//_createfx generated. Do not touch!! #include common_scripts\utility; #include common_scripts\_createfx; main() { // CreateFX entities placed: 101 ent = createOneshotEffect( "battlefield_smokebank_S" ); ent.v[ "origin" ] = ( 591.801, 506.885, 143.693 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "battlefield_smokebank_S"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "battlefield_smokebank_S" ); ent.v[ "origin" ] = ( 1059.74, 895.609, 135.961 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "battlefield_smokebank_S"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( 185.452, 1036.01, 141.737 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( 234.416, 1780.8, 136.539 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( 1642.56, 17.8271, 93.585 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( 567.496, -1022.39, 95.6481 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_fast" ); ent.v[ "origin" ] = ( -159.696, -1421.45, 60.2851 ); ent.v[ "angles" ] = ( 270, 349.418, -81.4175 ); ent.v[ "fxid" ] = "dust_wind_fast"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_fast" ); ent.v[ "origin" ] = ( 987.283, -1396.34, 64 ); ent.v[ "angles" ] = ( 270, 349.418, -81.4175 ); ent.v[ "fxid" ] = "dust_wind_fast"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_fast" ); ent.v[ "origin" ] = ( 714.223, -443.814, 144.279 ); ent.v[ "angles" ] = ( 270, 349.418, -81.4175 ); ent.v[ "fxid" ] = "dust_wind_fast"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_slow" ); ent.v[ "origin" ] = ( 1191.96, -462.06, 81.0504 ); ent.v[ "angles" ] = ( 270, 3.43142, -87.431 ); ent.v[ "fxid" ] = "dust_wind_slow"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_slow" ); ent.v[ "origin" ] = ( -408.67, 1267.45, 239.056 ); ent.v[ "angles" ] = ( 270, 3.43142, -87.431 ); ent.v[ "fxid" ] = "dust_wind_slow"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_slow" ); ent.v[ "origin" ] = ( 253.807, -104.357, 132.302 ); ent.v[ "angles" ] = ( 270, 3.43142, -87.431 ); ent.v[ "fxid" ] = "dust_wind_slow"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_slow" ); ent.v[ "origin" ] = ( 400.631, -1528.55, 60.1176 ); ent.v[ "angles" ] = ( 270, 3.43142, -87.431 ); ent.v[ "fxid" ] = "dust_wind_slow"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "firelp_small_pm" ); ent.v[ "origin" ] = ( 786.87, 611.93, 157.891 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "firelp_small_pm_a" ); ent.v[ "origin" ] = ( 831.715, 648.121, 145.909 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm_a"; ent.v[ "delay" ] = -15; ent.v[ "soundalias" ] = "fire_metal_small"; ent = createOneshotEffect( "firelp_small_pm_a" ); ent.v[ "origin" ] = ( 431.853, 385.582, 145.287 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm_a"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "firelp_small_pm" ); ent.v[ "origin" ] = ( 373.468, 419.477, 161.112 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm"; ent.v[ "delay" ] = -15; ent.v[ "soundalias" ] = "fire_metal_small"; ent = createOneshotEffect( "firelp_small_pm_a" ); ent.v[ "origin" ] = ( 865.64, 486.694, 141.895 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm_a"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "firelp_small_pm" ); ent.v[ "origin" ] = ( 766.895, 479.279, 148.814 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "firelp_small_pm"; ent.v[ "delay" ] = -15; ent.v[ "soundalias" ] = "fire_metal_small"; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( -310.954, -391.079, 104.039 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( -374.978, -1067.55, 93.3159 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( -434.328, 496.868, 230.602 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( -733.342, 2098.18, 272.125 ); ent.v[ "angles" ] = ( 358, 182, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( -726.775, 1959.96, 272.125 ); ent.v[ "angles" ] = ( 358, 182, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( -687.454, 1975.24, 418.125 ); ent.v[ "angles" ] = ( 358, 182, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( -694.02, 2113.46, 418.125 ); ent.v[ "angles" ] = ( 358, 182, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( -709.264, 1622.42, 436.898 ); ent.v[ "angles" ] = ( 358, 86, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1618.84, 583.146, 338.125 ); ent.v[ "angles" ] = ( 358, 86, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1781.27, 546.691, 227.125 ); ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1791.44, 574.949, 438.213 ); ent.v[ "angles" ] = ( 318.121, 84.6272, 93.4527 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1640.39, 573.043, 165.125 ); ent.v[ "angles" ] = ( 358, 86, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1609.49, -1580.1, 81.125 ); ent.v[ "angles" ] = ( 358, 86, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 1434.6, -1589.03, 78.125 ); ent.v[ "angles" ] = ( 358, 86, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 230.917, -718.076, 169.125 ); ent.v[ "angles" ] = ( 358, 26, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "hallway_smoke_light" ); ent.v[ "origin" ] = ( 331.984, -660.614, 305.125 ); ent.v[ "angles" ] = ( 358, 226, 90 ); ent.v[ "fxid" ] = "hallway_smoke_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "snow_light" ); ent.v[ "origin" ] = ( 538.545, -2.91238, 854.74 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "snow_light"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_slow" ); ent.v[ "origin" ] = ( -293.809, 1996.3, 230.357 ); ent.v[ "angles" ] = ( 270, 3.43142, -87.431 ); ent.v[ "fxid" ] = "dust_wind_slow"; ent.v[ "delay" ] = -15; ent = createOneshotEffect( "dust_wind_spiral" ); ent.v[ "origin" ] = ( 1566.58, 1144.8, 136 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "fxid" ] = "dust_wind_spiral"; ent.v[ "delay" ] = -15; ent = createLoopSound(); ent.v[ "origin" ] = ( 422.78, 461.466, 131.466 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_christmas_heli_radio"; ent = createLoopSound(); ent.v[ "origin" ] = ( 699.987, 423.37, 230.602 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 626.633, -1638.33, 328.28 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 293.956, -1612.9, 296.954 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -143.612, -1653.67, 295.872 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 33.8928, -1870.18, 331.752 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -563.993, -1979.8, 463.742 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -525.657, -1402.87, 422.552 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -400.113, -686.742, 462.826 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -395.193, -371.975, 426.163 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 2.97269, -295.829, 300.079 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -264.02, 630.442, 458 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -597.925, 583.392, 480.249 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -1021.53, 1314.77, 540 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 517.715, 1695.16, 325 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 851.959, 1489.6, 319.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1436.91, 1174.83, 378.182 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1941.64, -231.1, 235.977 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1691.89, -1196.22, 302.981 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_tree_leaf_rustle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 60.8205, -609.112, 250.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_light_flicker_hum"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1527.2, -1619.55, 385.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_light_flicker_hum"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1755.88, 688.449, 573.094 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_light_flicker_hum"; ent = createLoopSound(); ent.v[ "origin" ] = ( -51.9991, -967.875, 360.497 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( 957.972, -785.544, 424.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1714.46, 685.131, 666.453 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( 565.782, 1301.32, 405.074 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( -654.55, 1618.99, 544.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1966.37, -133.208, 200.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_light"; ent = createLoopSound(); ent.v[ "origin" ] = ( 139.416, 1061.1, 147.933 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( 258.309, 1893.75, 392.332 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1506.73, -639.542, 343.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1543.52, -2285.73, 354.004 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( -0.224365, 49.865, 450.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1783.88, 1427.83, 454.347 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wind_snowy_heavy"; ent = createLoopSound(); ent.v[ "origin" ] = ( -814.202, 1741.3, 508.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_rocky_rubble"; ent = createLoopSound(); ent.v[ "origin" ] = ( 383.938, 1339.65, 406.103 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_rocky_rubble"; ent = createLoopSound(); ent.v[ "origin" ] = ( -632.125, 1857.42, 504.41 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( -954.995, 2125.42, 366.665 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 767.875, 1233.88, 294.149 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 307.013, 1138.8, 264.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1794.32, 623.875, 264.252 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1448.73, 412.125, 447.071 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1705.47, -1781.81, 217.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1342.13, -2005.23, 315.027 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( 439.875, -545.553, 391.34 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( -48.3524, -829.566, 263.875 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_wood_creak_res"; ent = createLoopSound(); ent.v[ "origin" ] = ( -852.798, -453.457, 566.297 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_metal_rattle_squeak"; ent = createLoopSound(); ent.v[ "origin" ] = ( 556.095, -745.342, 342.125 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_metal_rattle_pole"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1800.24, 1187.74, 550.806 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_metal_rattle_ring"; ent = createLoopSound(); ent.v[ "origin" ] = ( -579.902, 1104.09, 594.638 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_metal_rattle_dull"; ent = createLoopSound(); ent.v[ "origin" ] = ( -583.875, 1464.68, 311.186 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_elec_trans_box"; ent = createLoopSound(); ent.v[ "origin" ] = ( 776.125, 1431.04, 173.477 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_elec_trans_box"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1650.59, 1226.69, 136 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_ac_duct_rattle"; ent = createLoopSound(); ent.v[ "origin" ] = ( 1613.78, -1039.28, 219.27 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_ac_duct_rattle"; ent = createLoopSound(); ent.v[ "origin" ] = ( -82.9914, -1031.38, 253.318 ); ent.v[ "angles" ] = ( 270, 0, 0 ); ent.v[ "soundalias" ] = "emt_ac_duct_rattle"; }