main() { thread precache_createfx_fx(); } precache_createfx_fx() { level._effect[ "snow_light" ] = loadfx( "weather/snow_light_mp_bloc" ); level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "snow_wind" ] = loadfx( "weather/snow_wind" ); maps\createfx\mp_bloc_fx::main(); }