main() { //maps\mp\mp_killhouse_fx::main(); maps\createart\mp_killhouse_art::main(); //maps\createfx\mp_killhouse_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_killhouse" ); ambientPlay("ambient_scoutsniper_ext0"); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; setdvar("compassmaxrange","2200"); setdvar("r_specularcolorscale", "1"); setdvar("sm_sunSampleSizeNear", "0.35"); //This fixes the shadow errors }