#include common_scripts\utility; #include common_scripts\_createfx; #include common_scripts\_fx; main() { level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort"); level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm"); level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a"); level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast"); level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop"); level._effect["dust_wind_spiral"] = loadfx ("dust/dust_spiral_runner"); level._effect["hawk"] = loadfx ("weather/hawk"); level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_backlot_fx::main(); #/ }