//_createart generated.  modify at your own risk. Changing values should be fine.
main()
{

	level.tweakfile = true;
 
	setdvar("scr_fog_exp_halfplane", "8193");
	setdvar("scr_fog_nearplane", "0");
	setdvar("scr_fog_red", "0.169863");
	setdvar("scr_fog_green", "0.168938");
	setdvar("scr_fog_blue", "0.244047");

	setdvar("visionstore_glowTweakEnable", "0");
	setdvar("visionstore_glowTweakRadius0", "5");
	setdvar("visionstore_glowTweakRadius1", "12");
	setdvar("visionstore_glowTweakBloomCutoff", "0.9");
	setdvar("visionstore_glowTweakBloomDesaturation", "0.75");
	setdvar("visionstore_glowTweakBloomIntensity0", "1");
	setdvar("visionstore_glowTweakBloomIntensity1", "1");
	setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.5");
	setdvar("visionstore_glowTweakSkyBleedIntensity1", "0");
	setdvar("visionstore_filmTweakEnable", "0");
	setdvar("visionstore_filmTweakContrast", "1.4");
	setdvar("visionstore_filmTweakBrightness", "0");
	setdvar("visionstore_filmTweakDesaturation", "0.2");
	setdvar("visionstore_filmTweakInvert", "0");
	setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85");
	setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1");

	setExpFog(0, 8193, 0.169863, 0.168938, 0.244047, 1.0, 0);
	VisionSetNaked( "launchfacility_a", 0 );
}