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9 Commits
Author SHA1 Message Date
Louvenarde b3abeae088 Merge branch 'develop' of github.com:iw4x/iw4x-rawfiles into develop 2024-02-03 14:32:15 +01:00
Louvenarde e2b50d691a Fix for #20 #21 #22 ? 2024-02-03 14:31:41 +01:00
Louve 611760cb38 Merge pull request #16 from diamante0018/patch-2
Add support for auto updater
2024-01-20 18:17:35 +01:00
Louve c9e1e1de82 Merge pull request #14 from diamante0018/loc-string-bixes
Loc string bixes
2024-01-20 12:54:36 +01:00
Diavolo f1c5207c8a remove dupes 2024-01-13 15:38:21 +01:00
Diavolo f3a07312c5 add 1 missing loc string 2024-01-13 15:38:21 +01:00
Diavolo ed93e6cc3e move loc files to fastfile 2024-01-13 15:38:21 +01:00
Edo 16b8ca89c3 Update auconfirm.menu 2023-12-29 23:26:36 +01:00
Edo 40008170ec Update main_text.menu 2023-12-29 23:25:35 +01:00
8 changed files with 1400 additions and 1357 deletions

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+19 -14
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@@ -389,8 +389,15 @@ balanceTeams()
setGhillieModels( env ) setGhillieModels( env )
{ {
level.environment = env; level.environment = env;
switch ( env ) switch ( env )
{ {
default:
case "iw3":
game["allies_model"]["GHILLIE"] = game["allies_model"]["SNIPER"];
game["axis_model"]["GHILLIE"] = game["axis_model"]["SNIPER"];
break;
case "desert": case "desert":
mptype\mptype_ally_ghillie_desert::precache(); mptype\mptype_ally_ghillie_desert::precache();
mptype\mptype_opforce_ghillie_desert::precache(); mptype\mptype_opforce_ghillie_desert::precache();
@@ -415,8 +422,6 @@ setGhillieModels( env )
game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main; game["allies_model"]["GHILLIE"] = mptype\mptype_ally_ghillie_forest::main;
game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main; game["axis_model"]["GHILLIE"] = mptype\mptype_opforce_ghillie_forest::main;
break; break;
default:
break;
} }
} }
@@ -597,8 +602,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_comp_riot::main;
break; break;
@@ -615,8 +620,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_specops::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_urban_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_recon::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_urban_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_seal_udt_riot::main;
break; break;
@@ -633,8 +638,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_woodland_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_specops::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_woodland_recon::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_recon::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_woodland_specops::main;
game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_tf141_forest_riot::main;
break; break;
@@ -651,8 +656,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_urban_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_urban_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_urban_assault::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_urban_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_urban_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@@ -669,8 +674,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_axis_woodland_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main; game[team + "_model"]["LMG"] = mptype\mptype_axis_woodland_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_axis_woodland_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_axis_woodland_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_axis_woodland_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_opforce_airborne_riot::main;
break; break;
@@ -687,8 +692,8 @@ setTeamModels( team, charSet )
game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main; game[team + "_model"]["SNIPER"] = mptype\mptype_ally_sniper::main;
game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main; game[team + "_model"]["LMG"] = mptype\mptype_ally_support::main;
game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main; game[team + "_model"]["ASSAULT"] = mptype\mptype_ally_rifleman::main;
game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_cqb::main; game[team + "_model"]["SHOTGUN"] = mptype\mptype_ally_engineer::main;
game[team + "_model"]["SMG"] = mptype\mptype_ally_engineer::main; game[team + "_model"]["SMG"] = mptype\mptype_ally_cqb::main;
game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main; game[team + "_model"]["RIOT"] = mptype\mptype_us_army_riot::main;
break; break;
+15 -15
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@@ -373,7 +373,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -386,7 +386,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -400,7 +400,7 @@
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
useteamzones "true" useteamzones "true"
environment "forest" environment "iw3"
} }
{ {
@@ -412,7 +412,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -438,7 +438,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
} }
{ {
@@ -515,7 +515,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
} }
{ {
@@ -566,7 +566,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -579,7 +579,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -592,7 +592,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -605,7 +605,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_woodland" allieschar "iw3_sas_woodland"
axischar "iw3_spetsnaz_woodland" axischar "iw3_spetsnaz_woodland"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -633,7 +633,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_sas_urban" allieschar "iw3_sas_urban"
axischar "iw3_spetsnaz_urban" axischar "iw3_spetsnaz_urban"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -647,7 +647,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -660,7 +660,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -673,7 +673,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
@@ -687,7 +687,7 @@
mapoverlay "compass_overlay_map_blank " mapoverlay "compass_overlay_map_blank "
allieschar "iw3_usmc_desert" allieschar "iw3_usmc_desert"
axischar "iw3_opfor_desert" axischar "iw3_opfor_desert"
environment "forest" environment "iw3"
useteamzones "true" useteamzones "true"
} }
+2 -2
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@@ -250,7 +250,7 @@
action action
{ {
play "mouse_click"; play "mouse_click";
exec "getautoupdate"; uiScript "getAutoUpdate";
} }
onFocus onFocus
{ {
@@ -308,4 +308,4 @@
} }
} }
} }
} }
+1 -1
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@@ -18,7 +18,7 @@
setLocalVarString ui_hint_text ""; setLocalVarString ui_hint_text "";
#define CHECK_FOR_UPDATE_ACTION \ #define CHECK_FOR_UPDATE_ACTION \
exec "checkforupdate"; \ uiScript "checkForUpdate"; \
open "auconfirm"; open "auconfirm";
#define CREATE_GAME_ACTION \ #define CREATE_GAME_ACTION \
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+3
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@@ -0,0 +1,3 @@
// Call Of Duty: Modern Warfare 2
localize,iw4x_localized_english
1 // Call Of Duty: Modern Warfare 2
2 localize,iw4x_localized_english