main() { maps\mp\mp_storm_spring_precache::main(); maps\mp\mp_storm_spring_fx::main(); maps\createart\mp_storm_spring_art::main(); maps\createfx\mp_storm_spring_fx::main(); maps\createfx\mp_storm_spring_ex_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_storm_spring" ); ambientPlay( "ambient_mp_snow" ); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "2" ); setdvar( "r_diffusecolorscale", "1.2" ); setdvar( "compassmaxrange", "2300" ); }