#include maps\mp\_utility; main() { maps\mp\mp_rust_long_precache::main(); maps\createart\mp_rust_long_art::main(); maps\createfx\mp_rust_long_fx::main(); maps\mp\mp_rust_long_fx::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap( "compass_map_mp_rust_long" ); setdvar( "compassmaxrange", "1400" ); ambientPlay( "ambient_mp_duststorm" ); game[ "attackers" ] = "allies"; game[ "defenders" ] = "axis"; setdvar( "r_diffusecolorscale", "1.4" ); }