main() { maps\createart\mp_bloc_art::main(); maps\mp\mp_bloc_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_bloc" ); setdvar( "compassmaxrange", "2000" ); ambientPlay( "ambient_trainer_ext2" ); game["attackers"] = "axis"; game["defenders"] = "allies"; // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 1.8; setdvar( "r_specularcolorscale", "2" ); }