#include "ui/menudef.h" #include "ui_mp/main.inc" #include "ui_mp/pc_options.inc" #define MENU_NAME "pc_options_audio" #define MENU_TITLE "@MENU_AUDIO" #undef CHOICE_GROUP #define CHOICE_GROUP MENU_NAME #define CLOSE_MENUS \ close "controls_multi"; \ close "main_controls"; \ close "main_options"; \ close "options_control_defaults"; \ close "options_graphics"; \ close "options_graphics_defaults"; \ close "options_graphics_texture"; \ close "options_multi"; \ close "options_voice"; \ close "pc_options_advanced_video"; \ close "pc_options_controls"; \ close "pc_options_game"; \ close "pc_options_movement"; \ close "pc_options_multi"; \ close "pc_options_video"; \ close "pc_options_voice"; #define ON_MENU_OPEN \ CLOSE_MENUS \ setLocalVarString ui_hint_text "@NULL_EMPTY"; \ if (!localvarint("ui_showAudioApply")) \ { \ exec "setfromdvar ui_snd_khz snd_khz"; \ exec "setfromdvar ui_snd_enableEq snd_enableEq"; \ exec "setfromdvar ui_outputConfig snd_outputConfiguration"; \ } \ execnow "profile_menuDvarsSetup; resetViewport"; \ setFocus "buttonAudio"; #define ON_MENU_ESC \ close self; \ if (!(menuisopen("pc_options_advanced_video") || menuisopen("pc_options_video") || menuisopen("pc_options_Audio") || menuisopen("pc_options_controls") || menuisopen("pc_options_voice") ) && localvarbool("ui_showPicApply") && !localvarbool("ui_showApply") && !localvarbool("ui_showAudioApply")) \ { \ execnow "setfromdvar r_picmip ui_r_picmip"; \ execnow "setfromdvar r_picmip_bump ui_r_picmip_bump"; \ execnow "setfromdvar r_picmip_spec ui_r_picmip_spec"; \ execnow "setfromdvar r_picmip_manual ui_r_picmip_manual"; \ exec "wait; wait; r_applyPicmip"; \ setLocalVarBool "ui_showPicApply" (0); \ } \ if (!(menuisopen("pc_options_advanced_video") || menuisopen("pc_options_video") || menuisopen("pc_options_Audio") || menuisopen("pc_options_controls") || menuisopen("pc_options_voice") ) && localvarbool("ui_showApply") || localvarbool("ui_showAudioApply")) \ { \ open "all_restart_popmenu"; \ } \ execnow "profile_menuDvarsFinish; resetViewport"; \ setLocalVarString ui_hint_text "@NULL_EMPTY"; menuDef { name MENU_NAME rect 0 0 640 480 foreColor CHOICE_TEXTCOLOR focusColor CHOICE_TEXTCOLOR blurWorld 7 MENU_ON_OPEN(ON_MENU_OPEN) MENU_ON_ESC(ON_MENU_ESC) #define BACKGROUND_PC_OPTIONS #define BACKGROUND_IW4 #define SIDEBAR_RIGHT #include "ui_mp/bg.inc" #include "ui_mp/leftside_options.inc" PC_OPTIONS_SECTION_TITLE(MENU_TITLE) PC_OPTIONS_DVARSLIDER_RAW(0, "@MENU_MASTER_VOLUME", "snd_volume", 0, 1, 0, ;, ;, ;, when(0), 1, 1) PC_OPTIONS_STRLIST_RAW(1, "@MENU_SPEAKER_CONFIG", "ui_outputConfig", {"@MENU_WINDOWS_DEFAULT"; "Windows default"; "@MENU_MONO"; "Mono"; "@MENU_STEREO"; "Stereo"; "@MENU_FOUR_SPEAKERS"; "4 speakers"; "@MENU_FIVE_ONE_SPEAKERS"; "5.1 speakers"}, setLocalVarBool "ui_showAudioApply" (1);, ;, when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1) PC_OPTIONS_SEPERATOR(1) PC_OPTIONS_DVARYESNO(2, "@MPUI_ENABLE_VOICE_CHAT", "cl_voice", ;, when(0)) PC_OPTIONS_KEYBINDING(3, "@MENU_VOICE_CHAT_BUTTON", "+talk") }