main() { level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" ); level._effect[ "cloud_bank_far" ] = loadfx( "weather/jeepride_cloud_bank_far" ); level._effect[ "mist_hunted_fav" ] = loadfx( "weather/mist_hunted_fav" ); if ( !getdvarint( "clientSideEffects" ) ) maps\createfx\mp_shipment_fx::main(); }