main() { maps\mp\_load::main(); maps\mp\mp_bog_sh_fx::main(); maps\mp\mp_bog_sh_precache::main(); maps\createfx\mp_bog_sh_fx::main(); maps\createart\mp_bog_sh_art::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_bog_sh"); ambientPlay("ambient_crossfire"); game["attackers"] = "axis"; game["defenders"] = "allies"; setDvar("compassmaxrange","1800"); }