main() { maps\mp\mp_backlot_fx::main(); maps\createart\mp_backlot_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_backlot"); //setExpFog(500, 2200, 0.81, 0.75, 0.63, 1.0, 0); //VisionSetNaked( "mp_backlot" ); ambientPlay("ambient_backlot_ext"); game["attackers"] = "axis"; game["defenders"] = "allies"; setdvar( "r_specularcolorscale", "1" ); setdvar("r_glowbloomintensity0",".25"); setdvar("r_glowbloomintensity1",".25"); setdvar("r_glowskybleedintensity0",".3"); setdvar("compassmaxrange","1800"); }