" );
ent.v[ "origin" ] = ( 400.631, -1528.55, 60.1176 );
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
ent.v[ "fxid" ] = "dust_wind_slow";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm" );
ent.v[ "origin" ] = ( 786.87, 611.93, 157.891 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm_a" );
ent.v[ "origin" ] = ( 831.715, 648.121, 145.909 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm_a";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_small";
ent = createOneshotEffect( "firelp_small_pm_a" );
ent.v[ "origin" ] = ( 431.853, 385.582, 145.287 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm" );
ent.v[ "origin" ] = ( 373.468, 419.477, 161.112 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_small";
ent = createOneshotEffect( "firelp_small_pm_a" );
ent.v[ "origin" ] = ( 865.64, 486.694, 141.895 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "firelp_small_pm" );
ent.v[ "origin" ] = ( 766.895, 479.279, 148.814 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "firelp_small_pm";
ent.v[ "delay" ] = -15;
ent.v[ "soundalias" ] = "fire_metal_small";
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -310.954, -391.079, 104.039 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -374.978, -1067.55, 93.3159 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( -434.328, 496.868, 230.602 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( -733.342, 2098.18, 272.125 );
ent.v[ "angles" ] = ( 358, 182, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( -726.775, 1959.96, 272.125 );
ent.v[ "angles" ] = ( 358, 182, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( -687.454, 1975.24, 418.125 );
ent.v[ "angles" ] = ( 358, 182, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( -694.02, 2113.46, 418.125 );
ent.v[ "angles" ] = ( 358, 182, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( -709.264, 1622.42, 436.898 );
ent.v[ "angles" ] = ( 358, 86, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1618.84, 583.146, 338.125 );
ent.v[ "angles" ] = ( 358, 86, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1781.27, 546.691, 227.125 );
ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1791.44, 574.949, 438.213 );
ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1640.39, 573.043, 165.125 );
ent.v[ "angles" ] = ( 358, 86, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1609.49, -1580.1, 81.125 );
ent.v[ "angles" ] = ( 358, 86, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 1434.6, -1589.03, 78.125 );
ent.v[ "angles" ] = ( 358, 86, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 230.917, -718.076, 169.125 );
ent.v[ "angles" ] = ( 358, 26, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke_light" );
ent.v[ "origin" ] = ( 331.984, -660.614, 305.125 );
ent.v[ "angles" ] = ( 358, 226, 90 );
ent.v[ "fxid" ] = "hallway_smoke_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "snow_light" );
ent.v[ "origin" ] = ( 538.545, -2.91238, 854.74 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "snow_light";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_slow" );
ent.v[ "origin" ] = ( -293.809, 1996.3, 230.357 );
ent.v[ "angles" ] = ( 270, 3.43142, -87.431 );
ent.v[ "fxid" ] = "dust_wind_slow";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_wind_spiral" );
ent.v[ "origin" ] = ( 1566.58, 1144.8, 136 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_wind_spiral";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( 422.78, 461.466, 131.466 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_christmas_heli_radio";
ent = createLoopSound();
ent.v[ "origin" ] = ( 699.987, 423.37, 230.602 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 626.633, -1638.33, 328.28 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 293.956, -1612.9, 296.954 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -143.612, -1653.67, 295.872 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 33.8928, -1870.18, 331.752 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -563.993, -1979.8, 463.742 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -525.657, -1402.87, 422.552 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -400.113, -686.742, 462.826 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -395.193, -371.975, 426.163 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2.97269, -295.829, 300.079 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -264.02, 630.442, 458 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -597.925, 583.392, 480.249 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1021.53, 1314.77, 540 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 517.715, 1695.16, 325 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 851.959, 1489.6, 319.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1436.91, 1174.83, 378.182 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1941.64, -231.1, 235.977 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1691.89, -1196.22, 302.981 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 60.8205, -609.112, 250.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1527.2, -1619.55, 385.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1755.88, 688.449, 573.094 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_light_flicker_hum";
ent = createLoopSound();
ent.v[ "origin" ] = ( -51.9991, -967.875, 360.497 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( 957.972, -785.544, 424.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1714.46, 685.131, 666.453 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( 565.782, 1301.32, 405.074 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( -654.55, 1618.99, 544.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1966.37, -133.208, 200.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_light";
ent = createLoopSound();
ent.v[ "origin" ] = ( 139.416, 1061.1, 147.933 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( 258.309, 1893.75, 392.332 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1506.73, -639.542, 343.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1543.52, -2285.73, 354.004 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( -0.224365, 49.865, 450.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1783.88, 1427.83, 454.347 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wind_snowy_heavy";
ent = createLoopSound();
ent.v[ "origin" ] = ( -814.202, 1741.3, 508.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rocky_rubble";
ent = createLoopSound();
ent.v[ "origin" ] = ( 383.938, 1339.65, 406.103 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rocky_rubble";
ent = createLoopSound();
ent.v[ "origin" ] = ( -632.125, 1857.42, 504.41 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( -954.995, 2125.42, 366.665 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 767.875, 1233.88, 294.149 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 307.013, 1138.8, 264.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1794.32, 623.875, 264.252 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1448.73, 412.125, 447.071 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1705.47, -1781.81, 217.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1342.13, -2005.23, 315.027 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( 439.875, -545.553, 391.34 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( -48.3524, -829.566, 263.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_wood_creak_res";
ent = createLoopSound();
ent.v[ "origin" ] = ( -852.798, -453.457, 566.297 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( 556.095, -745.342, 342.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1800.24, 1187.74, 550.806 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -579.902, 1104.09, 594.638 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
ent = createLoopSound();
ent.v[ "origin" ] = ( -583.875, 1464.68, 311.186 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_elec_trans_box";
ent = createLoopSound();
ent.v[ "origin" ] = ( 776.125, 1431.04, 173.477 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_elec_trans_box";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1650.59, 1226.69, 136 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1613.78, -1039.28, 219.27 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -82.9914, -1031.38, 253.318 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_duct_rattle";
}
-352
View File
@@ -1,352 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 114
ent = createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( 27.2079, -1156.02, 583.278 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( 305.878, 1079.03, 716.141 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "rain_heavy_mist" );
ent.v[ "origin" ] = ( 630.225, 3185.79, 791.874 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "rain_heavy_mist";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "lightning" );
ent.v[ "origin" ] = ( 305.878, 1079.03, 716.141 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "lightning";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "rain_splash_mp_farm" );
ent.v[ "origin" ] = ( 0, 0, 0 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "rain_splash_mp_farm";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "water_noise_ud" );
ent.v[ "origin" ] = ( 0, 0, 0 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "water_noise_ud";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "water_noise" );
ent.v[ "origin" ] = ( 0, 0, 0 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "water_noise";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( -576.991, -2220.08, 311.727 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 63.9243, -2163.12, 309.452 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 64.8542, -1672.52, 275.259 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -853.737, -1102.06, 463.975 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -851.61, -1695.77, 462.557 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1044.8, -690.343, 181.514 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1053.75, -1214.76, 175.053 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1378.03, -705.206, 270.643 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 711.931, 188.399, 343.357 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 678.516, 446.213, 347.617 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -331.54, -13.5321, 352.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 324.781, 1560.25, 369.818 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 556.222, 1224.89, 555.53 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 810.953, 2321.44, 360.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1377.22, 2230.14, 268.116 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1368.39, 3532.43, 386.377 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1013.73, 4132.09, 388.651 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1528.16, 4350.35, 393.087 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( 224.439, 4136.35, 297.577 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -156.838, 2827.99, 306.238 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -121.509, 1967.9, 274.461 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_metal";
ent = createLoopSound();
ent.v[ "origin" ] = ( -412.406, -1644.83, 325.343 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_roof";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1474.94, 1618.33, 482.452 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_roof";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1099.24, 1028.97, 480.73 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_roof";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1074, 2823.48, 501.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_roof";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1730, 2686.62, 365.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_roof";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2318.33, 1302.73, 510.054 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1856.35, 2256.09, 499.999 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( 581.656, 3633.59, 467.487 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( 718.735, 4549.52, 220.763 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -355.197, 3965.54, 465.369 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -599.405, 2915.75, 216 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -384.514, 2187.37, 233.907 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -595.625, 1768.57, 310.26 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -131.029, 1289.65, 441.982 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -107.027, 873.012, 478.106 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -642.727, 335.796, 452.855 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1000.76, -741.958, 297.88 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1613.42, -1950.24, 272.652 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1520.27, -979.477, 254.316 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( 474.325, -702.804, 362.667 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_foliage";
ent = createLoopSound();
ent.v[ "origin" ] = ( -479.42, -831.619, 424.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( 445.031, 2918.44, 364.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( -579.264, 1573.33, 338.793 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( -562.197, 806.644, 414.714 );
ent.v[ "angles" ] = ( 5.29174, 22.3893, 93.956 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( 514.118, 815.928, 353.5 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( 331.225, 3756.9, 353.5 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1349.41, 3013.81, 302.279 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_rain_building";
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1216.28, 3989.49, 324.144 );
ent.v[ "angles" ] = ( 270, 339.878, 44.1223 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1450.93, 4105.3, 321.774 );
ent.v[ "angles" ] = ( 270, 339.878, 44.1223 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1922.56, 3302.94, 323.542 );
ent.v[ "angles" ] = ( 270, 355.785, 4.21563 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1661.93, 2701.57, 326.165 );
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1280.24, 1627.76, 330.853 );
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1694.86, 1637.65, 328.188 );
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 1176.73, -525.065, 238.409 );
ent.v[ "angles" ] = ( 270.558, 273.989, -98.0083 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "cgoshp_drips_a" );
ent.v[ "origin" ] = ( 709.797, -601.853, 240.821 );
ent.v[ "angles" ] = ( 270, 2.3402, 89.6598 );
ent.v[ "fxid" ] = "cgoshp_drips_a";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( 556.164, 1485.7, 549.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( 483.671, -372.166, 316.284 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( 720.044, -1501.75, 323.241 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
}
@@ -1,667 +0,0 @@
//_createfx generated. Do not touch!!
#include common_scripts\utility;
#include common_scripts\_createfx;
main()
{
// CreateFX entities placed: 107
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( -494.259, 1864.84, 370.932 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( -483.27, 1472.21, 330.68 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( 733.063, 1008.32, 263.749 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( 722.073, 1400.96, 304.001 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( 121.844, 2783.88, 311.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -1311.85, 1482.48, 5.48941 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -730.906, 2566.63, 0 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 449.773, 3702.16, 0.215331 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 1959.03, 2103.58, 4.12499 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 1916.79, 1191.76, 0.125002 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 807.995, -161.916, 19.0311 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -1274.22, 95.5326, 154.243 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -1141.92, -944.125, 279.177 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -1146.9, -1893.61, 436.778 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -1147.02, -3018.65, 374 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -365.007, -3575.63, 325.305 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -283.645, -2230.65, 287.645 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( -225.11, -98.2912, 64.9932 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 304.96, 2264.91, -3.66233 );
ent.v[ "angles" ] = ( 270, 347.03, -75.0302 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 232.903, 1291.77, -4.38582 );
ent.v[ "angles" ] = ( 270, 347.03, -75.0302 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 2170.38, 3506.45, -41.5648 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( 371.57, 3120.6, 26.9343 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( -409.399, 3011.17, -5.99999 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( -1342.03, 2180.87, 0 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( 204.754, 512.952, -7.15588 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( 1384.13, 1065.58, -47.5661 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( 1632.33, -192.781, 82.182 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( -1178.67, -783.437, 264.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( -315.052, 959.211, -101.875 );
ent.v[ "angles" ] = ( 2, 180, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 33.4124, 959.241, -94.875 );
ent.v[ "angles" ] = ( 2, 180, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 677.324, 289.689, -141.875 );
ent.v[ "angles" ] = ( 2, 180, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 395.661, 641.5, -78.875 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 697.842, 1438.04, -86.875 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 702.188, 1987.07, -94.875 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 764.347, 2746.34, -98.875 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "dust_ceiling_ash_large" );
ent.v[ "origin" ] = ( 1039.93, 3132.11, 267.899 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "dust_ceiling_ash_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 312.127, 1084.13, -92.875 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "ash_spiral_runner" );
ent.v[ "origin" ] = ( 1458.2, 3759.05, -14.4029 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "ash_spiral_runner";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "battlefield_smokebank_S" );
ent.v[ "origin" ] = ( 1640.63, 1848.91, -44.0183 );
ent.v[ "angles" ] = ( 270, 2.68388, 177.316 );
ent.v[ "fxid" ] = "battlefield_smokebank_S";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( 584.762, 807.804, 152.943 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( 590.098, 1171.3, 155.188 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( 583.014, 1567.33, 172.914 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( -830.798, 1499.84, 248.081 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( -816.538, 1708.42, 179.326 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "light_shaft_dust_large" );
ent.v[ "origin" ] = ( -832.401, 1917.14, 161.052 );
ent.v[ "angles" ] = ( 34, 28, 0 );
ent.v[ "fxid" ] = "light_shaft_dust_large";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_200" );
ent.v[ "origin" ] = ( -358.262, 1743.18, -16.9947 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_200";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_200" );
ent.v[ "origin" ] = ( 769.054, 1137.36, 4.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_200";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_100" );
ent.v[ "origin" ] = ( 1005.31, 3103.95, 48.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_100";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_100" );
ent.v[ "origin" ] = ( 1271.93, 95.2982, -87.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_100";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_100" );
ent.v[ "origin" ] = ( 1360.79, 62.7719, 48.125 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_100";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "room_dust_200" );
ent.v[ "origin" ] = ( -488.093, 1015.2, -0.667706 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "fxid" ] = "room_dust_200";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1250.88, 3333.39, -0.644211 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 131.71, 3892.37, 54.125 );
ent.v[ "angles" ] = ( 2, 0, -180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 952.118, 2193.54, -85.875 );
ent.v[ "angles" ] = ( 2, 192, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1277.01, 2213.07, -48.5282 );
ent.v[ "angles" ] = ( 2, 268, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1614.48, 555.265, 47.125 );
ent.v[ "angles" ] = ( 2, 4, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 1626.28, 692.434, 36.125 );
ent.v[ "angles" ] = ( 2, 4, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 885.783, 805.456, 26.625 );
ent.v[ "angles" ] = ( 2, 4, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createOneshotEffect( "hallway_smoke" );
ent.v[ "origin" ] = ( 869.081, 623.556, 37.625 );
ent.v[ "angles" ] = ( 2, 4, 180 );
ent.v[ "fxid" ] = "hallway_smoke";
ent.v[ "delay" ] = -15;
ent = createLoopSound();
ent.v[ "origin" ] = ( 1755.87, 74.3573, 224.994 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1851.77, 2831.41, 48.725 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1386.66, 3286.06, 58.019 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 271.777, 2853.37, 311.875 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1321.15, 2552.87, 135.981 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1286.95, 1891.32, 147.41 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1279.4, 1043.05, 192.339 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -415.002, 1692.86, 471.586 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -235.13, 601.468, 191.146 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1507.62, 2183.95, 127.975 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_ac_metal_rattle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1685.82, -516.819, 409.876 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1280.34, -605.269, 389.202 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 856.839, -643.197, 468.603 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 406.208, -682.347, 475.935 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 12.3286, -647.125, 505.433 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -386.101, -773.721, 444.355 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -334.557, -1244.4, 432.722 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -335.101, -1613.86, 472.121 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -294.131, 270.694, 209.321 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -675.988, 350.618, 307.236 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -980.642, 112.782, 339.569 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -818.283, -388.727, 389.25 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1351.21, -78.7065, 403.748 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1299.45, 469.169, 372.964 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1508.8, -354.978, 484.543 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1501.73, -635.979, 528.105 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1540.02, -1003.69, 635.093 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1560.62, -1470.3, 619.877 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1063.76, -1327.53, 611.149 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1162.62, -1527.58, 709.063 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1431.1, -1986.47, 715.725 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1017.82, -1731.08, 681.451 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1106.21, -2087.24, 703.005 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1429.12, -2478.72, 685.585 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1037.45, -2560.76, 690.782 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -633.661, -3072.33, 724.344 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -769.662, -3422.5, 650.172 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -909.645, -3611.85, 656.526 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1932.6, -2910.85, 741.482 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 10.2157, -2451.43, 548.37 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 26.3456, -2147.59, 553.901 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 95.7393, -1503.87, 560.601 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2087.36, 234.725, 430.523 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2258.7, 2559.12, 298.066 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2333.37, 3111.58, 332.457 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2506.16, 3333.07, 320.623 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2414.7, 3972.73, 286.799 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 2040.39, 3838.98, 267.839 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1098.87, 4173.26, 289.219 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 560.622, 4296.06, 277.763 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 99.8473, 4252.12, 295.636 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -922.349, 3762.91, 343.029 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( -552.873, 4196.58, 274.619 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_tree_leaf_rustle";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1337.93, 3853.8, 446.849 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -106.824, 3864.34, 471.304 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( 92.2068, 2682.44, 644.663 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_squeak";
ent = createLoopSound();
ent.v[ "origin" ] = ( 1907.57, 575.764, 447.388 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
ent = createLoopSound();
ent.v[ "origin" ] = ( -1329.08, -1314.88, 703.385 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_ring";
ent = createLoopSound();
ent.v[ "origin" ] = ( -685.754, 2088.33, 589.428 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 713.875, 522.621, 523.557 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_pole";
ent = createLoopSound();
ent.v[ "origin" ] = ( 918.466, 1791.94, 557.907 );
ent.v[ "angles" ] = ( 270, 0, 0 );
ent.v[ "soundalias" ] = "emt_metal_rattle_dull";
}
-395
View File
@@ -1,395 +0,0 @@
{
"northyaw" "90"
"skycolor" "1 0.92 0.93"
"skylight" "0.45"
"classname" "worldspawn"
"radiosityScale" "1"
"sunRadiosity" "0.8"
"contrastGain" "0"
"_color" ".75 .75 1"
"sunlight" "1"
"sundirection" "-25 60 0"
"suncolor" "1 0.61 .21"
"ambient" ".08"
"bouncefraction" ".7"
"maxbounces" "3"
"origin" "0 0 0"
}
{
"targetname" "minimap_corner"
"origin" "-18688 22784 128"
"classname" "script_origin"
}
{
"origin" "-54528 -13056 128"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"angles" "0 145.498 0"
"origin" "-20573.2 5174 709.197"
"classname" "mp_global_intermission"
}
{
"angles" "0 1.23091 0"
"origin" "-22434.7 -1216.21 -671.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 37.3155 0"
"origin" "-22566.6 -1439.89 -671.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -13.6171 0"
"origin" "-22717.8 -1075.17 -671.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -57.5075 0"
"origin" "-22532.3 -1037.27 -670.428"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -100.299 0"
"origin" "-20610.6 5077.32 -359.284"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -122.184 0"
"origin" "-20436.4 4813.36 -344.051"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -158.488 0"
"origin" "-20782.8 4378.53 -393.805"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -175.457 0"
"origin" "-20416.9 4061.41 -379.42"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -174.358 0"
"origin" "-19893.1 3996.92 -376.794"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 4.58174 0"
"origin" "-22650.3 4214.18 -269.053"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 95.3343 0"
"origin" "-20419.2 4926.33 -341.583"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -95.1906 0"
"origin" "-20624.5 7022.01 -201.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -32.629 0"
"origin" "-21341.6 7666.88 -201.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -30.1296 0"
"origin" "-22364.9 6975.34 -201.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 88.7535 0"
"origin" "-21257.1 6571.13 -1.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 156.627 0"
"origin" "-20266.8 6801.23 -1.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 154.205 0"
"origin" "-20441.1 6571.13 -1.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 165.202 0"
"origin" "-25351.5 6213.47 502.168"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 165.202 0"
"origin" "-23287.6 5107.92 458.412"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 165.202 0"
"origin" "-22156.2 4215.82 373.69"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_3"
}
{
"angles" "0 165.202 0"
"origin" "-21737.8 2965.46 926.445"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 165.202 0"
"origin" "-20764.4 5820.49 333.874"
"targetname" "heli_spot_4"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_5"
}
{
"angles" "0 165.202 0"
"origin" "-21622.8 5943.57 321.996"
"targetname" "heli_spot_5"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_6"
}
{
"angles" "0 165.202 0"
"origin" "-19053.2 6867.43 307.904"
"targetname" "heli_spot_6"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_7"
}
{
"angles" "0 165.202 0"
"origin" "-19070.3 7737.57 351.224"
"targetname" "heli_spot_7"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 165.202 0"
"origin" "-19094.8 8521.75 849.284"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 165.202 0"
"origin" "-19494.8 9443.91 1251.09"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 165.202 0"
"origin" "-20117 9855.96 1555.63"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 165.202 0"
"origin" "-21147.8 9693.07 1732.61"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
{
"angles" "0 4.58174 0"
"origin" "-22650.3 4214.18 -269.053"
"classname" "mp_dm_spawn"
}
{
"angles" "0 95.3343 0"
"origin" "-20419.2 4926.33 -341.583"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -95.1906 0"
"origin" "-20624.5 7022.01 -201.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -32.629 0"
"origin" "-21341.6 7666.88 -201.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 -30.1296 0"
"origin" "-22364.9 6975.34 -201.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 88.7535 0"
"origin" "-21257.1 6571.13 -1.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 156.627 0"
"origin" "-20266.8 6801.23 -1.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 154.205 0"
"origin" "-20441.1 6571.13 -1.875"
"classname" "mp_dm_spawn"
}
{
"angles" "0 1.23091 0"
"origin" "-22434.7 -1216.21 -671.875"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 37.3155 0"
"origin" "-22566.6 -1439.89 -671.875"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -13.6171 0"
"origin" "-22717.8 -1075.17 -671.875"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -57.5075 0"
"origin" "-22532.3 -1037.27 -670.428"
"classname" "mp_dom_spawn_allies_start"
}
{
"angles" "0 -100.299 0"
"origin" "-20610.6 5077.32 -359.284"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -122.184 0"
"origin" "-20436.4 4813.36 -344.051"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -158.488 0"
"origin" "-20782.8 4378.53 -393.805"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -175.457 0"
"origin" "-20416.9 4061.41 -379.42"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 -174.358 0"
"origin" "-19893.1 3996.92 -376.794"
"classname" "mp_dom_spawn_axis_start"
}
{
"angles" "0 4.58174 0"
"origin" "-22650.3 4214.18 -269.053"
"classname" "mp_dom_spawn"
}
{
"angles" "0 95.3343 0"
"origin" "-20419.2 4926.33 -341.583"
"classname" "mp_dom_spawn"
}
{
"angles" "0 -95.1906 0"
"origin" "-20624.5 7022.01 -201.875"
"classname" "mp_dom_spawn"
}
{
"angles" "0 -32.629 0"
"origin" "-21341.6 7666.88 -201.875"
"classname" "mp_dom_spawn"
}
{
"angles" "0 -30.1296 0"
"origin" "-22364.9 6975.34 -201.875"
"classname" "mp_dom_spawn"
}
{
"angles" "0 88.7535 0"
"origin" "-21257.1 6571.13 -1.875"
"classname" "mp_dom_spawn"
}
{
"angles" "0 156.627 0"
"origin" "-20266.8 6801.23 -1.875"
"classname" "mp_dom_spawn"
}
{
"angles" "0 154.205 0"
"origin" "-20441.1 6571.13 -1.875"
"classname" "mp_dom_spawn"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "-21245.5 -1151.74 -671.875"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_a"
}
{
"targetname" "flag_descriptor"
"origin" "-21245.5 -1151.74 -671.875"
"script_linkto" "flag2 flag3"
"script_linkname" "flag1"
"classname" "script_origin"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "-21154.9 3905.22 -311.146"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_b"
}
{
"targetname" "flag_descriptor"
"origin" "-21154.9 3905.22 -311.146"
"script_linkto" "flag1 flag3"
"script_linkname" "flag2"
"classname" "script_origin"
}
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary"
"origin" "-21094.6 6821.22 -205.875"
"script_gameobjectname" "dom onslaught"
"model" "prop_flag_neutral"
"script_label" "_c"
}
{
"targetname" "flag_descriptor"
"origin" "-21094.6 6821.22 -205.875"
"script_linkto" "flag2 flag1"
"script_linkname" "flag3"
"classname" "script_origin"
}
-124
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@@ -1,124 +0,0 @@
#include common_scripts\utility;
main()
{
//!!!!! This is not actually called anywhere, but it needs to load immediately otherwise I get a precache error (?)
level._effect[ "_attack_heli_spotlight_ending" ] = LoadFX( "misc/hunted_spotlight_model_dim" );
//!!!!! This is not actually called anywhere, but it needs to load immediately otherwise I get a precache error (?)
level._effect[ "vehicle_explosion_slamraam" ] = LoadFX( "explosions/vehicle_explosion_slamraam" );
level._effect[ "_attack_heli_spotlight" ] = LoadFX( "misc/spotlight_large_dcburning" );
//columns
level._effect[ "large_column" ] = loadfx( "props/dcburning_pillars" );
level._effect[ "turret_overheat_haze" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "turret_overheat_smoke" ] = loadfx( "distortion/armored_car_overheat" );
//Magic Bullet Muzzleflashes
level._effect[ "javelin_muzzle" ] = loadfx( "muzzleflashes/javelin_flash_wv" );
level._effect[ "light_glow_white_bulb" ] = loadfx( "misc/light_glow_white_bulb" );
level._effect[ "door_kick_dust" ] = loadfx( "dust/door_kick" );
level._effect[ "dlight_laptop" ] = loadfx( "misc/dlight_laptop" );
/*-----------------------
CHEAP VEHICLE EXPLOSIONS
-------------------------*/
level._effect[ "large_vehicle_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
level._effect[ "cheap_vehicle_explosion" ] = loadfx( "explosions/small_vehicle_explosion_low" );
level._effect[ "cheap_mack_truck_explosion" ] = loadfx( "explosions/tanker_explosion_dcburn" );
level._effect[ "tanker_fire" ] = loadfx( "fire/firelp_large_pm" );
/*-----------------------
PLAYER BLACKHAWK CRASH
-------------------------*/
level._effect[ "smoke_trail_black_heli" ] = loadfx( "smoke/smoke_trail_black_heli" );
level._effect[ "dlight_blue" ] = loadfx( "misc/dlight_blue" );
level._effect[ "dlight_red" ] = loadfx( "misc/aircraft_light_cockpit_red" );
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "heat_shimmer_door" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
/*-----------------------
LITTLEBIRD CRASH
-------------------------*/
level._effect[ "crash_main_01" ] = loadfx( "explosions/javelin_explosion_dcburn" );
level._effect[ "crash_end_01" ] = loadfx( "explosions/helicopter_explosion_little_bird_dcburn" );
level._effect[ "chopper_smoke_trail" ] = loadfx( "fire/fire_smoke_trail_L" );
level._effect[ "chopper_explosion" ] = loadfx( "explosions/aerial_explosion" );
/*-----------------------
Sniping
-------------------------*/
level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" ); // sprays on wall
level._effect[ "headshot2" ] = loadfx( "impacts/flesh_hit_splat_large" ); // chunks
level._effect[ "headshot3" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); // big spray
level._effect[ "headshot4" ] = loadfx( "impacts/sniper_escape_blood" ); // big spray
level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
level._effect[ "thermal_body_gib" ] = loadfx( "impacts/thermal_body_gib" ); // splatter
level._effect[ "flare_ambient" ] = loadfx( "misc/flare_ambient" );
level._effect[ "heat_shimmer_door" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "heli_dust_default" ] = loadfx( "treadfx/heli_dust_airlift" );
/*-----------------------
FLARES
-------------------------*/
level._effect[ "flare_runner_intro" ] = loadfx( "misc/flare_start" );
level._effect[ "flare_runner" ] = loadfx( "misc/flare" );
level._effect[ "flare_runner_fizzout" ] = loadfx( "misc/flare_end" );
/*-----------------------
PLANE AIRSTRIKES
-------------------------*/
level.airstrikefx = loadfx( "explosions/clusterbomb" );
//level.airstrikefx = loadfx( "explosions/tanker_explosion" );
//level.scr_sound[ "airstrike" ][ "explosion" ] = "mortar_incoming";
/*-----------------------
AMBIENT FX
-------------------------*/
level._effect["powerline_runner"] = loadfx ("explosions/powerline_runner");
level._effect[ "antiair_runner" ] = loadfx( "misc/antiair_runner_night" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "thick_white_smoke_giant" ] = loadfx( "smoke/thick_white_smoke_giant_dcburning" );
level._effect[ "thick_dark_smoke_giant" ] = loadfx( "smoke/thick_dark_smoke_giant_dcburning" );
level._effect[ "firelp_small_pm" ] = LoadFX( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = LoadFX( "fire/firelp_small_pm_a" );
level._effect[ "firelp_med_pm" ] = LoadFX( "fire/firelp_med_pm" );
level._effect[ "firelp_large_pm" ] = LoadFX( "fire/firelp_large_pm" );
level._effect[ "firelp_vhc_lrg_pm_farview" ] = loadfx( "fire/firelp_vhc_lrg_pm_farview" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
level._effect[ "powerline_runner_cheap" ] = loadfx( "explosions/powerline_runner_cheap" );
level._effect[ "water_pipe_spray" ] = loadfx( "water/water_pipe_spray" );
level._effect[ "cgo_ship_puddle_small" ] = loadfx( "distortion/cgo_ship_puddle_small" );
level._effect[ "rock_falling_small_runner" ] = loadfx( "misc/rock_falling_small_runner" );
//Exploders
level._effect[ "ceiling_dust_default" ] = loadfx( "dust/ceiling_dust_default" );
level._effect[ "commerce_window_shatter" ] = loadfx( "props/car_glass_large" );
maps\createfx\dcburning_fx::main();
}
-200
View File
@@ -1,200 +0,0 @@
{
"northyaw" "90"
"skycolor" "0.87 0.94 1"
"skylight" ".075"
"classname" "worldspawn"
"_color" "0.498039 0.498039 0.619608"
"sunlight" ".5"
"sundirection" "-20 55 0"
"suncolor" "0.88 0.93 1"
"ambient" ".1"
"maxbounces" "4"
"origin" "0 0 0"
"outdoor_only_mins" "-46384 10752 -432"
"outdoor_only_maxs" "-39840 22928 1648"
}
{
"targetname" "minimap_corner"
"origin" "-44744.2 16232.5 -81.875"
"classname" "script_origin"
}
{
"origin" "-43978.4 13197.1 -259.875"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"spawnflags" "1"
"targetname" "corner_door"
"classname" "script_brushmodel"
"angles" "0 -2.80469 0"
"origin" "-43757.8 13173.5 -240.748"
"model" "*12"
}
{
"spawnflags" "1"
"targetname" "corner_door"
"classname" "script_brushmodel"
"angles" "0 -3.40344 0"
"origin" "-43759.5 13164.1 -209.137"
"model" "*12"
}
{
"spawnflags" "1"
"targetname" "corner_door"
"classname" "script_brushmodel"
"angles" "0 0.73291 0"
"origin" "-43757.1 13161.6 -176.283"
"model" "*12"
}
{
"angles" "0 66.9578 0"
"origin" "-43904.8 12639.7 97.7881"
"classname" "mp_global_intermission"
}
{
"angles" "0 -38.9826 0"
"origin" "-44744.2 16232.5 -81.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -2.45858 0"
"origin" "-44770.7 16020.2 -83.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 68.4911 0"
"origin" "-44729.8 15659.5 -83.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 85.432 0"
"origin" "-44553.2 15545.6 -83.875"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 21.1071 0"
"origin" "-43913.5 14955.9 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -178.542 0"
"origin" "-43239.8 15208 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -165.781 0"
"origin" "-43210.9 14851.8 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -11.1213 0"
"origin" "-43931.5 14485.9 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -10.2424 0"
"origin" "-43996.9 14050.4 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 0.397861 0"
"origin" "-44513.5 13887.7 -83.875"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 65.9753 0"
"origin" "-43978.4 13197.1 -259.875"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 118.336 0"
"origin" "-43581.6 13197.1 -259.875"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -52.71 0"
"origin" "-43971.3 13788.9 -259.875"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -103.862 0"
"origin" "-43681.6 13770.6 -259.875"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -3.34298 0"
"origin" "-45708.1 18135 1264.5"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 -3.34298 0"
"origin" "-43851.1 16665.1 402.241"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 -3.34298 0"
"origin" "-43267.7 15882.1 202.633"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_3"
}
{
"angles" "0 -3.34298 0"
"origin" "-42652.3 14682.3 51.9504"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 -3.34298 0"
"origin" "-42683.1 14034.4 33.8548"
"targetname" "heli_spot_4"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_5"
}
{
"angles" "0 -3.34298 0"
"origin" "-42237.2 14249.7 93.2146"
"targetname" "heli_spot_5"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 -3.34298 0"
"origin" "-40255.2 14328.3 405.356"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 -3.34298 0"
"origin" "-38238.2 14744.4 816.184"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 -3.34298 0"
"origin" "-37968.9 15435.1 1091.45"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 -3.34298 0"
"origin" "-37975.6 16760.1 1476.97"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
-147
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@@ -1,147 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "vehicle_explosion_btr80" ] = loadfx( "explosions/vehicle_explosion_btr80" );
level._effect[ "handflare" ] = loadfx( "misc/dcemp_handflare" );
level._effect[ "groundflare" ] = loadfx( "misc/dcemp_groundflare" );
level._effect[ "killshot" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
//manually precaching fx because of masking of destrucibles
level._effect[ "nouse" ] = loadfx( "props/news_stand_paper_spill" );
level._effect[ "nouse" ] = loadfx( "props/news_stand_explosion" );
level._effect[ "nouse" ] = loadfx( "props/news_stand_paper_spill_shatter" );
level._effect[ "nouse" ] = loadfx( "props/photocopier_sparks" );
level._effect[ "nouse" ] = loadfx( "props/photocopier_exp" );
level._effect[ "nouse" ] = loadfx( "props/photocopier_fire" );
level._effect[ "nouse" ] = loadfx( "props/electricbox4_explode" );
level._effect[ "nouse" ] = loadfx( "props/filecabinet_dam" );
level._effect[ "nouse" ] = loadfx( "props/filecabinet_des" );
level._effect[ "nouse" ] = loadfx( "misc/light_fluorescent_blowout_runner" );
level._effect[ "nouse" ] = loadfx( "misc/light_blowout_swinging_runner" );
level.breakables_fx[ "tv_explode" ] = LoadFX( "explosions/tv_explosion" );
//ISS
level._effect[ "dcemp_sun" ] = loadfx( "misc/dcemp_sun" );
level._effect[ "dcemp_icbm_trail" ] = loadfx( "misc/dcemp_icbm_trail" );
level._effect[ "space_nuke" ] = loadfx( "explosions/space_nuke" );
level._effect[ "space_nuke_shockwave" ] = loadfx( "explosions/space_nuke_shockwave" );
level._effect[ "space_emp" ] = loadfx( "explosions/space_emp" );
level._effect[ "space_explosion" ] = loadfx( "explosions/space_explosion" );
level._effect[ "space_explosion_small" ] = loadfx( "explosions/space_explosion_small" );
level._effect[ "dcemp_water_nuke_glow" ] = loadfx( "misc/dcemp_water_nuke_glow" );
//DCBURNING FX
level._effect[ "dlight_blue" ] = loadfx( "misc/dlight_blue" );
level._effect[ "headshot3" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); // big spray
level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
//MinSpec Spotlight
if ( getdvarint( "sm_enable" ) && getdvar( "r_zfeather" ) != "0" )
level._effect[ "_attack_heli_spotlight" ] = loadfx( "misc/hunted_spotlight_model_dim" );
else
level._effect[ "_attack_heli_spotlight" ] = loadfx( "misc/spotlight_large" );
level._effect[ "planecrash_spotlight" ] = loadfx( "misc/dcemp_planecrash_spotlight_model" );
level._effect[ "dcemp_nuke_spotlight_fade" ] = loadfx( "misc/dcemp_nuke_spotlight_fade" );
level._effect[ "spotlight_lightning" ] = loadfx( "misc/spotlight_lightning" );
level._effect[ "space_helmet_spot_light" ] = loadfx( "misc/space_helmet_spot_light" );
//EMP
level._effect[ "transformer_spark_runner" ] = loadfx( "explosions/transformer_spark_runner" );
level._effect[ "dcemp_glass_74x44" ] = loadfx( "props/dcemp_glass_74x44" );
level._effect[ "bodyfall_dust_high" ] = loadfx( "impacts/bodyfall_dust_high" );
level._effect[ "helicopter_crash" ] = loadfx( "explosions/helicopter_crash" );
level._effect[ "helicopter_explosion_secondary_small" ] = loadfx( "explosions/helicopter_explosion_secondary_small" );
level._effect[ "powerline_runner_oneshot" ] = loadfx( "explosions/powerline_runner_oneshot" );
level._effect[ "space_emp_crashsite" ] = loadfx( "explosions/space_emp_crashsite" );
level._effect[ "space_nuke_crashsite" ] = loadfx( "explosions/space_nuke_crashsite" );
//STREET
level._effect[ "helicopter_explosion" ] = loadfx( "explosions/helicopter_explosion_dcemp" );
level._effect[ "small_vehicle_explosion" ] = loadfx( "explosions/small_vehicle_explosion" );
//CRASH SCENE FX
level._effect[ "window_fire_large" ] = loadfx( "fire/window_fire_large" );
level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
level._effect[ "firelp_small_streak_pm1_h" ] = loadfx( "fire/firelp_small_streak_pm1_h" );
level._effect[ "firelp_small_streak_pm_v" ] = loadfx( "fire/firelp_small_streak_pm_v" );
level._effect[ "firelp_small_streak_pm1_h_nolight" ] = loadfx( "fire/firelp_small_streak_pm1_h_nolight" );
level._effect[ "firelp_small_streak_pm_v_nolight" ] = loadfx( "fire/firelp_small_streak_pm_v_nolight" );
level._effect[ "fire_trail_60" ] = loadfx( "fire/fire_trail_60" );
level._effect[ "fire_streak_runner" ] = loadfx( "fire/fire_streak_runner" );
level._effect[ "fire_falling_runner_point" ] = loadfx( "fire/fire_falling_runner_point_infrequent" );
level._effect[ "fire_tree_embers" ] = loadfx( "fire/fire_tree_embers" );
//CRASH MOMENT FX
// level._effect[ "suitcase_explosion" ] = loadfx( "explosions/suitcase_explosion" );
level._effect[ "jet_crash" ] = loadfx( "explosions/jet_crash_dcemp" );
//MEETUP
level._effect[ "bird_pm" ] = loadfx( "misc/bird_pm" );
level._effect[ "leaves_a" ] = loadfx( "misc/leaves_a" );
level._effect[ "fire_embers_directional" ] = loadfx( "fire/fire_embers_directional" );
//OFFICE
level._effect[ "waterfall_drainage_short" ] = loadfx( "water/waterfall_drainage_short_physics_dcemp" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_dcemp" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" );
level._effect[ "rain_noise_splashes_dark" ] = loadfx( "weather/rain_noise_splashes_dark" );
level._effect[ "rain_splash_lite" ] = loadfx( "weather/rain_splash_lite" );
level._effect[ "rain_splash_lite_runner_40x200" ] = loadfx( "weather/rain_splash_lite_runner_40x200" );
level._effect[ "rain_splash_lite_runner_40x600" ] = loadfx( "weather/rain_splash_lite_runner_40x600" );
level._effect[ "rain_noise_ud" ] = loadfx( "weather/rain_noise_ud" );
level._effect[ "rain_noise_ud_runner_0x400" ] = loadfx( "weather/rain_noise_ud_runner_0x400" );
level._effect[ "cgo_ship_puddle_small" ] = loadfx( "distortion/cgo_ship_puddle_small" );
level._effect[ "cgo_ship_puddle_large" ] = loadfx( "distortion/cgo_ship_puddle_large" );
level._effect[ "rain_splash_lite_4x64" ] = loadfx( "weather/rain_splash_lite_4x64" );
level._effect[ "rain_splash_lite_4x128" ] = loadfx( "weather/rain_splash_lite_4x128" );
level._effect[ "rain_splash_lite_8x64" ] = loadfx( "weather/rain_splash_lite_8x64" );
level._effect[ "rain_splash_lite_8x128" ] = loadfx( "weather/rain_splash_lite_8x128" );
level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
//WHITEHOUSE
level._effect[ "fire_tree_slow_longrange" ] = loadfx( "fire/fire_tree_slow_longrange" );
level._effect[ "green_flare" ] = loadfx( "misc/flare_ambient_green" );
level._effect[ "player_flare" ] = loadfx( "impacts/small_metalhit" );
level._effect[ "carpetbomb" ] = loadfx( "explosions/helicopter_explosion" );
//CHANDELIER
level._effect[ "wire_spark" ] = loadfx( "explosions/transformer_spark_runner" );
//LIGHTING
level._effect[ "lightning" ] = loadfx( "weather/lightning" );
level._effect[ "lightning_bolt" ] = loadfx( "weather/lightning_bolt" );
level._effect[ "lightning_bolt_lrg" ] = loadfx( "weather/lightning_bolt_lrg" );
// Rain
level._effect[ "rain_10" ] = loadfx( "weather/rain_heavy_mist" );
level._effect[ "rain_9" ] = loadfx( "weather/rain_9_lite" );
level._effect[ "rain_8" ] = loadfx( "weather/rain_8_lite" );
level._effect[ "rain_7" ] = loadfx( "weather/rain_7_lite" );
level._effect[ "rain_6" ] = loadfx( "weather/rain_6_lite" );
level._effect[ "rain_5" ] = loadfx( "weather/rain_5_lite" );
level._effect[ "rain_4" ] = loadfx( "weather/rain_4_lite" );
level._effect[ "rain_3" ] = loadfx( "weather/rain_3_lite" );
level._effect[ "rain_2" ] = loadfx( "weather/rain_2_lite" );
level._effect[ "rain_1" ] = loadfx( "weather/rain_1_lite" );
level._effect[ "rain_0" ] = loadfx( "misc/blank" );
}
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#include common_scripts\utility;
main()
{
maps\createfx\estate_fx::main();
level._effect[ "bouncing_betty_launch" ] = loadfx( "impacts/bouncing_betty_launch_dirt" );
level._effect[ "bouncing_betty_explosion" ] = loadfx( "explosions/bouncing_betty_explosion" );
level._effect[ "bouncing_betty_swirl" ] = loadfx( "dust/bouncing_betty_swirl" );
level._effect[ "smoke_cloud" ] = loadfx( "smoke/smoke_grenade" );
level._effect[ "mortar" ][ "dirt" ] = loadfx( "explosions/artilleryExp_dirt_brown_2" );
level._effect[ "breach_estate_door" ] = LoadFX( "explosions/breach_door2" );
level._effect[ "fenceblast" ] = loadfx( "explosions/artilleryExp_dirt_brown" );
level._effect[ "suicide_bomber" ] = loadfx( "explosions/propane_large_exp" );
level._effect[ "redsmoke" ] = loadfx( "smoke/signal_smoke_red_estate" );
level._effect[ "bodydump_dust_large" ] = loadfx( "impacts/bodydump_dust_large_runner" );
level._effect[ "flesh_hit_body_fatal_exit" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
level._effect[ "gas_can_splash" ] = loadfx( "props/gas_can_splash" );
level._effect[ "gas_can_drips" ] = loadfx( "props/gas_can_drips" );
level._effect[ "gasoline_fire_on_player" ] = loadfx( "fire/firelp_med_pm_estate" );
level._effect[ "gasoline_fire_on_player_ignite" ] = loadfx( "fire/firelp_med_pm_estate_ignite" );
level._effect[ "cigar_glow" ] = loadFX( "fire/cigar_glow" );
level._effect[ "cigar_glow_puff" ] = loadFX( "fire/cigar_glow_puff" );
level._effect[ "cigar_smoke_puff" ] = loadFX( "smoke/cigarsmoke_puff" );
level._effect[ "cigar_exhale_estate" ] = loadFX( "smoke/cigarsmoke_exhale_estate" );
level._effect[ "anaconda_muzzle_flash" ] = loadFX( "muzzleflashes/pistolflash" );
//ambient fx
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_spiral_runner" ] = loadfx( "misc/leaves_spiral_runner" );
level._effect[ "leaves_spiral_estate_ending" ] = loadfx( "misc/leaves_spiral_estate_ending" );
level._effect[ "ground_fog1200x1200_estate" ] = loadfx( "smoke/ground_fog1200x1200_estate" );
level._effect[ "ground_fog1200x1200_estate_2" ] = loadfx( "smoke/ground_fog1200x1200_estate_2" );
level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
level._effect[ "fog_ground_400" ] = loadfx( "smoke/fog_ground_400" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "dust_outdoor_large" ] = loadfx( "dust/dust_outdoor_large" );
level._effect[ "bird_takeoff_pm" ] = loadfx( "misc/bird_takeoff_pm" );
level._effect[ "breach_room_residual_estate" ] = loadfx( "explosions/breach_room_residual_estate" );
level._effect[ "breach_room_residual_estate_fill" ] = loadfx( "explosions/breach_room_residual_estate_fill" );
level._effect[ "heli_dust_estate" ] = loadfx( "treadfx/heli_dust_estate" );
level._effect[ "heli_dust_estate_large" ] = loadfx( "treadfx/heli_dust_estate_large" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "steam_solar_panels" ] = loadfx( "smoke/steam_solar_panels" );
}
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{
"maxBounces" "2"
"radiosityScale" "1"
"skycolor" "0.658824 0.796078 1"
"skylight" "0.675"
"_color" "0.5 0.5 .62"
"ambient" ".116"
"classname" "worldspawn"
"sundirection" "-33 -15 0"
"suncolor" "1 0.98 0.93"
"sunlight" "1.3"
"sunradiosity" "1.4"
"origin" "0 0 0"
}
{
"origin" "5548.5 -6562.5 544"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"origin" "-10066.5 5400.5 544"
"targetname" "minimap_corner"
"classname" "script_origin"
}
{
"angles" "0 -22.2094 0"
"origin" "-2115.82 1298.6 1575.63"
"classname" "mp_global_intermission"
}
{
"angles" "0 -93.5766 0"
"origin" "-1771.53 1919.55 1099.2"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -92.478 0"
"origin" "-1561.19 1941.76 1092.85"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -63.7652 0"
"origin" "-1889.17 1510.52 1098.43"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 142.893 0"
"origin" "-1625.37 1215.13 1094.13"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -7.47675 0"
"origin" "-2053.87 1322.38 1100.4"
"classname" "mp_tdm_spawn_allies_start"
}
{
"angles" "0 -179.6 0"
"origin" "2792.87 -1270.87 703.81"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -94.9005 0"
"origin" "2370.15 -1111.31 707.19"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -140.878 0"
"origin" "2014.08 -995.225 713.125"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 -36.1895 0"
"origin" "1522.11 -1581.1 679.425"
"classname" "mp_tdm_spawn_axis_start"
}
{
"angles" "0 29.6735 0"
"origin" "559.125 -759.125 824.6"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 59.8914 0"
"origin" "337.125 -278.875 1018.13"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 164.278 0"
"origin" "-1607.13 389.774 1075.66"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 3.04816 0"
"origin" "-1986.87 96.125 1063.51"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 96.7396 0"
"origin" "-2255.63 -1393.34 1039.04"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 175.253 0"
"origin" "416.875 365.255 1024.13"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -0.198303 0"
"origin" "-1123.37 465.125 1034.13"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 3.64691 0"
"origin" "-515.589 -533.803 968.125"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 96.8989 0"
"origin" "836.663 -676.01 822.178"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -162.703 0"
"origin" "1552.53 -246.788 881.347"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 -40.7159 0"
"origin" "1666.82 -782.998 696.213"
"classname" "mp_tdm_spawn"
}
{
"angles" "0 148.249 0"
"origin" "809.292 3238.62 1828.19"
"targetname" "heli_start"
"classname" "script_origin"
}
{
"angles" "0 148.249 0"
"origin" "-486.088 91.9325 1694.33"
"targetname" "heli_spot_1"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_2"
}
{
"angles" "0 148.249 0"
"origin" "-2242.89 -155.059 1785.93"
"targetname" "heli_spot_2"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_3"
}
{
"angles" "0 148.249 0"
"origin" "-1661.64 656.741 2030.35"
"targetname" "heli_spot_3"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_4"
}
{
"angles" "0 148.249 0"
"origin" "-444.876 -294.951 1495.21"
"targetname" "heli_spot_4"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_5"
}
{
"angles" "0 148.249 0"
"origin" "1130.73 -792.222 1638.51"
"targetname" "heli_spot_5"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_6"
}
{
"angles" "0 148.249 0"
"origin" "2208.43 -1603.57 1896.2"
"targetname" "heli_spot_6"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_7"
}
{
"angles" "0 148.249 0"
"origin" "2503.4 -19.8586 1946.82"
"targetname" "heli_spot_7"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_8"
}
{
"angles" "0 148.249 0"
"origin" "2758.37 164.776 1771.74"
"targetname" "heli_spot_8"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
"target" "heli_spot_9"
}
{
"angles" "0 148.249 0"
"origin" "4243.97 40.4671 1579.52"
"targetname" "heli_spot_9"
"classname" "script_origin"
"script_accel" "20"
"script_airspeed" "60"
}
{
"angles" "0 148.249 0"
"origin" "4891.69 -96.7409 1649.67"
"targetname" "heli_leave"
"classname" "script_origin"
}
{
"angles" "0 148.249 0"
"origin" "5379.9 -367.338 1759.45"
"targetname" "heli_loop_start"
"classname" "script_origin"
"target" "heli_spot_1"
}
{
"angles" "0 148.249 0"
"origin" "5770.4 -503.266 1798.86"
"targetname" "heli_crash_start"
"classname" "script_origin"
"target" "heli_crash_end"
}
{
"angles" "0 148.249 0"
"origin" "5971.06 -27.881 1891.85"
"targetname" "heli_crash_end"
"classname" "script_origin"
}
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#include common_scripts\utility;
main()
{
//scripted FX
level._effect[ "jumper_cables" ] = loadfx( "misc/jumper_cable_sparks" );
level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" );
level._effect[ "blood_dashboard_splatter" ] = loadfx( "impacts/blood_dashboard_splatter" );
level._effect[ "glass_exit" ] = loadfx( "impacts/glass_exit_car" );
level._effect[ "car_glass_interior" ] = loadfx( "props/car_glass_interior_favela" );
level._effect[ "plant_large_thrower" ] = loadfx( "props/plant_large_thrower" );
level._effect[ "plant_medium_thrower" ] = loadfx( "props/plant_medium_thrower" );
level._effect[ "plant_small_thrower" ] = loadfx( "props/plant_small_thrower" );
level._effect[ "falling_dust" ] = loadfx( "dust/ceiling_dust_default" );
level._effect[ "cash_trail" ] = loadfx( "props/cash_trail" );
level._effect[ "cash_drop" ] = loadfx( "props/cash_drop" );
//Ending
level._effect[ "glass_dust_trail" ] = loadfx( "dust/glass_dust_trail_emitter" );
level._effect[ "car_crush_glass_med" ] = loadfx( "props/car_glass_med" );
level._effect[ "car_crush_glass_large" ] = loadfx( "props/car_glass_large" );
level._effect[ "car_crush_dust" ] = loadfx( "dust/car_crush_dust" );
//ambient fx
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "thin_black_smoke_M" ] = LoadFX( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = LoadFX( "smoke/thin_black_smoke_L_nofog" );
maps\createfx\favela_fx::main();
}
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#include common_scripts\utility;
#include maps\_utility;
main()
{
level._effect[ "breach_price" ] = LoadFX( "explosions/gulag_price_breach" );
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
//Underground Exploders
level._effect[ "sparks_e_sound" ] = LoadFX( "explosions/sparks_e_sound" );
level._effect[ "welding_small_extended" ] = LoadFX( "misc/welding_small_extended" );
level._effect[ "grenade_wood" ] = LoadFX( "explosions/grenadeExp_wood" );
level._effect[ "headshot" ] = LoadFX( "impacts/flesh_hit_head_fatal_exit" );
level._effect[ "hallway_collapsing" ] = LoadFX( "misc/hallway_collapsing" );
level._effect[ "hallway_collapsing_big" ] = LoadFX( "misc/hallway_collapsing_big" );
level._effect[ "hallway_collapsing_huge" ] = LoadFX( "misc/hallway_collapsing_huge" );
level._effect[ "hallway_collapsing_chase" ] = LoadFX( "misc/hallway_collapsing_chase" );
level._effect[ "hallway_collapsing_cavein" ] = LoadFX( "misc/hallway_collapsing_cavein" );
level._effect[ "hallway_collapsing_cavein_short" ] = LoadFX( "misc/hallway_collapsing_cavein_short" );
level._effect[ "hallway_collapsing_burst" ] = LoadFX( "misc/hallway_collapsing_burst" );
level._effect[ "hallway_collapsing_burst_no_linger" ] = LoadFX( "misc/hallway_collapsing_burst_no_linger" );
level._effect[ "hallway_collapsing_major" ] = LoadFX( "misc/hallway_collapsing_major" );
level._effect[ "hallway_collapsing_major_norocks" ] = LoadFX( "misc/hallway_collapsing_major_norocks" );
level._effect[ "hallway_collapse_smoke_runner" ] = LoadFX( "smoke/hallway_collapse_smoke_runner" );
level._effect[ "hallway_collapse_smoke_runner_short" ] = LoadFX( "smoke/hallway_collapse_smoke_runner_short" );
level._effect[ "hallway_cavein_smoke_runner_no_linger" ] = LoadFX( "smoke/hallway_cavein_smoke_runner_no_linger" );
level._effect[ "hallway_collapse_smoke_swirl_runner" ] = LoadFX( "smoke/hallway_collapse_smoke_swirl_runner" );
level._effect[ "hallway_collapse_ceiling_smoke" ] = LoadFX( "smoke/hallway_collapse_ceiling_smoke" );
level._effect[ "hallway_cavein_smoke_runner" ] = LoadFX( "smoke/hallway_cavein_smoke_runner" );
//Player Footstep fx
level._effect[ "footstep_snow_small" ] = LoadFX( "impacts/footstep_snow_small" );
level._effect[ "footstep_snow" ] = LoadFX( "impacts/footstep_snow" );
//
level._effect[ "ceiling_collapse_dirt1" ] = LoadFX( "dust/ceiling_collapse_dirt1" );
level._effect[ "ceiling_collapse_dirt1_decal" ] = LoadFX( "dust/ceiling_collapse_dirt1_decal" );
level._effect[ "ceiling_rock_break" ] = LoadFX( "misc/ceiling_rock_break" );
level._effect[ "ceiling_rock_break_decal" ] = LoadFX( "misc/ceiling_rock_break_decal" );
level._effect[ "ceiling_rock_break_grow" ] = LoadFX( "misc/ceiling_rock_break_grow" );
level._effect[ "rock_falling_large" ] = LoadFX( "misc/rock_falling_large" );
level._effect[ "glass_falling" ] = LoadFX( "misc/glass_falling" );
//Center Lightshaft
level._effect[ "falling_debris_ring" ] = LoadFX( "misc/falling_debris_ring" );
level._effect[ "trash_paper_dropping" ] = LoadFX( "misc/trash_paper_dropping" );
//Waterfall
level._effect[ "waterfall_drainage" ] = LoadFX( "water/waterfall_drainage" );
level._effect[ "waterfall_drainage_short" ] = LoadFX( "water/waterfall_drainage_short" );
level._effect[ "waterfall_drainage_distortion" ] = LoadFX( "water/waterfall_drainage_distortion" );
level._effect[ "waterfall_drainage_splash" ] = LoadFX( "water/waterfall_drainage_splash" );
level._effect[ "waterfall_drainage_splash_falling" ] = LoadFX( "water/waterfall_drainage_splash_falling" );
level._effect[ "gulag_cafe_spotlight" ] = LoadFX( "misc/gulag_cafe_spotlight" );
level._effect[ "firelp_large_pm" ] = LoadFX( "fire/firelp_large_pm" );
level._effect[ "firelp_med_pm" ] = LoadFX( "fire/firelp_med_pm" );
level._effect[ "flare_start_gulag" ] = LoadFX( "misc/flare_start_gulag" );
level._effect[ "flare_gulag" ] = LoadFX( "misc/flare_gulag" );
level._effect[ "water_slide" ] = LoadFX( "water/water_slide" );
level._effect[ "water_slide_splash" ] = LoadFX( "water/water_slide_splash" );
level._effect[ "water_slide_start" ] = LoadFX( "water/water_slide_start" );
//Final Room
level._effect[ "falling_water_trickle" ] = LoadFX( "water/falling_water_trickle" );
level._effect[ "wall_explosion_2" ] = LoadFX( "explosions/wall_explosion_2" );
level._effect[ "wall_explosion_2_short" ] = LoadFX( "explosions/wall_explosion_2_short" );
level._effect[ "wall_explosion_2_short_nosmoke" ] = LoadFX( "explosions/wall_explosion_2_short_nosmoke" );
level._effect[ "building_explosion_mega_gulag" ] = LoadFX( "explosions/building_explosion_mega_gulag" );
level._effect[ "fireball_gulag" ] = LoadFX( "explosions/fireball_gulag" );
level._effect[ "player_cavein" ] = LoadFX( "smoke/player_cavein" );
level._effect[ "debri_explosion" ] = LoadFX( "explosions/debri_explosion" );
level._effect[ "falling_debrigulag_evac" ] = LoadFX( "misc/falling_debris_gulag_evac" );
//Scripted Lights & Stuff
level._effect[ "dlight_blue" ] = LoadFX( "misc/dlight_blue" );
level._effect[ "dlight_blue_flicker" ] = LoadFX( "misc/dlight_blue_flicker" );
level._effect[ "dlight_red" ] = LoadFX( "misc/dlight_red" );
level._effect[ "flesh_hit" ] = LoadFX( "impacts/flesh_hit_body_fatal_exit" );
//Intro Fx
level._effect[ "minigun_shell_eject" ] = LoadFX( "shellejects/20mm_mp" );
level._effect[ "f15_missile" ] = LoadFX( "smoke/smoke_geotrail_sidewinder" );
level._effect[ "missile_brackets" ] = LoadFX( "misc/missile_brackets" );
level._effect[ "javelin_ignition" ] = LoadFX( "misc/javelin_ignition_gulag" );
level._effect[ "jet_afterburner_ignite" ] = LoadFX( "fire/jet_afterburner_ignite" );
level._effect[ "javelin_trail" ] = LoadFX( "smoke/smoke_geotrail_javelin_gulag_flyin" );
level._effect[ "tracer_incoming" ] = LoadFX( "misc/tracer_incoming" );
level._effect[ "smoke_swirl_runner_dual" ] = LoadFX( "smoke/smoke_swirl_runner_dual" );
level._effect[ "missile_explosion" ] = LoadFX( "explosions/vehicle_explosion_bmp" );
level._effect[ "f15_smoke" ] = LoadFX( "smoke/smoke_trail_black_jet" );
level._effect[ "building_explosion_gulag" ] = LoadFX( "explosions/building_explosion_gulag" );
level._effect[ "building_explosion_gulag_blowback" ] = LoadFX( "explosions/building_explosion_gulag_blowback" );
level._effect[ "building_explosion_huge_gulag" ] = LoadFX( "explosions/building_explosion_huge_gulag" );
level._effect[ "building_explosion_metal_gulag" ] = LoadFX( "explosions/building_explosion_metal_gulag" );
level._effect[ "bhd_dirt" ] = LoadFX( "impacts/bhd_dirt" );
level._effect[ "smoke_pushed" ] = LoadFX( "smoke/smoke_pushed" );
level._effect[ "jet_crash" ] = LoadFX( "explosions/jet_crash" );
level._effect[ "jet_crash_bounce" ] = LoadFX( "explosions/jet_crash_bounce" );
level._effect[ "jet_crash_smoke_blow_1" ] = LoadFX( "explosions/jet_crash_smoke_blow_1" );
level._effect[ "jet_crash_smoke_blow_2" ] = LoadFX( "explosions/jet_crash_smoke_blow_2" );
level._effect[ "jet_crash_smoke_fill" ] = LoadFX( "explosions/jet_crash_smoke_fill" );
level._effect[ "thin_black_smoke_L" ] = LoadFX( "smoke/thin_black_smoke_L" );
level._effect[ "thick_black_smoke_L" ] = LoadFX( "smoke/thick_black_smoke_L" );
level._effect[ "missile_trail" ] = LoadFX( "smoke/gulag_missile_trail" );
add_earthquake( "boat_artillery", 0.35, 0.75, 4500 );
add_earthquake( "ceiling_collapse", 0.4, 4, 4500 );
//Ambient FX
level._effect[ "powerline_runner_10sec_line" ] = LoadFX( "explosions/powerline_runner_10sec_line" );
level._effect[ "amb_ash" ] = LoadFX( "smoke/amb_ash" );
level._effect[ "amb_smoke_blend" ] = LoadFX( "smoke/amb_smoke_blend" );
level._effect[ "battlefield_smokebank_bog_a" ] = LoadFX( "smoke/battlefield_smokebank_bog_a" );
level._effect[ "amb_smoke_add" ] = LoadFX( "smoke/amb_smoke_add" );
level._effect[ "battlefield_smokebank_S" ] = LoadFX( "smoke/battlefield_smokebank_S" );
level._effect[ "insect_trail_runner" ] = LoadFX( "misc/insect_trail_runner" );
level._effect[ "moth_runner" ] = LoadFX( "misc/moth_runner" );
level._effect[ "dust_wind_slow_broadcast" ] = LoadFX( "dust/dust_wind_slow_broadcast" );
level._effect[ "fog_bog_a" ] = LoadFX( "weather/fog_bog_a" );
level._effect[ "dust_ceiling_ash_small" ] = LoadFX( "dust/dust_ceiling_ash_small" );
level._effect[ "hallway_smoke_light" ] = LoadFX( "smoke/hallway_smoke_light" );
level._effect[ "hawk" ] = LoadFX( "weather/hawk" );
level._effect[ "dust_wind_slow_loop_gulag" ] = LoadFX( "dust/dust_wind_slow_loop_gulag" );
level._effect[ "firelp_med_pm" ] = LoadFX( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = LoadFX( "fire/firelp_small_pm" );
level._effect[ "drips_slow" ] = LoadFX( "misc/drips_slow" );
level._effect[ "drips_slow_infrequent" ] = LoadFX( "misc/drips_slow_infrequent" );
level._effect[ "fire_falling_runner_point" ] = LoadFX( "fire/fire_falling_runner_point" );
// Cloud FX
level._effect[ "cloud_bank_far_gulag" ] = LoadFX( "weather/cloud_bank_far_gulag" );
level._effect[ "cloud_bank_gulag" ] = LoadFX( "weather/cloud_bank_gulag" );
level._effect[ "cloud_bank_gulag_z_feather" ] = LoadFX( "weather/cloud_bank_gulag_z_feather" );
level._effect[ "cloud_bank_thick_gulag" ] = LoadFX( "weather/cloud_bank_thick_gulag" );
level._effect[ "cloud_bank_opaque_1_gulag" ] = LoadFX( "weather/cloud_bank_opaque_1_gulag" );
level._effect[ "cloud_bank_opaque_2_gulag" ] = LoadFX( "weather/cloud_bank_opaque_2_gulag" );
level._effect[ "cloud_bank_opaque_oriented_gulag" ] = LoadFX( "weather/cloud_bank_opaque_oriented_gulag" );
level._effect[ "cloud_bank_cloud_filler_gulag" ] = LoadFX( "weather/cloud_bank_cloud_filler_gulag" );
level._effect[ "cloud_bank_cloud_filler_tight_gulag" ] = LoadFX( "weather/cloud_bank_cloud_filler_tight_gulag" );
level._effect[ "cloud_bank_cloud_filler_tight_hazy_gulag" ] = LoadFX( "weather/cloud_bank_cloud_filler_tight_hazy_gulag" );
level._effect[ "cloud_bank_cloud_filler_light_gulag" ] = LoadFX( "weather/cloud_bank_cloud_filler_light_gulag" );
level._effect[ "gulag_clouds" ] = LoadFX( "weather/gulag_clouds" );
if ( !isdefined( level.script ) )
level.script = ToLower( GetDvar( "mapname" ) );
if ( !getdvarint( "r_reflectionProbeGenerate" ) )
maps\createfx\gulag_fx::main();
thread treadfx_override();
}
File diff suppressed because it is too large. Load diff
-82
View File
@@ -1,82 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "uav_explosion" ] = LoadFX( "explosions/vehicle_explosion_hummer_nodoors" );
//walking through water
level._effect[ "water_stop" ] = LoadFX( "misc/parabolic_water_stand" );
level._effect[ "water_movement" ] = LoadFX( "misc/parabolic_water_movement" );
level._effect[ "firelp_vhc_lrg_pm_farview" ] = LoadFX( "fire/firelp_vhc_lrg_pm_farview" );
level._effect[ "antiair_runner" ] = LoadFX( "misc/antiair_runner_cloudy" );
level._effect[ "thin_black_smoke_L" ] = LoadFX( "smoke/thin_black_smoke_L" );
level._effect[ "wood_explosion_1" ] = LoadFX( "explosions/wood_explosion_1" );
level._effect[ "smokescreen" ] = LoadFX( "smoke/smoke_grenade_low_invasion" );
level._effect[ "ceiling_dust" ] = LoadFX( "dust/ceiling_dust_default" );
//deleted by z for optimization
//level._effect[ "horizon_explosion" ] = LoadFX( "explosions/default_explosion" );
//level._effect[ "horizon_explosion_distant" ] = LoadFX( "explosions/default_explosion" );
//level._effect[ "horizon_explosion_more_distant" ] = LoadFX( "explosions/default_explosion" );
//intro
level._effect[ "humvee_explosion" ] = LoadFX( "explosions/small_vehicle_explosion" );
level._effect[ "pillar_explosion_brick" ] = LoadFX( "explosions/pillar_explosion_brick_invasion" );
// nates_restaurant prefab exploder id's 138-151
// just replace below with LoadFX( "misc/no_effect" ) to empty out the effect and do it yourself in createfx
// we'll cleanup the entities when you're done making it pretty.
level._effect[ "nates_roof_balcony_blaster" ] = LoadFX( "explosions/default_explosion" );
level._effect[ "nates_roof_balcony_blaster_bricks" ] = LoadFX( "explosions/brick_chunk" );
level._effect[ "nates_roof_balcony_blaster_sparks_b" ] = LoadFX( "explosions/sparks_b" );
level._effect[ "nates_sign_explosion" ] = LoadFX( "explosions/window_explosion" );
level._effect[ "nates_sign_explosion_sparks_runner" ] = LoadFX( "explosions/sparks_runner" );
level._effect[ "nates_sign_explosion_flaming_awning" ] = LoadFX( "fire/firelp_small_pm" );
level._effect[ "nates_roof_balcony_blaster" ] = LoadFX( "explosions/default_explosion" );
level._effect[ "nates_roof_awning_flareup" ] = LoadFX( "explosions/fuel_med_explosion" );
level._effect[ "nates_roof_pipe_fire" ] = LoadFX( "impacts/pipe_fire" );
//this plays on super explosion
level._effect[ "nates_super_explosion_smoke" ] = LoadFX( "smoke/thin_black_smoke_L" );
level._effect[ "nates_super_explosion" ] = LoadFX( "explosions/nates_super_explosion" );
level._effect[ "nates_sign_explode" ] = LoadFX( "explosions/nates_sign_explode" );
level._effect[ "falling_debris_player" ] = LoadFX( "misc/falling_debris_player" );
// fire fx
level._effect[ "fire_tree" ] = LoadFX( "fire/fire_tree" );
level._effect[ "fire_tree_slow" ] = LoadFX( "fire/fire_tree_slow" );
level._effect[ "fire_falling_runner" ] = LoadFX( "fire/fire_falling_runner" );
level._effect[ "fire_falling_localized_runner" ] = LoadFX( "fire/fire_falling_localized_runner" );
level._effect[ "fire_tree_embers" ] = LoadFX( "fire/fire_tree_embers" );
level._effect[ "fire_tree_distortion" ] = LoadFX( "fire/fire_tree_distortion" );
level._effect[ "firelp_med_pm" ] = LoadFX( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = LoadFX( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = LoadFX( "fire/firelp_small_pm_a" );
level._effect[ "firelp_small_streak_pm1_h" ] = loadfx( "fire/firelp_small_streak_pm1_h" );
//ambient
level._effect[ "bird_seagull_flock_large" ] = LoadFX( "misc/bird_seagull_flock_large" );
level._effect[ "insect_trail_runner_icbm" ] = LoadFX( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_fall_gentlewind" ] = LoadFX( "misc/leaves_fall_gentlewind" );
level._effect[ "leaves_ground_gentlewind" ] = LoadFX( "misc/leaves_ground_gentlewind" );
level._effect[ "moth_runner" ] = LoadFX( "misc/moth_runner" );
level._effect[ "ground_smoke_1200x1200" ] = LoadFX( "smoke/ground_smoke1200x1200" );
// level._effect[ "battlefield_smokebank_S" ] = LoadFX( "smoke/battlefield_smokebank_S" );
level._effect[ "fog_ground_200" ] = LoadFX( "smoke/fog_ground_200" );
level._effect[ "grn_smk_ling" ] = LoadFX( "smoke/grn_smk_ling" );
level._effect[ "hallway_smoke_light" ] = LoadFX( "smoke/hallway_smoke_light" );
level._effect[ "insects_light_invasion" ] = LoadFX( "misc/insects_light_invasion" );
level._effect[ "heli_crash_fire" ] = LoadFX( "fire/heli_crash_fire" );
level._effect[ "smoke_plume01" ] = LoadFX( "smoke/smoke_plume01" );
level._effect[ "skybox_smoke" ] = LoadFX( "smoke/skybox_smoke" );
}
@@ -1295,6 +1295,7 @@ Callback_StartGameType()
precacheShader( "white" );
precacheShader( "black" );
//precacheMenu("popup_summary");
game["strings"]["press_to_spawn"] = &"PLATFORM_PRESS_TO_SPAWN";
if ( level.teamBased )
@@ -1472,6 +1473,7 @@ Callback_StartGameType()
thread maps\mp\_skill::init();
thread maps\mp\_areas::init();
thread maps\mp\killstreaks\_killstreaks::init();
//thread maps\mp\_perks::init(); // No longer in use, removed from common scripts. (smart arrow)
thread maps\mp\perks\_perks::init();
thread maps\mp\_events::init();
thread maps\mp\_defcon::init();
@@ -2186,7 +2188,7 @@ endGame( winner, endReasonText, nukeDetonated )
foreach ( player in level.players )
player.pers["stats"] = player.stats;
logString( "game ended" );
//logString( "game ended" );
if( !nukeDetonated && !level.postGameNotifies )
{
if ( !wasOnlyRound() )
+24 -9
View File
@@ -123,9 +123,9 @@ onMenuResponse()
{
self endon("disconnect");
for (;;)
for(;;)
{
self waittill( "menuresponse", menu, response );
self waittill("menuresponse", menu, response);
if ( response == "back" )
{
@@ -142,14 +142,14 @@ onMenuResponse()
continue;
}
if (response == "changeteam")
if(response == "changeteam")
{
self closepopupMenu();
self closeInGameMenu();
self openpopupMenu(game["menu_team"]);
}
if (response == "changeclass_marines")
if(response == "changeclass_marines" )
{
self closepopupMenu();
self closeInGameMenu();
@@ -171,12 +171,27 @@ onMenuResponse()
continue;
}
if (response == "changeclass_marines_splitscreen" )
if(response == "changeclass_marines_splitscreen" )
self openpopupMenu( "changeclass_marines_splitscreen" );
if (response == "changeclass_opfor_splitscreen" )
if(response == "changeclass_opfor_splitscreen" )
self openpopupMenu( "changeclass_opfor_splitscreen" );
if(response == "endgame")
{
if(level.splitscreen)
{
endparty();
if ( !level.gameEnded )
{
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
}
continue;
}
if ( response == "endround" )
{
if ( !self isHost() )
@@ -186,7 +201,7 @@ onMenuResponse()
if ( !level.gameEnded )
{
setDvar( "sv_dontRotate", 1 );
setDvar("sv_dontrotate", 1);
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
else
@@ -198,9 +213,9 @@ onMenuResponse()
continue;
}
if (menu == game["menu_team"])
if(menu == game["menu_team"])
{
switch (response)
switch(response)
{
case "allies":
self [[level.allies]]();
@@ -619,6 +619,7 @@ spawnPlayer()
self setClientDvar( "cg_thirdPerson", "0" );
self setDepthOfField( 0, 0, 512, 512, 4, 0 );
//self setClientDvar( "cg_fov", "65" );
// Don't do this stuff for TI spawn points
if ( isDefined( spawnPoint ) )
@@ -684,7 +685,7 @@ spawnPlayer()
prof_end( "spawnPlayer_postUTS" );
self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] );
//self logstring( "S " + self.origin[0] + " " + self.origin[1] + " " + self.origin[2] );
// give "connected" handlers a chance to start
// many of these start onPlayerSpawned handlers which rely on the "spawned_player"
@@ -50,42 +50,50 @@ quickcommands(response)
case "1":
soundalias = "mp_cmd_followme";
saytext = &"QUICKMESSAGE_FOLLOW_ME";
//saytext = "Follow Me!";
break;
case "2":
soundalias = "mp_cmd_movein";
saytext = &"QUICKMESSAGE_MOVE_IN";
//saytext = "Move in!";
break;
case "3":
soundalias = "mp_cmd_fallback";
saytext = &"QUICKMESSAGE_FALL_BACK";
//saytext = "Fall back!";
break;
case "4":
soundalias = "mp_cmd_suppressfire";
saytext = &"QUICKMESSAGE_SUPPRESSING_FIRE";
//saytext = "Suppressing fire!";
break;
case "5":
soundalias = "mp_cmd_attackleftflank";
saytext = &"QUICKMESSAGE_ATTACK_LEFT_FLANK";
//saytext = "Attack left flank!";
break;
case "6":
soundalias = "mp_cmd_attackrightflank";
saytext = &"QUICKMESSAGE_ATTACK_RIGHT_FLANK";
//saytext = "Attack right flank!";
break;
case "7":
soundalias = "mp_cmd_holdposition";
saytext = &"QUICKMESSAGE_HOLD_THIS_POSITION";
//saytext = "Hold this position!";
break;
default:
assert(response == "8");
soundalias = "mp_cmd_regroup";
saytext = &"QUICKMESSAGE_REGROUP";
//saytext = "Regroup!";
break;
}
@@ -109,37 +117,44 @@ quickstatements(response)
case "1":
soundalias = "mp_stm_grenade";
saytext = &"QUICKMESSAGE_ENEMY_SPOTTED";
//saytext = "Enemy spotted!";
break;
case "2":
soundalias = "mp_stm_enemyspotted";
saytext = &"QUICKMESSAGE_ENEMIES_SPOTTED";
//saytext = "Enemy down!";
break;
case "3":
soundalias = "mp_stm_iminposition";
saytext = &"QUICKMESSAGE_IM_IN_POSITION";
//saytext = "I'm in position.";
break;
case "4":
soundalias = "mp_stm_areasecure";
saytext = &"QUICKMESSAGE_AREA_SECURE";
//saytext = "Area secure!";
break;
case "5":
soundalias = "mp_stm_holdyourfire";
saytext = &"QUICKMESSAGE_WATCH_SIX";
//saytext = "Hold your fire!";
break;
case "6":
soundalias = "mp_stm_sniper";
saytext = &"QUICKMESSAGE_SNIPER";
//saytext = "Sniper!";
break;
default:
assert(response == "7");
soundalias = "mp_stm_needreinforcements";
saytext = &"QUICKMESSAGE_NEED_REINFORCEMENTS";
//saytext = "Need reinforcements!";
break;
}
@@ -163,32 +178,38 @@ quickresponses(response)
case "1":
soundalias = "mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break;
case "2":
soundalias = "mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break;
case "3":
soundalias = "mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break;
case "4":
soundalias = "mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break;
case "5":
soundalias = "mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break;
default:
assert(response == "6");
soundalias = "mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_COME_ON";
//saytext = "Come on!";
break;
}
+2 -2
View File
@@ -248,9 +248,9 @@ onStartGameType()
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_dd_spawn_attacker_start" );
if ( getDvar( "mapname" ) == "mp_shipment_long" )
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_cha_spawn_axis" );
else
level.spawn_defenders = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
level.spawn_attackers = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender" );
level.spawn_defenders_a = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dd_spawn_defender_a" );
level.spawn_defenders_a = array_combine( level.spawn_defenders, level.spawn_defenders_a );
+1 -1
View File
@@ -490,7 +490,7 @@ onUse( player )
oldTeam = self maps\mp\gametypes\_gameobjects::getOwnerTeam();
label = self maps\mp\gametypes\_gameobjects::getLabel();
player logString( "flag captured: " + self.label );
//player logString( "flag captured: " + self.label );
self.captureTime = getTime();
+2 -2
View File
@@ -566,7 +566,7 @@ onUsePlantObject( player )
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
{
level thread bombPlanted( self, player );
player logString( "bomb planted: " + self.label );
//player logString( "bomb planted: " + self.label );
// disable all bomb zones except this one
for ( index = 0; index < level.bombZones.size; index++ )
@@ -600,7 +600,7 @@ onUsePlantObject( player )
onUseDefuseObject( player )
{
player notify ( "bomb_defused" );
player logString( "bomb defused: " + self.label );
//player logString( "bomb defused: " + self.label );
level thread bombDefused();
// disable this bomb zone
+28 -23
View File
@@ -2,44 +2,49 @@
main()
{
maps\mp\_load::main();
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
setdvar( "compassmaxrange", "4000" );
maps\mp\_load::main();
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
game[ "attackers" ] = "allies";
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_hunted" );
setdvar( "compassmaxrange", "4000" );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
}
self_delete()
{
self delete();
self delete();
}
compass_triggers_think()
{
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while ( true )
{
wait( 1 );
self waittill( "trigger" );
maps\mp\_compass::setupMiniMap( self.script_noteworthy );
}
assertex( isdefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while( true )
{
wait( 1 );
self waittill( "trigger" );
maps\mp\_compass::setupMiniMap( self.script_noteworthy );
}
}
createSpawnpoint( classname, origin, yaw )
{
spawnpoint = spawn( "script_origin", origin );
spawnpoint.angles = ( 0, yaw, 0 );
spawnpoint = spawn( "script_origin", origin );
spawnpoint.angles = (0,yaw,0);
if ( !isdefined( level.extraspawnpoints ) )
level.extraspawnpoints = [];
if ( !isdefined( level.extraspawnpoints[classname] ) )
level.extraspawnpoints[classname] = [];
level.extraspawnpoints[classname][ level.extraspawnpoints[classname].size ] = spawnpoint;
if ( !isdefined( level.extraspawnpoints ) )
level.extraspawnpoints = [];
if ( !isdefined( level.extraspawnpoints[classname] ) )
level.extraspawnpoints[classname] = [];
level.extraspawnpoints[classname][ level.extraspawnpoints[classname].size ] = spawnpoint;
}
+4 -4
View File
@@ -185,21 +185,21 @@ init_sounds()
add_context_sensative_dialog( "ai", "in_sight", 7, "ac130_fco_gonnagethim" ); // You gonna get him?
add_context_sensative_dialog( "ai", "in_sight", 8, "ac130_fco_personnelthere" ); // Personnel right there.
add_context_sensative_dialog( "ai", "in_sight", 9, "ac130_fco_nailthoseguys" ); // Nail those guys.
add_context_sensative_dialog( "ai", "in_sight", 11, "ac130_fco_lightemup" ); // Light �em up.
add_context_sensative_dialog( "ai", "in_sight", 11, "ac130_fco_lightemup" ); // Light ‘em up.
add_context_sensative_dialog( "ai", "in_sight", 12, "ac130_fco_takehimout" ); // Yeah take him out.
add_context_sensative_dialog( "ai", "in_sight", 14, "ac130_plt_yeahcleared" ); // Yeah, cleared to engage.
add_context_sensative_dialog( "ai", "in_sight", 15, "ac130_plt_copysmoke" ); // Copy, smoke �em.
add_context_sensative_dialog( "ai", "in_sight", 15, "ac130_plt_copysmoke" ); // Copy, smoke ‘em.
add_context_sensative_dialog( "ai", "in_sight", 16, "ac130_fco_rightthere" ); // Right there...tracking.
add_context_sensative_dialog( "ai", "in_sight", 17, "ac130_fco_tracking" ); // Tracking.
add_context_sensative_dialog( "ai", "wounded_crawl", 0, "ac130_fco_movingagain" ); // Ok he�s moving again.
add_context_sensative_dialog( "ai", "wounded_crawl", 0, "ac130_fco_movingagain" ); // Ok he’s moving again.
add_context_sensative_timeout( "ai", "wounded_crawl", undefined, 6 );
add_context_sensative_dialog( "ai", "wounded_pain", 0, "ac130_fco_doveonground" ); // Yeah, he just dove on the ground.
add_context_sensative_dialog( "ai", "wounded_pain", 1, "ac130_fco_knockedwind" ); // Probably just knocked the wind out of him.
add_context_sensative_dialog( "ai", "wounded_pain", 2, "ac130_fco_downstillmoving" ); // That guy's down but still moving.
add_context_sensative_dialog( "ai", "wounded_pain", 3, "ac130_fco_gettinbackup" ); // He's gettin' back up.
add_context_sensative_dialog( "ai", "wounded_pain", 4, "ac130_fco_yepstillmoving" ); // Yep, that guy�s still moving.
add_context_sensative_dialog( "ai", "wounded_pain", 4, "ac130_fco_yepstillmoving" ); // Yep, that guy’s still moving.
add_context_sensative_dialog( "ai", "wounded_pain", 5, "ac130_fco_stillmoving" ); // He's still moving.
add_context_sensative_timeout( "ai", "wounded_pain", undefined, 12 );
File diff suppressed because it is too large. Load diff
-24
View File
@@ -1,24 +0,0 @@
main()
{
maps\mp\mp_backlot_fx::main();
maps\createart\mp_backlot_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_backlot");
//setExpFog(500, 2200, 0.81, 0.75, 0.63, 1.0, 0);
//VisionSetNaked( "mp_backlot" );
ambientPlay("ambient_backlot_ext");
game["attackers"] = "axis";
game["defenders"] = "allies";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}
-20
View File
@@ -1,20 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast");
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
level._effect["dust_wind_spiral"] = loadfx ("dust/dust_spiral_runner");
level._effect["hawk"] = loadfx ("weather/hawk");
level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_backlot_fx::main();
#/
}
+1 -1
View File
@@ -8,7 +8,7 @@ main()
setdvar( "compassmaxrange", "2000" );
ambientPlay( "ambient_trainer_ext2" );
ambientPlay( "ambient_trainer_ext2" );
game["attackers"] = "axis";
game["defenders"] = "allies";
@@ -1,13 +0,0 @@
// IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
common_scripts\_destructible_types_anim_wallfan::main();
maps\animated_models\foliage_cod5_tree_jungle_03::main();
maps\animated_models\foliage_pacific_palms08::main();
maps\animated_models\hanging_apron_wind_medium::main();
maps\animated_models\hanging_longsleeve_wind_medium::main();
maps\animated_models\hanging_sheet_wind_medium::main();
maps\animated_models\hanging_shortsleeve_wind_medium::main();
}
File diff suppressed because it is too large. Load diff
-25
View File
@@ -1,25 +0,0 @@
main()
{
maps\mp\mp_carentan_fx::main();
maps\createart\mp_carentan_art::main();
// This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping.
// The script is left as an example.
//level thread maps\mp\mp_carentan_fx::placeGlows();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_carentan");
// raise up planes to avoid them flying through buildings
level.airstrikeHeightScale = 1.4;
setExpFog(500, 3500, .4, 0.4, 0.35, 0.4, 0);
ambientPlay("ambient_carentan_ext0");
game["attackers"] = "axis";
game["defenders"] = "allies";
}
-82
View File
@@ -1,82 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
precacheFX();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_carentan_fx::main();
#/
}
precacheFX()
{
level._effect[ "fog_ground_200" ] = loadfx( "weather/fog_ground_200" );
level._effect[ "fog_ground_200_red" ] = loadfx( "weather/fog_ground_200_red" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
level._effect[ "chinese_lantern_FX" ] = loadfx( "misc/chinese_latern_glow_orange" );
level._effect[ "ct_street_lamp_glow_FX" ] = loadfx( "misc/ct_street_lamp_glow" );
}
placeGlows()
{
randomStartDelay = randomfloatrange( -20, -15);
//map_source\prefabs\mp_carentan\lantern01.map
thread lightGlows( "chinese_lantern_FX_origin", "chinese_lantern_FX", "misc/chinese_latern_glow_orange", randomStartDelay );
//map_source\prefabs\misc_models\ct_street_lamp_on.map
thread lightGlows( "ct_street_lamp_glow_FX_origin", "ct_street_lamp_glow_FX", "misc/ct_street_lamp_glow", randomStartDelay );
}
lightGlows( targetname, fxName, fxFile, delay, soundalias )
{
lev = level;
if ( !isdefined( level._effect ) )
lev._effect = [];
if ( !isdefined( level._effect[ fxName ] ) )
lev._effect[ fxName ] = loadfx( fxFile );
waittillframeend;
// script_structs
ents = getstructarray(targetname,"targetname");
if ( !isdefined( ents ) )
return;
if ( ents.size <= 0 )
return;
for ( i = 0 ; i < ents.size ; i++ )
ents[i] lightGlows_create( fxName, fxFile, delay, soundalias );
}
lightGlows_create( fxName, fxFile, delay, soundalias )
{
// default effect angles if they dont exist
if ( !isdefined( self.angles ) )
self.angles = ( 0, 0, 0 );
ent = createOneshotEffect( fxName );
ent.v[ "origin" ] = ( self.origin );
ent.v[ "angles" ] = ( self.angles );
ent.v[ "fxid" ] = fxName;
ent.v[ "delay" ] = delay;
if ( isdefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
}
File diff suppressed because it is too large. Load diff
-17
View File
@@ -1,17 +0,0 @@
main()
{
maps\mp\mp_countdown_fx::main();
maps\createart\mp_countdown_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_countdown");
ambientPlay("ambient_crossfire");
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1.5" );
setdvar("compassmaxrange","2000");
}
-45
View File
@@ -1,45 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "launchtube_steam" ] = loadfx( "smoke/launchTube_steam" );
level._effect[ "smoke_missile_launched" ] = loadfx("smoke/smoke_launchtubes");
level._effect[ "ground_smoke_launch_a" ] = loadfx("smoke/ground_smoke_launch_a");
//ambientFX();
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_countdown_fx::main();
#/
}
ambientFX()
{
// temp tube smoke
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (632, 936, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (632, -24, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("smoke_missile_launched");
ent.v["origin"] = (-600, -24, -200);
ent.v["angles"] = (270,0,0);
ent.v["delay"] = -120;
ent = createOneshotEffect("launchtube_steam");
ent.v["origin"] = (-656, 1052, 0);
ent.v["angles"] = (0,0,0);
ent.v["delay"] = -120;
}
File diff suppressed because it is too large. Load diff
-33
View File
@@ -1,33 +0,0 @@
main()
{
maps\mp\mp_crash_snow_fx::main();
maps\createart\mp_crash_snow_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_crash_snow");
ambientPlay("ambient_bloc_ext");
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","1600");
level.airstrikefx = loadfx ("explosions/clusterbomb_christmas");
/*
var = 100;
while(1)
{
var = var +10;
setdvar("compassMaxRange", var);
if (var >5000)
var = 100;
wait .05;
}
*/
}
-35
View File
@@ -1,35 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind");
level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner");
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_crash_snow_fx::main();
#/
thread swapAirstrikeFX();
}
swapAirstrikeFX()
{
level.newairstrike = loadfx ("explosions/clusterbomb_christmas");
wait .05;
level.airstrikefx = level.newairstrike;
}
@@ -26,4 +26,11 @@ main()
//level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
//level._effect[ "green_flare" ] = loadfx( "misc/handflare_green" );
*/
/#
if ( common_scripts\utility::shouldRunServerSideEffects() )
maps\createfx\mp_crash_tropical_fx::main();
#/
}
@@ -3,10 +3,12 @@ main()
{
common_scripts\_destructible_types_anim_light_fluo_single::main();
//maps\animated_models\foliage_tree_palm_tall_3::main();
maps\animated_models\foliage_tree_palm_med_1::main();
maps\animated_models\foliage_tree_palm_med_2::main();
maps\animated_models\foliage_tree_palm_med_2_tropical::main();
maps\animated_models\foliage_pacific_fern01::main();
maps\animated_models\foliage_tree_palm_bushy_3::main();
maps\animated_models\foliage_pacific_palms06::main();
maps\animated_models\hanging_apron_wind_medium::main();
File diff suppressed because it is too large. Load diff
-19
View File
@@ -1,19 +0,0 @@
main()
{
maps\mp\mp_farm_fx::main();
maps\createart\mp_farm_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_farm" );
ambientPlay( "ambient_farm" );
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", 1.279588 ); // Set by iw3xport
setdvar("compassmaxrange","2000");
}
-24
View File
@@ -1,24 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
//ambient runners
level._effect[ "rain_splash_mp_farm" ] = loadfx( "ambient_runners/mp_farm_rain_splash01" );
level._effect[ "water_noise_ud" ] = loadfx( "ambient_runners/mp_farm_water_noise_ud01" );
level._effect[ "water_noise" ] = loadfx( "ambient_runners/mp_farm_water_noise01" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_farm_fx::main();
#/
}
@@ -934,6 +934,38 @@
"script_specialopsname" "mp_firingrange"
"spawnflags" "1"
}
// open the metal door
/*{
"model" "*23"
"origin" "993 -30 33"
"classname" "script_brushmodel"
"script_specialopsname" "coop_survival_mp_firingrange"
}
{
"model" "*24"
"origin" "1033 -11 33"
"classname" "script_brushmodel"
"script_specialopsname" "mp_firingrange"
}
{
"model" "*25"
"origin" "906 -60 33"
"classname" "script_brushmodel"
"script_specialopsname" "coop_survival_mp_firingrange"
"spawnflags" "1"
}
{
"model" "*26"
"origin" "910 -61 33"
"classname" "script_brushmodel"
"script_noteworthy" "hdrportal"
}
{
"model" "*27"
"origin" "1941 2231 18"
"classname" "script_brushmodel"
"script_noteworthy" "hdrportal"
}*/
{
"gndLt" "5352548a01"
"ltOrigin" "1743 2422.5 -20.2041"
@@ -1794,6 +1826,19 @@
"spawnflags" "1"
}
{
"gndLt" "1a16150000"
"ltOrigin" "-420.117 767.141 -32.7392"
"angles" "0 185.2 0"
"classname" "script_model"
"targetname" "destructible_toy"
"model" "dest_propanetanks_02_d0"
"origin" "-420.8 766.8 -48"
"csv_include" "destructible_propane_tanks02"
"destructible_type" "toy_propane_tanks_02"
"sound_csv_include" "destruct_oxygen_tank"
"destructibledef" "dest_propanetanks_02"
}
{
"gndLt" "231f1d0000"
"ltOrigin" "-536.4 933.9 -20.8741"
"angles" "0 13 0"
+3 -6
View File
@@ -11,14 +11,11 @@ main()
maps\mp\_explosive_barrels::main();
game[ "attackers" ] = "axis";
game[ "defenders" ] = "allies";
ambientPlay( "ambient_mp_estate" );
maps\mp\_compass::setupMiniMap("compass_map_mp_firingrange");
setDvar ( "r_diffusecolorscale", "1.5");
setdvar ( "r_diffusecolorscale", "1.5");
/****** GET ENTITIES ******/
//TRIGGERS
@@ -160,13 +157,13 @@ main()
triggerCheck(target)
{
self endon("game_ended");
while (1)
while(1)
{
self waittill("trigger", player);
//If the target is close enough to the player to cause a possible issue, tell the target to go back the other direction.
distance = Distance(target.origin, self.origin);
if (distance <= 90)
if(distance <= 90)
{
if( isDefined(target.triggeroff))
target.triggeroff = false; //Stop the target.
File diff suppressed because it is too large. Load diff
-24
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@@ -1,24 +0,0 @@
main()
{
maps\mp\mp_pipeline_fx::main();
maps\createart\mp_pipeline_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_pipeline");
//setExpFog(700, 1500, 0.5, 0.5, 0.5, 1.0, 0);
ambientPlay("ambient_pipeline");
//VisionSetNaked( "mp_pipeline" );
game["attackers"] = "allies";
game["defenders"] = "axis";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","2200");
}
-25
View File
@@ -1,25 +0,0 @@
#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" );
//ambient fx
level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" );
level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" );
level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_pipeline_fx::main();
#/
}
+4 -4
View File
@@ -5,17 +5,17 @@ main()
maps\createfx\mp_shipment_fx::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_shipment" );
maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");
ambientPlay("ambient_trainer_ext2"); //TODO: get proper ambient
game["attackers"] = "axis";
game["defenders"] = "allies";
setDvar( "r_specularcolorscale", "1.7" );
setDvar( "r_diffusecolorscale", "1.3" );
setdvar( "r_specularcolorscale", "1.7" );
setdvar( "r_diffusecolorscale", "1.3" );
setDvar( "compassmaxrange","1400" );
setdvar("compassmaxrange","1400");
level thread deleteChaModels();
}
-30
View File
@@ -1,30 +0,0 @@
main()
{
maps\mp\mp_strike_precache::main();
maps\mp\mp_strike_fx::main();
maps\createart\mp_strike_art::main();
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap( "compass_map_mp_strike" );
AmbientPlay( "ambient_mp_strike" );
game["attackers"] = "allies";
game["defenders"] = "axis";
SetDvar( "compassmaxrange", "1900" );
SetDvar( "r_specularcolorscale", "1.86" );
thread BreakGlass();
}
BreakGlass()
{
level waittill( "connected" );
glass = getGlassArray( "brokenglass01" );
foreach( piece in glass )
{
destroyGlass( piece );
}
}
+95 -29
View File
@@ -1,5 +1,6 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
@@ -9,40 +10,99 @@ main()
game[ "defenders" ] = "axis";
maps\mp\_compass::setupMiniMap( "compass_map_oilrig_lvl_3" );
setdvar( "compassmaxrange", "4000" );
setDvar( "compassMaxRange", 4000.0 );
setExpFog( 3674.792, 4740, 0.076471, 0.118235, 0.07451, 0.8, 0 );
visionSetNaked( "oilrig", 0 );
array_thread( getentarray( "breach_solid", "targetname" ), ::selfDelete );
array_thread( getentarray( "compassTriggers", "targetname" ), ::compass_triggers_think );
CreateRamps( ( 1676, 1330, -70 ), ( 2489, 1844, 900 ) );
CreateRamps( ( -965, 256, -200 ), ( -854, -77, 54 ) );
thread customKilltrigger();
thread level_think();
thread custom_kill_trigger();
thread killTrigger( ( 1020, 175, -80 ), 110, 250 );
thread level_think2();
}
selfDelete()
{
self delete ();
}
// Kills the player if he goes under them map
customKilltrigger()
{
while ( true )
{
wait 0.1;
foreach ( player in level.players )
{
if ( !isDefined( player ) || !isPlayer( player ) )
{
continue;
}
if ( player.origin[2] < -350.0 )
{
player suicide();
}
}
}
}
compass_triggers_think()
{
assertEx( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
assertex( isDefined( self.script_noteworthy ), "compassTrigger at " + self.origin + " needs to have a script_noteworthy with the name of the minimap to use" );
while ( true )
{
wait( 1 );
self waittill( "trigger" );
maps\mp\_compass::setupMiniMap( self.script_noteworthy );
}
}
CreateRamps( top, bottom )
{
D = Distance( top, bottom );
blocks = ceil( D / 30 );
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX / blocks;
YA = CY / blocks;
ZA = CZ / blocks;
CXY = Distance( ( top[0], top[1], 0 ), ( bottom[0], bottom[1], 0 ) );
Temp = VectorToAngles( top - bottom );
BA = ( Temp[2], Temp[1] + 90, Temp[0] );
for ( b = 0; b < blocks; b++ )
{
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * b ) ) );
//block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn( "script_model", ( bottom + ( ( XA, YA, ZA ) * blocks ) - ( 0, 0, 5 ) ) );
//block setModel("com_plasticcase_friendly");
block.angles = ( BA[0], BA[1], 0 );
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
level_think()
{
/*
-----------------------
MOVING DERRICK DRILL THING
-------------------------
*/
/*
-----------------------
MOVING DERRICK DRILL THING
-------------------------
*/
eDerrick_thing = getent( "derrick_thing", "targetname" );
eDerrick_thing.origin = eDerrick_thing.origin + ( 0, 0, -2816 );
assert( isDefined( eDerrick_thing ) );
@@ -57,23 +117,29 @@ level_think()
}
custom_kill_trigger()
level_think2()
{
model1 = getent( "fx_spotlight_beam", "targetname" );
model2 = getent( "com_blackhawk_spotlight_on_mg_setup", "targetname" );
assert( isDefined( model1 ) );
assert( isDefined( model2 ) );
time = 10;
while ( true )
{
wait 0.1;
foreach ( player in level.players )
{
if ( !isAlive( player ) )
{
continue;
}
if ( player.origin[2] < -350.0 ) // -2948.0 <- water level
{
player suicide();
}
}
model1 rotateto( model1.angles + ( 0, 45, 0 ), time );
model2 rotateto( model2.angles + ( 0, 45, 0 ), time );
wait( time );
model1 rotateto( model1.angles + ( 0, -45, 0 ), time );
model2 rotateto( model2.angles + ( 0, -45, 0 ), time );
wait( time );
model1 rotateto( model1.angles + ( 10, 45, 0 ), time );
model2 rotateto( model2.angles + ( 10, 45, 0 ), time );
wait( time );
model1 rotateto( model1.angles + ( -10, -45, 0 ), time );
model2 rotateto( model2.angles + ( -10, -45, 0 ), time );
wait( time );
}
}
+1 -1
View File
@@ -8,7 +8,7 @@ main()
precacheFX()
{
level._effect[ "pipe_steam" ] = loadfx( "impacts/pipe_steam" );
level._effect[ "pipe_steam" ] = LoadFX( "impacts/pipe_steam" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "minigun_shell_eject" ] = loadfx( "shellejects/20mm_mp" );
File diff suppressed because it is too large. Load diff
-92
View File
@@ -1,92 +0,0 @@
#include common_scripts\utility;
#include maps\_utility;
main()
{
thread precacheFX();
maps\createfx\oilrig_fx::main();
}
precacheFX()
{
level._effect[ "pipe_steam" ] = LoadFX( "impacts/pipe_steam" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "minigun_shell_eject" ] = loadfx( "shellejects/20mm_mp" );
level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" );
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "smokescreen" ] = loadfx( "smoke/smoke_screen" );
level._effect[ "sdv_prop_wash_1" ] = loadfx( "water/sdv_prop_wash_1" );
//level._effect[ "sub_prop_wash_1" ] = loadfx( "water/sdv_prop_wash_1" );
level._effect[ "sdv_contrail" ] = loadfx( "smoke/jet_contrail" );
level._effect[ "scuba_bubbles" ] = loadfx( "water/scuba_bubbles_breath" );
level._effect[ "scuba_bubbles_friendly" ] = loadfx( "water/scuba_bubbles_breath" );
level._effect[ "oilrig_underwater_ambient" ] = loadfx( "water/oilrig_underwater_ambient" );
level._effect[ "oilrig_underwater_ambient_emitter" ] = loadfx( "water/oilrig_underwater_ambient_emitter" );
level._effect[ "oilrig_underwater_ambient_looped" ] = loadfx( "water/oilrig_underwater_ambient_looped" );
level._effect[ "fish_school01" ] = loadfx( "animals/fish_school01" );
level._effect[ "fish_school_top_oilrig_base" ] = loadfx( "animals/fish_school_top_oilrig_base" );
level._effect[ "fish_school_side_med" ] = loadfx( "animals/fish_school_side_med" );
level._effect[ "fish_school_side_large" ] = loadfx( "animals/fish_school_side_large" );
level._effect[ "oilrig_underwater_caustic" ] = loadfx( "water/oilrig_underwater_caustic" );
level._effect[ "bloodspurt_underwater" ] = loadfx( "water/blood_spurt_underwater" );
level._effect[ "deathfx_bloodpool_underwater" ] = loadfx( "impacts/deathfx_bloodpool_underwater" );
level._effect[ "splash_underwater_stealthkill" ] = loadfx( "water/splash_underwater_stealthkill" );
level._effect[ "drips_player_hand" ] = loadfx( "water/drips_player_hand" );
level._effect[ "oil_rig_fire" ] = loadfx( "fire/oil_rig_fire" );
level._effect[ "wavebreak_oilrig_runner" ] = loadfx( "misc/wavebreak_oilrig_runner" );
level._effect[ "water_froth_oilrig" ] = loadfx( "misc/water_froth_oilrig" );
level._effect[ "water_froth_oilrig_leg_runner" ] = loadfx( "misc/water_froth_oilrig_leg_runner" );
level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" );
level._effect[ "powerline_runner" ] = loadfx( "explosions/powerline_runner" );
level._effect[ "oilrig_drips_riser" ] = loadfx( "water/oilrig_drips_riser" );
level._effect[ "splash_ring_32_oilrig" ] = loadfx( "water/splash_ring_32_oilrig" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "steam_vent_small" ] = loadfx( "smoke/steam_vent_small" );
level._effect[ "steam_manhole" ] = loadfx( "smoke/steam_manhole" );
level._effect[ "steam_room_100" ] = loadfx( "smoke/steam_room_100" );
level._effect[ "steam_hall_200" ] = loadfx( "smoke/steam_hall_200" );
level._effect[ "steam_room_100_orange" ] = loadfx( "smoke/steam_room_100_orange" );
level._effect[ "steam_hall_200_orange" ] = loadfx( "smoke/steam_hall_200_orange" );
level._effect[ "light_glow_grating_yellow" ] = loadfx( "misc/light_glow_grating_yellow" );
level._effect[ "oilrig_debri_large" ] = loadfx( "misc/oilrig_debri_large" );
level._effect[ "ground_fog_oilrig" ] = loadfx( "smoke/ground_fog_oilrig" );
level._effect[ "ground_fog_oilrig_far" ] = loadfx( "smoke/ground_fog_oilrig_far" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M_nofog" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L_nofog" );
level._effect[ "thin_black_smoke_S" ] = loadfx( "smoke/thin_black_smoke_S_nofog" );
level._effect[ "underwater_particulates_01" ] = loadfx( "dust/light_shaft_dust_large" );
level._effect[ "underwater_particulates_02" ] = loadfx( "dust/room_dust_200" );
level._effect[ "underwater_particulates_03" ] = loadfx( "dust/room_dust_100" );
level._effect[ "body_splash_railing" ] = loadfx( "impacts/water_splash_bodydump" );
level._effect[ "ambush_explosion_03" ] = loadfx( "explosions/window_explosion_1_oilrig" );
level._effect[ "ambush_explosion_room" ] = loadfx( "explosions/room_explosion_oilrig" );
level._effect[ "light_c4_blink_nodlight" ] = loadfx( "misc/light_c4_blink_nodlight" );
level._effect[ "zodiac_wake_geotrail_oilrig" ] = loadfx( "treadfx/zodiac_wake_geotrail_oilrig" );
level._effect[ "sub_surface_runner" ] = loadfx( "water/sub_surface_runner" );
// "hunted light" required zfeather == 1 and r_zfeather is undefined on console. So, test for != "0".
if ( getdvarint( "sm_enable" ) && getdvar( "r_zfeather" ) != "0" )
level._effect[ "spotlight" ] = loadfx( "misc/hunted_spotlight_model" );
else
level._effect[ "spotlight" ] = loadfx( "misc/spotlight_large" );
level._effect[ "heli_dlight_blue" ] = loadfx( "misc/aircraft_light_cockpit_blue" );
}
File diff suppressed because it is too large. Load diff
-69
View File
@@ -1,69 +0,0 @@
#include common_scripts\utility;
main()
{
level._effect[ "thick_black_smoke_L" ] = loadfx( "smoke/thick_black_smoke_L" );
level._effect[ "minigun_burnout" ] = loadfx( "smoke/minigun_burnout" );
level._effect[ "rocket_explode" ] = loadfx( "explosions/grenadeExp_dirt_1" );
level._effect[ "bmp_explosion" ] = loadfx( "explosions/vehicle_explosion_bmp" );
level._effect[ "mortar_muzzle" ] = loadfx( "muzzleflashes/mortar_flash" );
level._effect[ "rpg_trail" ] = loadfx( "smoke/smoke_geotrail_rpg" );
level._effect[ "rpg_muzzle" ] = loadfx( "muzzleflashes/at4_flash" );
level._effect[ "m203" ] = loadfx( "muzzleflashes/m203_flshview" );
level._effect[ "car_dirt" ] = loadfx( "impacts/large_dirt_1" );
level._effect[ "car_spark" ] = loadfx( "impacts/large_metalhit_1" );
level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" );
level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
level._effect[ "100ton_bomb" ] = loadfx( "explosions/100ton_bomb" );
level._effect[ "100ton_bomb_shockwave" ] = loadfx( "explosions/100ton_bomb_shockwave" );
level._effect[ "100ton_bomb_secondary" ] = loadfx( "explosions/100ton_bomb_secondary" );
level._effect[ "bomb_incoming" ] = loadfx( "misc/bomb_incoming" );
level._effect[ "shockwave_dust_linger" ] = loadfx( "dust/shockwave_dust_linger" );
level._effect[ "building_collapse_street_dust" ] = loadfx( "dust/building_collapse_street_dust_roadkill" );
level._effect[ "building_collapse_updraft" ] = loadfx( "dust/building_collapse_updraft_roadkill" );
level._effect[ "building_collapse_runner" ] = loadfx( "dust/building_collapse_runner_roadkill" );
level._effect[ "building_collapse_stree_dust_bg_roadkill" ] = loadfx( "dust/building_collapse_stree_dust_bg_roadkill" );
level._effect[ "falling_debris_small" ] = loadfx( "misc/falling_debris_small" );
level._effect[ "falling_debris_large" ] = loadfx( "misc/falling_debris_large" );
level._effect[ "falling_debris_runner" ] = loadfx( "misc/falling_debris_runner" );
level._effect[ "falling_debris_runner_400x400" ] = loadfx( "misc/falling_debris_runner_400x400" );
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "firelp_large_pm" ] = loadfx( "fire/firelp_large_pm" );
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_slow" ] = loadfx( "dust/dust_wind_slow_yel_loop" );
level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" );
level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
level._effect[ "car_damage_whitesmoke_loop" ] = loadfx( "smoke/car_damage_whitesmoke_loop" );
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" );
level._effect[ "thin_black_smoke_M" ] = LoadFX( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = LoadFX( "smoke/thin_black_smoke_L_nofog" );
level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" );
level._effect[ "dust_wind_fast_light" ] = LoadFX( "dust/dust_wind_fast_light" );
level._effect[ "insects_carcass_runner" ] = LoadFX( "misc/insects_carcass_runner" );
/*-----------------------
MORTAR EFFECTS & SOUNDS
-------------------------*/
level._effect[ "mortar_large" ] = loadfx( "explosions/artilleryExp_dirt_brown_2" );
level._effect[ "mortar_water" ] = loadfx( "explosions/mortarExp_water" );
level._effect[ "vehicle_scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks" );
maps\createfx\roadkill_fx::main();
}
-18
View File
@@ -1,18 +0,0 @@
main()
{
level._effect[ "firelp_med_pm" ] = loadfx( "fire/firelp_med_pm" );
level._effect[ "firelp_small_pm" ] = loadfx( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = loadfx( "fire/firelp_small_pm_a" );
level._effect[ "thin_black_smoke_l" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_m" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "jet_afterburner" ] = loadfx( "fire/jet_afterburner" );
level._effect[ "dust_ceiling_fall" ] = loadfx( "dust/train_dust_linger" );
level._effect[ "bridge_collapse_main" ] = loadfx( "dust/bridge_collapse_main" );
level._effect[ "bridge_explode" ] = loadfx( "explosions/bridge_explode" );
level._effect[ "falling_brick_runner_line_400" ] = loadfx( "misc/falling_brick_runner_line_400_bridge" );
level._effect[ "falling_brick_runner_line_200" ] = loadfx( "misc/falling_brick_runner_line_200_bridge" );
maps\createfx\so_bridge_fx::main();
}
File diff suppressed because it is too large. Load diff
Loaded 100 of 186 files, more files were not shown because too many files have changed in this diff. Show more