#include common_scripts\utility; main() { level._effect[ "large_explosion" ] = loadfx( "explosions/large_vehicle_explosion" ); level._effect[ "wood_burst" ] = loadfx( "explosions/wood_explosion_1" ); level._effect[ "wood_burst2" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "wing_drop_dust" ] = loadfx( "dust/wing_drop_dust" ); level._effect[ "dust_spiral01" ] = loadfx( "dust/dust_spiral01" ); level._effect[ "angel_flare_geotrail" ] = loadfx( "smoke/angel_flare_geotrail" ); level._effect[ "angel_flare_swirl" ] = loadfx( "smoke/angel_flare_swirl_runner" ); level._effect[ "scrape_sparks" ] = loadfx( "misc/vehicle_scrape_sparks_c130" ); level._effect[ "blood" ] = loadfx( "impacts/sniper_escape_blood" ); level._effect[ "blood_dashboard_splatter" ] = loadfx( "impacts/blood_dashboard_splatter_boneyard" ); //Ambient FX level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast" ); level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L_nofog" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" ); maps\createfx\boneyard_fx::main(); }