//_createart generated. modify at your own risk. Changing values should be fine. main() { level.tweakfile = true; setdvar("scr_fog_exp_halfplane", "8193"); setdvar("scr_fog_nearplane", "0"); setdvar("scr_fog_red", "0.169863"); setdvar("scr_fog_green", "0.168938"); setdvar("scr_fog_blue", "0.244047"); setdvar("visionstore_glowTweakEnable", "0"); setdvar("visionstore_glowTweakRadius0", "5"); setdvar("visionstore_glowTweakRadius1", "12"); setdvar("visionstore_glowTweakBloomCutoff", "0.9"); setdvar("visionstore_glowTweakBloomDesaturation", "0.75"); setdvar("visionstore_glowTweakBloomIntensity0", "1"); setdvar("visionstore_glowTweakBloomIntensity1", "1"); setdvar("visionstore_glowTweakSkyBleedIntensity0", "0.5"); setdvar("visionstore_glowTweakSkyBleedIntensity1", "0"); setdvar("visionstore_filmTweakEnable", "0"); setdvar("visionstore_filmTweakContrast", "1.4"); setdvar("visionstore_filmTweakBrightness", "0"); setdvar("visionstore_filmTweakDesaturation", "0.2"); setdvar("visionstore_filmTweakInvert", "0"); setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85"); setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1"); setExpFog(0, 8193, 0.169863, 0.168938, 0.244047, 1.0, 0); VisionSetNaked( "launchfacility_a", 0 ); }