main() { // level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); // level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); // level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "paper_falling_burning" ] = loadfx( "misc/paper_falling_burning" ); level._effect[ "ground_smoke_launch_a" ] = loadfx( "smoke/ground_smoke_launch_a" ); level._effect[ "amb_dust_hangar" ] = loadfx( "dust/amb_dust_hangar_mp" ); level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" ); level._effect[ "light_shaft_dust_med" ] = loadfx( "dust/light_shaft_dust_med" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_killhouse_fx::main(); #/ }