main() { level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" ); level._effect[ "cloud_bank_far" ] = loadfx( "weather/jeepride_cloud_bank_far" ); level._effect[ "mist_hunted_fav" ] = loadfx( "weather/mist_hunted_fav" ); //rain effects level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" ); level._effect[ "rain_noise_splashes_fade" ] = loadfx( "weather/rain_noise_splashes_fade" ); level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" ); level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" ); level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" ); level._effect[ "lightning_mp_storm" ] = loadfx( "weather/lightning_mp_storm" ); level._effect[ "rain_heavy_mist" ] = loadfx ("weather/rain_heavy_mist_ex"); level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); if ( !getdvarint( "clientSideEffects" ) ) maps\createfx\mp_shipment_long_fx::main(); }