/******************************************************************* // _perkfunctions.gsc // // Holds all the perk set/unset and listening functions // // Jordan Hirsh Sept. 11th 2008 ********************************************************************/ #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include maps\mp\perks\_perks; blastshieldUseTracker( perkName, useFunc ) { self endon ( "death" ); self endon ( "disconnect" ); self endon ( "end_perkUseTracker" ); level endon ( "game_ended" ); for ( ;; ) { self waittill ( "empty_offhand" ); if ( !isOffhandWeaponEnabled() ) continue; self [[useFunc]]( self _hasPerk( "_specialty_blastshield" ) ); } } perkUseDeathTracker() { self endon ( "disconnect" ); self waittill("death"); self._usePerkEnabled = undefined; } setRearView() { //self thread perkUseTracker( "specialty_rearview", ::toggleRearView ); } unsetRearView() { self notify ( "end_perkUseTracker" ); } toggleRearView( isEnabled ) { if ( isEnabled ) { self _setPerk( "_specialty_rearview" ); self SetRearViewRenderEnabled(true); } else { self _unsetPerk( "_specialty_rearview" ); self SetRearViewRenderEnabled(false); } } setEndGame() { if ( isdefined( self.endGame ) ) return; self.maxhealth = ( maps\mp\gametypes\_tweakables::getTweakableValue( "player", "maxhealth" ) * 4 ); self.health = self.maxhealth; self.endGame = true; self.attackerTable[0] = ""; self visionSetNakedForPlayer("end_game", 5 ); self thread endGameDeath( 7 ); self.hasDoneCombat = true; } unsetEndGame() { self notify( "stopEndGame" ); self.endGame = undefined; revertVisionSet(); if (! isDefined( self.endGameTimer ) ) return; self.endGameTimer destroyElem(); self.endGameIcon destroyElem(); } revertVisionSet() { self VisionSetNakedForPlayer( getDvar( "mapname" ), 1 ); } endGameDeath( duration ) { self endon( "death" ); self endon( "disconnect" ); self endon( "joined_team" ); level endon( "game_ended" ); self endon( "stopEndGame" ); wait( duration + 1 ); //self visionSetNakedForPlayer("end_game2", 1 ); //wait(1); self _suicide(); } setCombatHigh() { self endon( "death" ); self endon( "disconnect" ); self endon( "unset_combathigh" ); level endon( "end_game" ); self.damageBlockedTotal = 0; self.moveSpeedScaler = 1.25; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); //self visionSetNakedForPlayer( "end_game", 1 ); if ( level.splitscreen ) { yOffset = 56; iconSize = 21; // 32/1.5 } else { yOffset = 112; iconSize = 32; } self.combatHighOverlay = newClientHudElem( self ); self.combatHighOverlay.x = 0; self.combatHighOverlay.y = 0; self.combatHighOverlay.alignX = "left"; self.combatHighOverlay.alignY = "top"; self.combatHighOverlay.horzAlign = "fullscreen"; self.combatHighOverlay.vertAlign = "fullscreen"; self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 ); self.combatHighOverlay.sort = -10; self.combatHighOverlay.archived = true; self.combatHighTimer = createTimer( "hudsmall", 1.0 ); self.combatHighTimer setPoint( "CENTER", "CENTER", 0, yOffset ); self.combatHighTimer setTimer( 7.0 ); self.combatHighTimer.color = (.8,.8,0); self.combatHighTimer.archived = false; self.combatHighTimer.foreground = true; self.combatHighIcon = self createIcon( "specialty_painkiller", iconSize, iconSize ); self.combatHighIcon.alpha = 0; self.combatHighIcon setParent( self.combatHighTimer ); self.combatHighIcon setPoint( "BOTTOM", "TOP" ); self.combatHighIcon.archived = true; self.combatHighIcon.sort = 1; self.combatHighIcon.foreground = true; self.combatHighOverlay.alpha = 0.0; self.combatHighOverlay fadeOverTime( 1.0 ); self.combatHighIcon fadeOverTime( 1.0 ); self.combatHighOverlay.alpha = 1.0; self.combatHighIcon.alpha = 0.85; self thread unsetCombatHighOnDeath(); wait( 5 ); self.combatHighIcon fadeOverTime( 2.0 ); self.combatHighIcon.alpha = 0.0; self.combatHighOverlay fadeOverTime( 2.0 ); self.combatHighOverlay.alpha = 0.0; self.combatHighTimer fadeOverTime( 2.0 ); self.combatHighTimer.alpha = 0.0; wait( 2 ); self.damageBlockedTotal = undefined; self.moveSpeedScaler = 1; if (self _hasperk( "specialty_lightweight" )) { self.moveSpeedScaler = 1.07; } self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); self _unsetPerk( "specialty_combathigh" ); } unsetCombatHighOnDeath() { self endon ( "disconnect" ); self endon ( "unset_combathigh" ); self waittill ( "death" ); self.moveSpeedScaler = 1; if (self _hasperk( "specialty_lightweight" )) { self.moveSpeedScaler = 1.07; } self thread _unsetPerk( "specialty_combathigh" ); } unsetCombatHigh() { self notify ( "unset_combathigh" ); self.combatHighOverlay destroy(); self.combatHighIcon destroy(); self.combatHighTimer destroy(); self.moveSpeedScaler = 1; if (self _hasperk( "specialty_lightweight" )) { self.moveSpeedScaler = 1.07; } } setSiege() { self thread trackSiegeEnable(); self thread trackSiegeDissable(); } trackSiegeEnable() { self endon ( "death" ); self endon ( "disconnect" ); self endon ( "stop_trackSiege" ); for ( ;; ) { self waittill ( "gambit_on" ); //self setStance( "crouch" ); //self thread stanceStateListener(); //self thread jumpStateListener(); self.moveSpeedScaler = 0; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); class = weaponClass( self getCurrentWeapon() ); if ( class == "pistol" || class == "smg" ) self setSpreadOverride( 1 ); else self setSpreadOverride( 2 ); self player_recoilScaleOn( 0 ); self allowJump(false); } } trackSiegeDissable() { self endon ( "death" ); self endon ( "disconnect" ); self endon ( "stop_trackSiege" ); for ( ;; ) { self waittill ( "gambit_off" ); unsetSiege(); } } stanceStateListener() { self endon ( "death" ); self endon ( "disconnect" ); self notifyOnPlayerCommand( "adjustedStance", "+stance" ); for ( ;; ) { self waittill( "adjustedStance" ); if ( self.moveSPeedScaler != 0 ) continue; unsetSiege(); } } jumpStateListener() { self endon ( "death" ); self endon ( "disconnect" ); self notifyOnPlayerCommand( "jumped", "+goStand" ); for ( ;; ) { self waittill( "jumped" ); if ( self.moveSPeedScaler != 0 ) continue; unsetSiege(); } } unsetSiege() { self.moveSpeedScaler = 1; //if siege is not cut add check to see if //using lightweight and siege for movespeed scaler self resetSpreadOverride(); self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); self player_recoilScaleOff(); self allowJump(true); } setFinalStand() { self _setperk( "specialty_pistoldeath"); } unsetFinalStand() { self _unsetperk( "specialty_pistoldeath" ); } setChallenger() { if ( !level.hardcoreMode ) { self.maxhealth = maps\mp\gametypes\_tweakables::getTweakableValue( "player", "maxhealth" ); if ( isDefined( self.xpScaler ) && self.xpScaler == 1 && self.maxhealth > 30 ) { self.xpScaler = 2; } } } unsetChallenger() { self.xpScaler = 1; } setSaboteur() { self.objectiveScaler = 1.2; } unsetSaboteur() { self.objectiveScaler = 1; } setLightWeight() { self.moveSpeedScaler = 1.07; if (self _hasperk( "specialty_combathigh" )) { self.moveSpeedScaler = 1.4; } self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); } unsetLightWeight() { self.moveSpeedScaler = 1; self maps\mp\gametypes\_weapons::updateMoveSpeedScale( "primary" ); } setBlackBox() { self.killStreakScaler = 1.5; } unsetBlackBox() { self.killStreakScaler = 1; } setSteelNerves() { self _setperk( "specialty_bulletaccuracy" ); self _setperk( "specialty_holdbreath" ); } unsetSteelNerves() { self _unsetperk( "specialty_bulletaccuracy" ); self _unsetperk( "specialty_holdbreath" ); } setDelayMine() { } unsetDelayMine() { } setBackShield() { self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" ); } unsetBackShield() { self DetachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" ); } setLocalJammer() { if ( !self isEMPed() ) self RadarJamOn(); } unsetLocalJammer() { self RadarJamOff(); } setAC130() { self thread killstreakThink( "ac130", 7, "end_ac130Think" ); } unsetAC130() { self notify ( "end_ac130Think" ); } setSentryMinigun() { self thread killstreakThink( "airdrop_sentry_minigun", 2, "end_sentry_minigunThink" ); } unsetSentryMinigun() { self notify ( "end_sentry_minigunThink" ); } setCarePackage() { self thread killstreakThink( "airdrop", 2, "endCarePackageThink" ); } unsetCarePackage() { self notify ( "endCarePackageThink" ); } setTank() { self thread killstreakThink( "tank", 6, "end_tankThink" ); } unsetTank() { self notify ( "end_tankThink" ); } setPrecision_airstrike() { println( "!precision airstrike!" ); self thread killstreakThink( "precision_airstrike", 6, "end_precision_airstrike" ); } unsetPrecision_airstrike() { self notify ( "end_precision_airstrike" ); } setPredatorMissile() { self thread killstreakThink( "predator_missile", 4, "end_predator_missileThink" ); } unsetPredatorMissile() { self notify ( "end_predator_missileThink" ); } setHelicopterMinigun() { self thread killstreakThink( "helicopter_minigun", 5, "end_helicopter_minigunThink" ); } unsetHelicopterMinigun() { self notify ( "end_helicopter_minigunThink" ); } killstreakThink( streakName, streakVal, endonString ) { self endon ( "death" ); self endon ( "disconnect" ); self endon ( endonString ); for ( ;; ) { self waittill ( "killed_enemy" ); if ( self.pers["cur_kill_streak"] != streakVal ) continue; self thread maps\mp\killstreaks\_killstreaks::giveKillstreak( streakName ); self thread maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal ); return; } } setThermal() { self ThermalVisionOn(); } unsetThermal() { self ThermalVisionOff(); } setOneManArmy() { self thread oneManArmyWeaponChangeTracker(); } unsetOneManArmy() { self notify ( "stop_oneManArmyTracker" ); } oneManArmyWeaponChangeTracker() { self endon ( "death" ); self endon ( "disconnect" ); level endon ( "game_ended" ); self endon ( "stop_oneManArmyTracker" ); for ( ;; ) { self waittill( "weapon_change", newWeapon ); if ( newWeapon != "onemanarmy_mp" ) continue; //if ( self isUsingRemote() ) // continue; self thread selectOneManArmyClass(); } } isOneManArmyMenu( menu ) { if ( menu == game["menu_onemanarmy"] ) return true; if ( isDefined( game["menu_onemanarmy_defaults_splitscreen"] ) && menu == game["menu_onemanarmy_defaults_splitscreen"] ) return true; if ( isDefined( game["menu_onemanarmy_custom_splitscreen"] ) && menu == game["menu_onemanarmy_custom_splitscreen"] ) return true; return false; } selectOneManArmyClass() { self endon ( "death" ); self endon ( "disconnect" ); level endon ( "game_ended" ); self _disableWeaponSwitch(); self _disableOffhandWeapons(); self _disableUsability(); self openPopupMenu( game["menu_onemanarmy"] ); self thread closeOMAMenuOnDeath(); self waittill ( "menuresponse", menu, className ); self _enableWeaponSwitch(); self _enableOffhandWeapons(); self _enableUsability(); if ( className == "back" || !isOneManArmyMenu( menu ) || self isUsingRemote() ) { if ( self getCurrentWeapon() == "onemanarmy_mp" ) { self _disableWeaponSwitch(); self _disableOffhandWeapons(); self _disableUsability(); self switchToWeapon( self getLastWeapon() ); self waittill ( "weapon_change" ); self _enableWeaponSwitch(); self _enableOffhandWeapons(); self _enableUsability(); } return; } self thread giveOneManArmyClass( className ); } closeOMAMenuOnDeath() { self endon ( "menuresponse" ); self endon ( "disconnect" ); level endon ( "game_ended" ); self waittill ( "death" ); self _enableWeaponSwitch(); self _enableOffhandWeapons(); self _enableUsability(); self closePopupMenu(); } giveOneManArmyClass( className ) { self endon ( "death" ); self endon ( "disconnect" ); level endon ( "game_ended" ); if ( self _hasPerk( "specialty_omaquickchange" ) ) { changeDuration = 3.0; self playLocalSound( "foly_onemanarmy_bag3_plr" ); self playSoundToTeam( "foly_onemanarmy_bag3_npc", "allies", self ); self playSoundToTeam( "foly_onemanarmy_bag3_npc", "axis", self ); } else { changeDuration = 6.0; self playLocalSound( "foly_onemanarmy_bag6_plr" ); self playSoundToTeam( "foly_onemanarmy_bag6_npc", "allies", self ); self playSoundToTeam( "foly_onemanarmy_bag6_npc", "axis", self ); } self thread omaUseBar( changeDuration ); self _disableWeapon(); self _disableOffhandWeapons(); self _disableUsability(); wait ( changeDuration ); self _enableWeapon(); self _enableOffhandWeapons(); self _enableUsability(); self.OMAClassChanged = true; self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], className, false ); // handle the fact that detachAll in giveLoadout removed the CTF flag from our back // it would probably be better to handle this in _detachAll itself, but this is a safety fix if ( isDefined( self.carryFlag ) ) self attach( self.carryFlag, "J_spine4", true ); self notify ( "changed_kit" ); level notify ( "changed_kit" ); weaponNameSize = self getCurrentWeapon().size; if( getSubStr( self getCurrentWeapon(), weaponNameSize - 6, weaponNameSize ) == "_gl_mp" ) { weaponName = "gl_" + getSubStr( self getCurrentWeapon(), 0, weaponNameSize - 6 ) + "_mp"; self setWeaponAmmoClip( weaponName, 0 ); self setWeaponAmmoStock( weaponName, 0 ); } } omaUseBar( duration ) { self endon( "disconnect" ); useBar = createPrimaryProgressBar( 25 ); useBarText = createPrimaryProgressBarText( 25 ); useBarText setText( &"MPUI_CHANGING_KIT" ); useBar updateBar( 0, 1 / duration ); for ( waitedTime = 0; waitedTime < duration && isAlive( self ) && !level.gameEnded; waitedTime += 0.05 ) wait ( 0.05 ); useBar destroyElem(); useBarText destroyElem(); } setBlastShield() { self thread blastshieldUseTracker( "specialty_blastshield", ::toggleBlastShield ); self SetWeaponHudIconOverride( "primaryoffhand", "specialty_blastshield" ); } unsetBlastShield() { self notify ( "end_perkUseTracker" ); self SetWeaponHudIconOverride( "primaryoffhand", "none" ); } toggleBlastShield( isEnabled ) { if ( !isEnabled ) { self VisionSetNakedForPlayer( "black_bw", 0.15 ); wait ( 0.15 ); self _setPerk( "_specialty_blastshield" ); self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 ); self playSoundToPlayer( "item_blast_shield_on", self ); } else { self VisionSetNakedForPlayer( "black_bw", 0.15 ); wait ( 0.15 ); self _unsetPerk( "_specialty_blastshield" ); self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 ); self playSoundToPlayer( "item_blast_shield_off", self ); } } setFreefall() { //eventually set a listener to do a roll when falling damage is taken } unsetFreefall() { } setTacticalInsertion() { self _giveWeapon( "flare_mp", 0 ); self giveStartAmmo( "flare_mp" ); self thread monitorTIUse(); } unsetTacticalInsertion() { self notify( "end_monitorTIUse" ); } clearPreviousTISpawnpoint() { self waittill_any ( "disconnect", "joined_team", "joined_spectators" ); if ( isDefined ( self.setSpawnpoint ) ) self deleteTI( self.setSpawnpoint ); } updateTISpawnPosition() { self endon ( "death" ); self endon ( "disconnect" ); level endon ( "game_ended" ); self endon ( "end_monitorTIUse" ); while ( isReallyAlive( self ) ) { if ( self isValidTISpawnPosition() ) self.TISpawnPosition = self.origin; wait ( 0.05 ); } } isValidTISpawnPosition() { if ( CanSpawn( self.origin ) && self IsOnGround() ) return true; else return false; } monitorTIUse() { self endon ( "death" ); self endon ( "disconnect" ); level endon ( "game_ended" ); self endon ( "end_monitorTIUse" ); self thread updateTISpawnPosition(); self thread clearPreviousTISpawnpoint(); for ( ;; ) { self waittill( "grenade_fire", lightstick, weapName ); if ( weapName != "flare_mp" ) continue; //lightstick delete(); if ( isDefined( self.setSpawnPoint ) ) self deleteTI( self.setSpawnPoint ); if ( !isDefined( self.TISpawnPosition ) ) continue; if ( self touchingBadTrigger() ) continue; TIGroundPosition = playerPhysicsTrace( self.TISpawnPosition + (0,0,16), self.TISpawnPosition - (0,0,2048) ) + (0,0,1); glowStick = spawn( "script_model", TIGroundPosition ); glowStick.angles = self.angles; glowStick.team = self.team; glowStick.enemyTrigger = spawn( "script_origin", TIGroundPosition ); glowStick thread GlowStickSetupAndWaitForDeath( self ); glowStick.playerSpawnPos = self.TISpawnPosition; glowStick thread maps\mp\gametypes\_weapons::createBombSquadModel( "weapon_light_stick_tactical_bombsquad", "tag_fire_fx", level.otherTeam[self.team], self ); self.setSpawnPoint = glowStick; return; } } GlowStickSetupAndWaitForDeath( owner ) { self setModel( level.spawnGlowModel["enemy"] ); if ( level.teamBased ) self maps\mp\_entityheadIcons::setTeamHeadIcon( self.team , (0,0,20) ); else self maps\mp\_entityheadicons::setPlayerHeadIcon( owner, (0,0,20) ); self thread GlowStickDamageListener( owner ); self thread GlowStickEnemyUseListener( owner ); self thread GlowStickUseListener( owner ); self thread GlowStickTeamUpdater( level.otherTeam[self.team], level.spawnGlow["enemy"], owner ); dummyGlowStick = spawn( "script_model", self.origin+ (0,0,0) ); dummyGlowStick.angles = self.angles; dummyGlowStick setModel( level.spawnGlowModel["friendly"] ); dummyGlowStick setContents( 0 ); dummyGlowStick thread GlowStickTeamUpdater( self.team, level.spawnGlow["friendly"], owner ); dummyGlowStick playLoopSound( "emt_road_flare_burn" ); self waittill ( "death" ); dummyGlowStick stopLoopSound(); dummyGlowStick delete(); } GlowStickTeamUpdater( showForTeam, showEffect, owner ) { self endon ( "death" ); // PlayFXOnTag fails if run on the same frame the parent entity was created wait ( 0.05 ); //PlayFXOnTag( showEffect, self, "TAG_FX" ); angles = self getTagAngles( "tag_fire_fx" ); fxEnt = SpawnFx( showEffect, self getTagOrigin( "tag_fire_fx" ), anglesToForward( angles ), anglesToUp( angles ) ); TriggerFx( fxEnt ); self thread deleteOnDeath( fxEnt ); for ( ;; ) { self hide(); fxEnt hide(); foreach ( player in level.players ) { if ( player.team == showForTeam && level.teamBased ) { self showToPlayer( player ); fxEnt showToPlayer( player ); } else if ( !level.teamBased && player == owner && showEffect == level.spawnGlow["friendly"] ) { self showToPlayer( player ); fxEnt showToPlayer( player ); } else if ( !level.teamBased && player != owner && showEffect == level.spawnGlow["enemy"] ) { self showToPlayer( player ); fxEnt showToPlayer( player ); } } level waittill_either ( "joined_team", "player_spawned" ); } } deleteOnDeath( ent ) { self waittill( "death" ); if ( isdefined( ent ) ) ent delete(); } GlowStickDamageListener( owner ) { self endon ( "death" ); self setCanDamage( true ); // use large health to work around teamkilling issue self.health = 5000; for ( ;; ) { self waittill ( "damage", amount, attacker ); if ( level.teambased && isDefined( owner ) && attacker != owner && ( isDefined( attacker.team ) && attacker.team == self.team ) ) { self.health += amount; continue; } if ( self.health < (5000-20) ) { if ( isDefined( owner ) && attacker != owner ) { attacker notify ( "destroyed_insertion", owner ); attacker notify( "destroyed_explosive" ); // count towards SitRep Pro challenge owner thread leaderDialogOnPlayer( "ti_destroyed" ); } attacker thread deleteTI( self ); } } } GlowStickUseListener( owner ) { self endon ( "death" ); level endon ( "game_ended" ); owner endon ( "disconnect" ); self setCursorHint( "HINT_NOICON" ); self setHintString( &"MP_PICKUP_TI" ); self thread updateEnemyUse( owner ); for ( ;; ) { self waittill ( "trigger", player ); player playSound( "chemlight_pu" ); player thread setTacticalInsertion(); player thread deleteTI( self ); } } updateEnemyUse( owner ) { self endon ( "death" ); for ( ;; ) { self setSelfUsable( owner ); level waittill_either ( "joined_team", "player_spawned" ); } } deleteTI( TI ) { if (isDefined( TI.enemyTrigger ) ) TI.enemyTrigger Delete(); spot = TI.origin; spotAngles = TI.angles; TI Delete(); dummyGlowStick = spawn( "script_model", spot ); dummyGlowStick.angles = spotAngles; dummyGlowStick setModel( level.spawnGlowModel["friendly"] ); dummyGlowStick setContents( 0 ); thread dummyGlowStickDelete( dummyGlowStick ); } dummyGlowStickDelete( stick ) { wait(2.5); stick Delete(); } GlowStickEnemyUseListener( owner ) { self endon ( "death" ); level endon ( "game_ended" ); owner endon ( "disconnect" ); self.enemyTrigger setCursorHint( "HINT_NOICON" ); self.enemyTrigger setHintString( &"MP_DESTROY_TI" ); self.enemyTrigger makeEnemyUsable( owner ); for ( ;; ) { self.enemyTrigger waittill ( "trigger", player ); player notify ( "destroyed_insertion", owner ); player notify( "destroyed_explosive" ); // count towards SitRep Pro challenge //playFX( level.spawnGlowSplat, self.origin); if ( isDefined( owner ) && player != owner ) owner thread leaderDialogOnPlayer( "ti_destroyed" ); player thread deleteTI( self ); } } setLittlebirdSupport() { self thread killstreakThink( "littlebird_support", 2, "end_littlebird_support_think" ); } unsetLittlebirdSupport() { self notify ( "end_littlebird_support_think" ); } setC4Death() { if ( ! self _hasperk( "specialty_pistoldeath" ) ) self _setperk( "specialty_pistoldeath"); } unsetC4Death() { }