#include common_scripts\utility; #include common_scripts\_createfx; #include common_scripts\_fx; main() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); //ambient fx level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "light_shaft_dust_large" ] = loadfx( "dust/light_shaft_dust_large" ); level._effect[ "room_dust_200" ] = loadfx( "dust/room_dust_200_blend" ); level._effect[ "room_dust_100" ] = loadfx( "dust/room_dust_100_blend" ); level._effect[ "battlefield_smokebank_S" ] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect[ "dust_ceiling_ash_large" ] = loadfx( "dust/dust_ceiling_ash_large" ); level._effect[ "ash_spiral_runner" ] = loadfx( "dust/ash_spiral_runner" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_pipeline_fx::main(); #/ }