#include common_scripts\utility; #include common_scripts\_createfx; #include common_scripts\_fx; main() { level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); level._effect[ "dust" ] = loadfx( "explosions/grenadeExp_dirt_1" ); level._effect[ "brick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "coolaidmanbrick" ] = loadfx( "explosions/grenadeExp_concrete_1" ); level._effect[ "launchtube_steam" ] = loadfx( "smoke/launchTube_steam" ); level._effect[ "smoke_missile_launched" ] = loadfx("smoke/smoke_launchtubes"); level._effect[ "ground_smoke_launch_a" ] = loadfx("smoke/ground_smoke_launch_a"); //ambientFX(); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_countdown_fx::main(); #/ } ambientFX() { // temp tube smoke ent = createOneshotEffect("smoke_missile_launched"); ent.v["origin"] = (632, 936, -200); ent.v["angles"] = (270,0,0); ent.v["delay"] = -120; ent = createOneshotEffect("smoke_missile_launched"); ent.v["origin"] = (632, -24, -200); ent.v["angles"] = (270,0,0); ent.v["delay"] = -120; ent = createOneshotEffect("smoke_missile_launched"); ent.v["origin"] = (-600, -24, -200); ent.v["angles"] = (270,0,0); ent.v["delay"] = -120; ent = createOneshotEffect("launchtube_steam"); ent.v["origin"] = (-656, 1052, 0); ent.v["angles"] = (0,0,0); ent.v["delay"] = -120; }