main() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); //Ambient FX level._effect["paper_falling"] = loadfx( "misc/paper_falling" ); level._effect["battlefield_smokebank_S"] = loadfx( "smoke/battlefield_smokebank_S" ); level._effect["thin_black_smoke_M"] = loadfx( "smoke/thin_black_smoke_M" ); level._effect["thin_black_smoke_L"] = loadfx( "smoke/thin_black_smoke_L" ); level._effect["dust_wind_slow"] = loadfx( "dust/dust_wind_slow_yel_loop" ); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_cross_fire_fx::main(); #/ } /* /# if ( common_scripts\utility::shouldRunServerSideEffects() ) maps\createfx\mp_cross_fire_fx::main(); #/ } */