main() { //ambient fx level._effect[ "sand_storm_light" ] = loadfx( "weather/sand_storm_mp_rust" ); level._effect[ "sand_spray_detail_runner0x400" ] = loadfx( "dust/sand_spray_detail_runner_0x400" ); level._effect[ "sand_spray_detail_runner400x400" ] = loadfx( "dust/sand_spray_detail_runner_400x400" ); level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" ); level._effect[ "sand_spray_cliff_oriented_runner" ] = loadfx( "dust/sand_spray_cliff_oriented_runner" ); //level._effect[ "fx_rcbomb_light_red_sh" ] = loadfx( "vehicle/light/fx_rcbomb_light_red_sh" ); level._effect[ "field_fire_distant_01" ] = loadfx( "fire/field_fire_distant_01" ); level._effect[ "oil_rig_fire_mp" ] = loadfx( "fire/oil_rig_fire_mp" ); if ( !getdvarint( "clientSideEffects" ) ) maps\createfx\mp_rust_long_fx::main(); }