#include common_scripts\utility; #include maps\_utility; main() { level._effect[ "dlight_red" ] = loadfx( "misc/aircraft_light_cockpit_red" ); level._effect[ "redlight_fx" ] = loadfx( "misc/tower_light_red_steady" ); level._effect[ "m16_muzzleflash" ] = loadfx( "muzzleflashes/m16_flash_wv" ); level._effect[ "javelin_muzzle" ] = loadfx( "muzzleflashes/javelin_flash_wv" ); //Hangar Welder level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" ); //humvees at end level._effect[ "humvee_radiator_steam" ] = loadfx( "smoke/steam_vent_large_wind" ); //basketball effects level._effect[ "ball_bounce_dust_runner" ] = loadfx( "impacts/ball_bounce_dust_runner" ); level._effect[ "footstep_dust" ] = loadfx( "impacts/footstep_dust" ); //ambient fx level._effect[ "sand_storm_distant_oriented" ] = LoadFX( "weather/sand_storm_distant_oriented_training" ); level._effect[ "sand_storm_distant" ] = LoadFX( "weather/sand_storm_distant_training" ); level._effect[ "dust_wind_fast" ] = loadfx( "dust/dust_wind_fast_afcaves" ); level._effect[ "sand_spiral_runner" ] = loadfx( "dust/sand_spiral_runner" ); level._effect[ "trash_spiral_runner" ] = loadfx( "misc/trash_spiral_runner" ); level._effect[ "sand_spray_detail_oriented_runner" ] = loadfx( "dust/sand_spray_detail_oriented_runner" ); level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" ); level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" ); level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" ); level._effect[ "ground_smoke_1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200" ); level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" ); level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" ); maps\createfx\trainer_fx::main(); }