main() { maps\mp\mp_strike_precache::main(); maps\mp\mp_strike_fx::main(); maps\createart\mp_strike_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_strike" ); AmbientPlay( "ambient_mp_strike" ); game["attackers"] = "allies"; game["defenders"] = "axis"; SetDvar( "compassmaxrange", "1900" ); SetDvar( "r_specularcolorscale", "1.86" ); thread BreakGlass(); } BreakGlass() { level waittill( "connected" ); glass = getGlassArray( "brokenglass01" ); foreach( piece in glass ) { destroyGlass( piece ); } }