main() { maps\mp\mp_carentan_fx::main(); maps\createart\mp_carentan_art::main(); // This places fx on the lamp prefabs, it's commented out since the fx have been hard coded for shipping. // The script is left as an example. //level thread maps\mp\mp_carentan_fx::placeGlows(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_carentan"); // raise up planes to avoid them flying through buildings level.airstrikeHeightScale = 1.4; setExpFog(500, 3500, .4, 0.4, 0.35, 0.4, 0); ambientPlay("ambient_carentan_ext0"); game["attackers"] = "axis"; game["defenders"] = "allies"; }