main() { maps\mp\_load::main(); maps\mp\mp_cross_fire_fx::main(); maps\mp\mp_cross_fire_precache::main(); maps\createfx\mp_cross_fire_fx::main(); maps\createart\mp_cross_fire_art::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_cross_fire" ); ambientPlay("ambient_trainer_ext2"); game[ "attackers" ] = "axis"; game[ "defenders" ] = "allies"; setdvar( "r_specularcolorscale", "4.5" ); setdvar( "compassmaxrange", "2100" ); }