main() { maps\mp\mp_countdown_fx::main(); maps\createart\mp_countdown_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_countdown"); ambientPlay("ambient_crossfire"); game["attackers"] = "allies"; game["defenders"] = "axis"; setdvar( "r_specularcolorscale", "1.5" ); setdvar("compassmaxrange","2000"); }