#define NUM_CUSTOM_CLASSES 15 #define CALCULATED_HEIGHT ( 24 + ( ( int( 5 + min( 5 , getplayerdata( "prestige" ) / 2 + 0.500000 ) ) ) + ( int( min( 10, getplayerdata( "prestige" ) ) / 10.0 ) * ( NUM_CUSTOM_CLASSES - 10 ) ) ) * 20 ) { menuDef { name cac_popup fullscreen 0 rect -64 0 280 0 1 1 style 1 foreColor 1 1 1 1 backColor 1 1 1 1 background white exp rect Y ( localvarfloat( "ui_cac_popup_ypos" ) ) exp rect H ( CALCULATED_HEIGHT ) fadeCycle 1 fadeClamp 1 fadeAmount 0.1 onOpen { setLocalVarFloat ui_cac_popup_ypos 0.000000; setLocalVarInt ui_leftPopup 1; focusFirst; open "cac_popup_preview"; } onClose { setLocalVarInt ui_leftPopup 1; close "cac_popup_preview"; close "main_background"; } onESC { close "self"; } focusColor 1 1 1 1 popup outOfBoundsClick allowedBinding "+talk" itemDef { rect -854 -480 1708 960 1 1 style 1 foreColor 1 1 1 1 backColor 0 0 0 0.35 background white decoration visible when ( !localvarint( "ui_centerPopup" ) ) } itemDef { rect -854 -480 1708 960 1 1 style 1 foreColor 1 1 1 1 backColor 1 1 1 1 background xpbar_stencilbase decoration visible 1 } itemDef { rect 0 0 280 0 1 1 style 1 foreColor 1 1 1 1 backColor 0.5 0.5 0.5 1 background white decoration visible 1 exp rect H ( ) } itemDef { rect 0 0 1708 480 1 1 style 3 foreColor 1 1 1 0.75 background mw2_popup_bg_fogstencil decoration visible 1 exp rect X ( 0 - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect 0 0 -1708 -480 1 1 style 3 foreColor 0.85 0.85 0.85 1 background mw2_popup_bg_fogscroll decoration visible 1 exp rect X ( 0 - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) ) } itemDef { rect 0 0 280 0 1 1 style 3 foreColor 1 1 1 1 background mockup_popup_bg_stencilfill decoration visible 1 exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect 0 0 -1708 -480 1 1 style 3 foreColor 1 1 1 0.75 background mw2_popup_bg_fogstencil decoration visible 1 exp rect X ( ( - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect 0 0 -1708 -480 1 1 style 3 foreColor 0.85 0.85 0.85 1 background mw2_popup_bg_fogscroll decoration visible 1 exp rect X ( ( - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) ) } itemDef { rect 0 0 280 0 1 1 style 3 foreColor 1 1 1 0 background small_box_lightfx decoration visible 1 exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect -32 -32 32 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_tl decoration visible when ( !localvarint( "ui_centerPopup" ) ) } itemDef { rect 0 -32 280 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_t decoration visible when ( !localvarint( "ui_centerPopup" ) ) } itemDef { rect 280 -32 32 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_tr decoration visible when ( !localvarint( "ui_centerPopup" ) ) } itemDef { rect 280 0 32 0 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_r decoration visible when ( !localvarint( "ui_centerPopup" ) ) exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect 280 0 32 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_br decoration visible when ( !localvarint( "ui_centerPopup" ) ) exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect 0 0 280 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_b decoration visible when ( !localvarint( "ui_centerPopup" ) ) exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect -32 0 32 32 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_bl decoration visible when ( !localvarint( "ui_centerPopup" ) ) exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect -32 0 32 0 1 1 style 3 foreColor 0 0 0 1 background drop_shadow_l decoration visible when ( !localvarint( "ui_centerPopup" ) ) exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect 280 0 -256 0 1 1 style 1 foreColor 1 1 1 1 backColor 0.35 0.35 0.35 1 background gradient_slow_fadein decoration visible 1 exp rect H ( CALCULATED_HEIGHT ) } itemDef { rect 0 0 280 22 1 1 style 1 foreColor 1 1 1 1 backColor 1 1 1 0.25 background gradient_fadein decoration textAlign 6 textAlignX -4 textScale 0.375 textFont 9 text "@MENU_YOUR_CLASSES_CAPS" visible 1 } #define CAC_CLASS(nameArg,itemNum,prestigeNum,newVisArg) \ itemDef \ { \ name nameArg \ rect 0 (24 + (itemNum*20)) 336 20 1 1 \ style 1 \ foreColor 1 1 1 1 \ background menu_button_selection_bar \ group mw2_popup_button \ type 1 \ textAlign 6 \ textAlignX -60 \ textScale 0.375 \ textFont 3 \ onFocus \ { \ play "mouse_over"; \ if ( dvarstring( "gameMode" ) != "mp" ) \ { \ setItemColor mw2_popup_button backcolor 0 0 0 0; \ } \ setItemColor self backcolor 0 0 0 1; \ setLocalVarBool ui_popupAButton 1; \ setLocalVarInt classIndex itemNum; \ if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \ { \ setPlayerData ( "customClasses" , localVarInt ( "classIndex"), "perks" , 0 , "specialty_null"; \ } \ setLocalVarString loadoutPrimary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \ setLocalVarString loadoutPrimaryAttachment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \ setLocalVarString loadoutPrimaryAttachment2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \ { \ setLocalVarString loadoutPrimaryAttachment2 ( "none" ); \ } \ setLocalVarString loadoutPrimaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \ setLocalVarString loadoutSecondaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString loadoutSecondary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \ setLocalVarString loadoutSecondaryAttachment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \ setLocalVarString loadoutSecondaryAttachment2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \ { \ setLocalVarString loadoutSecondaryAttachment2 ( "none" ); \ } \ setLocalVarString loadoutSecondaryCamo ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString loadoutEquipment ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \ setLocalVarString loadoutPerk1 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \ setLocalVarString loadoutPerk2 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \ setLocalVarString loadoutPerk3 ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \ setLocalVarString loadoutStreak1 ( getplayerdata( "killstreaks" , 0 ) ); \ setLocalVarString loadoutStreak2 ( getplayerdata( "killstreaks" , 1 ) ); \ setLocalVarString loadoutStreak3 ( getplayerdata( "killstreaks" , 2 ) ); \ setLocalVarString loadoutDeathStreak ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \ setLocalVarString loadoutOffhandSecondary ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \ setLocalVarString loadoutClassName ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \ } \ leaveFocus \ { \ setItemColor self backcolor 1 1 1 0; \ setLocalVarBool ui_popupAButton 1; \ } \ action \ { \ play "mouse_click"; \ setPlayerData ( "customClasses" , itemNum , "inUse" , "true"); \ setLocalVarInt classIndex itemNum; \ open "menu_cac_assault"; \ } \ exp text ( getplayerdata( "customClasses" , itemNum , "name" ) ) \ visible when(getplayerdata( "prestige" ) >= prestigeNum) \ } \ itemDef \ { \ rect 64 (24 + (20*itemNum)) 40 20 1 1 \ style 3 \ foreColor 1 1 1 1 \ background specialty_new \ decoration \ textScale 0.55 \ visible when ( getplayerdata( "prestige" ) >= prestigeNum && newVisArg && getplayerdata( "customClasses" , 1 , "inUse" ) == 0 ) \ } CAC_CLASS("cac_customclass1",0,0,0) CAC_CLASS("cac_customclass2",1,0,1) CAC_CLASS("cac_customclass3",2,0,1) CAC_CLASS("cac_customclass4",3,0,1) CAC_CLASS("cac_customclass5",4,0,1) CAC_CLASS("cac_customclass6",5,1,1) CAC_CLASS("cac_customclass7",6,3,1) CAC_CLASS("cac_customclass8",7,5,1) CAC_CLASS("cac_customclass9",8,7,1) CAC_CLASS("cac_customclass10",9,9,1) CAC_CLASS("cac_customclass11",10,10,1) CAC_CLASS("cac_customclass12",11,10,1) CAC_CLASS("cac_customclass13",12,10,1) CAC_CLASS("cac_customclass14",13,10,1) CAC_CLASS("cac_customclass15",14,10,1) } }