main() { thread precache_createfx_fx(); if ( !getdvarint( "1106" ) ) maps\createfx\mp_cargoship_fx::main(); } precache_createfx_fx() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); // rainfx level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_cargoship" ); level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" ); level._effect[ "cgoshp_drips" ] = loadfx( "misc/cgoshp_drips" ); level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" ); // level._effect[ "rain_noise" ] = loadfx( "weather/rain_noise" ); // level._effect[ "rain_noise_ud" ] = loadfx( "weather/rain_noise_ud" ); level._effect[ "mp_cargoship_rain_noise01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise01" ); level._effect[ "mp_cargoship_rain_noise02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise02" ); level._effect[ "mp_cargoship_rain_noise03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise03" ); level._effect[ "mp_cargoship_rain_noise04" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise04" ); level._effect[ "mp_cargoship_rain_noise05" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise05" ); level._effect[ "mp_cargoship_rain_noise_ud01" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud01" ); level._effect[ "mp_cargoship_rain_noise_ud02" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud02" ); level._effect[ "mp_cargoship_rain_noise_ud03" ] = loadfx( "ambient_runners/mp_cargoship_rain_noise_ud03" ); }