#define BACKGROUND_IMAGE(imageArg) \ itemDef \ { \ rect -107 0 854 480 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_SUBTOP \ style WINDOW_STYLE_SHADER \ foreColor 1 1 1 1 \ textscale 0.55 \ decoration \ visible when (dvarString( "fs_game" ) == "" && !(dvarBool("cl_ingame") || dvarBool("sv_running"))) \ background imageArg \ } #ifdef BACKGROUND_PC_OPTIONS #undef BACKGROUND_IMAGE #define BACKGROUND_IMAGE(imageArg) \ itemDef \ { \ rect -107 0 854 480 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_SUBTOP \ style WINDOW_STYLE_SHADER \ foreColor 1 1 1 1 \ textscale 0.55 \ decoration \ visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) \ background imageArg \ } #endif itemDef { rect -427 -240 854 480 2 2 decoration visible 1 style 3 forecolor 0 0 0 0.4 background "white" textscale 0.55 visible when ( dvarBool("cl_ingame") || dvarBool("sv_running") ) } itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 1 background "mw2_main_background" textscale 0.55 visible when (dvarString( "fs_game" ) == "" && !(dvarBool("cl_ingame") || dvarBool("sv_running"))) } #ifdef BACKGROUND_PC_OPTIONS itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 1 background "mw2_main_background" textscale 0.55 visible when (dvarString( "fs_game" ) != "" && !(dvarBool("cl_ingame") || dvarBool("sv_running"))) } #endif #ifndef BACKGROUND_PC_OPTIONS #ifdef BACKGROUND_SP BACKGROUND_IMAGE("mw2_main_sp_image") #endif #ifdef BACKGROUND_CO BACKGROUND_IMAGE("mw2_main_co_image") #endif #ifdef BACKGROUND_MP BACKGROUND_IMAGE("mw2_main_mp_image") #endif #ifdef BACKGROUND_IW4 BACKGROUND_IMAGE("animbg_blur_front") #endif #endif itemDef { rect 0 0 1708 480 0 0 decoration visible 1 style 3 forecolor 1 1 1 0.5 background "mw2_main_cloud_overlay" textscale 0.55 exp rect x ((0 - 107 ) - ((float(milliseconds() % 60000 ) / 60000) * (854))) visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) } itemDef { rect 0 0 -1708 -480 0 0 decoration visible 1 style 3 forecolor 1 1 1 0.5 background "mw2_main_cloud_overlay" textscale 0.55 exp rect x ((0 - 107 + 854) + ((float(milliseconds() % 50000) / 50000) * (854))) visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) } #ifdef BACKGROUND_PC_OPTIONS #ifdef BACKGROUND_SP BACKGROUND_IMAGE("mw2_main_sp_image") #endif #ifdef BACKGROUND_CO BACKGROUND_IMAGE("mw2_main_co_image") #endif #ifdef BACKGROUND_MP BACKGROUND_IMAGE("mw2_main_mp_image") #endif #ifdef BACKGROUND_IW4 BACKGROUND_IMAGE("animbg_blur_front") #endif #endif itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 0.523696 background "mockup_bg_glow" textscale 0.55 exp forecolor a (((sin(milliseconds() / 1500) + 1) * 0.25) + 0.25) visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) } itemDef { rect 0 0 640 480 4 4 decoration visible 1 style 3 forecolor 1 1 1 0.476023 background "mockup_bg_glow" textscale 0.55 exp forecolor a (((sin(milliseconds() / 480) + 1) * 0.25) + 0.25) visible when (!(dvarBool("cl_ingame") || dvarBool("sv_running"))) } #ifndef DISABLE_SIDEBAR itemDef { rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP style WINDOW_STYLE_SHADER foreColor 1 1 1 0.1 background "gradient_bottom" decoration textScale 0.55 visible 1 } #endif #ifdef SIDEBAR_RIGHT itemDef { rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP decoration style WINDOW_STYLE_SHADER forecolor 1 1 1 0.1 background "gradient_fadein_fadebottom" textscale 0.55 visible 1 } itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN style WINDOW_STYLE_SHADER forecolor 0.25 0.25 0.25 0.75 background "gradient_fadein" textscale 0.55 visible when (dvarInt("cl_ingame") == 0) } itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN style WINDOW_STYLE_SHADER forecolor 0.25 0.25 0.25 0.75 background "gradient_fadein" textscale 0.55 visible when (dvarInt("cl_ingame") == 0) } itemDef { rect -64 0 280 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_SUBTOP decoration style WINDOW_STYLE_SHADER forecolor 1 1 1 0.1 background "gradient_fadein_fadebottom" textscale 0.55 visible 1 } #endif #ifdef BACKGROUND_FULL itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_SUBTOP decoration style WINDOW_STYLE_SHADER forecolor 1 1 1 0.1 background "gradient_fadein_fadebottom" textscale 0.55 visible 1 } itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN style WINDOW_STYLE_SHADER forecolor 0.25 0.25 0.25 0.75 background "gradient_fadein" textscale 0.55 visible when (dvarInt("cl_ingame") == 0) } itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN style WINDOW_STYLE_SHADER forecolor 0.25 0.25 0.25 0.75 background "gradient_fadein" textscale 0.55 visible when (dvarInt("cl_ingame") == 0) } itemDef { rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_SUBTOP decoration style WINDOW_STYLE_SHADER forecolor 1 1 1 0.1 background "gradient_fadein_fadebottom" textscale 0.55 visible 1 } #endif #ifndef HIDE_MOD itemDef { rect -40 0 300 20 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_TOP foreColor 1 1 1 0.8 textAlignY -4 textScale 0.2 decoration text "@MPUI_MOD" visible when ((dvarString("fs_game") != "") && (dvarInt("cl_ingame") == 0)) } itemDef { name "mod" rect -40 0 300 20 HORIZONTAL_ALIGN_SUBLEFT VERTICAL_ALIGN_TOP decoration foreColor 1 1 1 0.8 textAlignX 16 textAlignY -4 textScale 0.2 exp text dvarString("fs_game") visible when ((dvarString("fs_game") != "") && (dvarInt("cl_ingame") == 0)) } #endif