#include common_scripts\utility; #include common_scripts\_createfx; #include common_scripts\_fx; main() { level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort"); level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm"); level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a"); level._effect["dust_wind_fast"] = loadfx ("weather/snow_wind"); level._effect["dust_wind_slow"] = loadfx ("weather/snow_wind"); level._effect["dust_wind_spiral"] = loadfx ("weather/snow_wind_spiral_runner"); level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S"); level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light"); level._effect["snow_light"] = loadfx ("weather/snow_light_mp_crash"); /# if ( getdvar( "clientSideEffects" ) != "1" ) maps\createfx\mp_crash_snow_fx::main(); #/ thread swapAirstrikeFX(); } swapAirstrikeFX() { level.newairstrike = loadfx ("explosions/clusterbomb_christmas"); wait .05; level.airstrikefx = level.newairstrike; }