#define CAC_PRIMARY_WEAPON(itemNum,weaponArg) \ itemDef \ { \ name "cac_weapon_" ## weaponArg \ rect -64 (4 + (itemNum*20)) 336 20 1 1 \ group "mw2_popup_button" \ style 1 \ visible 1 \ forecolor 1 1 1 1 \ disablecolor 0.6 0.55 0.55 1 \ background "popup_button_selection_bar_short" \ type 1 \ textfont 3 \ textalign 4 \ textalignx 68 \ textscale 0.375 \ disabled when ( !isitemunlocked( weaponArg ) ) \ exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \ execKeyInt 168 \ { \ if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \ { \ setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \ open "menu_challenge_details"; \ } \ } \ action \ { \ play "mouse_click"; \ if ( localvarint( "ui_tabDepth" ) == 0 ) \ { \ setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 1 ) \ { \ setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 2 ) \ { \ setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 3 ) \ { \ setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 4 ) \ { \ setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 5 ) \ { \ setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) != weaponArg ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "camo" , "none" ); \ } \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "weapon" , weaponArg ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \ } \ setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \ setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \ setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \ setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \ setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \ setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \ setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \ setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \ setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \ setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \ setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \ setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \ setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \ setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \ if ( 0 == 0 ) \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \ { \ open "popup_primary_attachments_bling"; \ } \ else \ { \ open "popup_primary_attachments"; \ } \ } \ else \ { \ open "popup_cac_primary_camo"; \ } \ } \ else \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \ { \ open "popup_secondary_attachments_bling"; \ } \ else \ { \ open "popup_secondary_attachments"; \ } \ } \ else \ { \ close "popup_cac_weapon_primary"; \ close "popup_primary_attachments"; \ close "popup_secondary_attachments"; \ close "popup_cac_weapon_secondary"; \ close "popup_cac_handgun_secondary"; \ close "popup_cac_machinePistols_secondary"; \ close "popup_cac_assault_primary"; \ close "popup_cac_SMG_primary"; \ close "popup_cac_LMG_primary"; \ close "popup_cac_sniper_primary"; \ close "popup_cac_shotgun_primary"; \ close "popup_cac_assault_secondary"; \ close "popup_cac_SMG_secondary"; \ close "popup_cac_LMG_secondary"; \ close "popup_cac_sniper_secondary"; \ close "popup_cac_shotgun_secondary"; \ close "popup_cac_template"; \ close "popup_cac_primary_camo"; \ close "popup_cac_secondary_camo"; \ close "popup_cac_bling"; \ close "popup_cac_perk2"; \ close "popup_cac_rocket_secondary"; \ close "popup_primary_attachments_bling"; \ close "popup_secondary_attachments_bling"; \ close "popup_cac_other_primary"; \ } \ } \ } \ onFocus \ { \ play "mouse_over"; \ if ( dvarstring( "gameMode" ) != "mp" ) \ { \ setItemColor "mw2_popup_button" backcolor 0 0 0 0; \ } \ setItemColor self backcolor 0 0 0 1; \ setLocalVarBool "ui_popupAButton" ( 1 ); \ setLocalVarString "ui_selected_ref" ( weaponArg ); \ } \ leaveFocus \ { \ setItemColor self backcolor 1 1 1 0; \ setLocalVarBool "ui_popupAButton" ( 0 ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ } \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_new" \ textscale 0.55 \ visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_locked" \ textscale 0.55 \ visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \ } #define CAC_SECONDARY_WEAPON(itemNum,weaponArg) \ itemDef \ { \ name "cac_weapon_" ## weaponArg \ rect -64 (4 + (itemNum*20)) 336 20 1 1 \ group "mw2_popup_button" \ style 1 \ visible 1 \ forecolor 1 1 1 1 \ disablecolor 0.6 0.55 0.55 1 \ background "popup_button_selection_bar_short" \ type 1 \ textfont 3 \ textalign 4 \ textalignx 68 \ textscale 0.375 \ disabled when ( !isitemunlocked( weaponArg ) ) \ exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \ execKeyInt 168 \ { \ if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \ { \ setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \ open "menu_challenge_details"; \ } \ } \ action \ { \ play "mouse_click"; \ if ( localvarint( "ui_tabDepth" ) == 0 ) \ { \ setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 1 ) \ { \ setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 2 ) \ { \ setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 3 ) \ { \ setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 4 ) \ { \ setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 5 ) \ { \ setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) != weaponArg ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "none" ); \ } \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "weapon" , weaponArg ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \ } \ setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \ setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \ setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \ setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \ setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \ setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \ setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \ setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \ setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \ setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \ setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \ setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \ setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \ setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \ if ( 1 == 0 ) \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \ { \ open "popup_primary_attachments_bling"; \ } \ else \ { \ open "popup_primary_attachments"; \ } \ } \ else \ { \ open "popup_cac_primary_camo"; \ } \ } \ else \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \ { \ open "popup_secondary_attachments_bling"; \ } \ else \ { \ open "popup_secondary_attachments"; \ } \ } \ else \ { \ close "popup_cac_weapon_primary"; \ close "popup_primary_attachments"; \ close "popup_secondary_attachments"; \ close "popup_cac_weapon_secondary"; \ close "popup_cac_handgun_secondary"; \ close "popup_cac_machinePistols_secondary"; \ close "popup_cac_assault_primary"; \ close "popup_cac_SMG_primary"; \ close "popup_cac_LMG_primary"; \ close "popup_cac_sniper_primary"; \ close "popup_cac_shotgun_primary"; \ close "popup_cac_assault_secondary"; \ close "popup_cac_SMG_secondary"; \ close "popup_cac_LMG_secondary"; \ close "popup_cac_sniper_secondary"; \ close "popup_cac_shotgun_secondary"; \ close "popup_cac_template"; \ close "popup_cac_primary_camo"; \ close "popup_cac_secondary_camo"; \ close "popup_cac_bling"; \ close "popup_cac_perk2"; \ close "popup_cac_rocket_secondary"; \ close "popup_primary_attachments_bling"; \ close "popup_secondary_attachments_bling"; \ close "popup_cac_other_primary"; \ } \ } \ } \ onFocus \ { \ play "mouse_over"; \ if ( dvarstring( "gameMode" ) != "mp" ) \ { \ setItemColor "mw2_popup_button" backcolor 0 0 0 0; \ } \ setItemColor self backcolor 0 0 0 1; \ setLocalVarBool "ui_popupAButton" ( 1 ); \ setLocalVarString "ui_selected_ref" ( weaponArg ); \ } \ leaveFocus \ { \ setItemColor self backcolor 1 1 1 0; \ setLocalVarBool "ui_popupAButton" ( 0 ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ } \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_new" \ textscale 0.55 \ visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_locked" \ textscale 0.55 \ visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \ } #define CAC_SECONDARY_WEAPON_W_GOLD(itemNum,weaponArg) \ itemDef \ { \ name "cac_weapon_" ## weaponArg \ rect -64 (4 + (itemNum*20)) 336 20 1 1 \ group "mw2_popup_button" \ style 1 \ visible 1 \ forecolor 1 1 1 1 \ disablecolor 0.6 0.55 0.55 1 \ background "popup_button_selection_bar_short" \ type 1 \ textfont 3 \ textalign 4 \ textalignx 68 \ textscale 0.375 \ disabled when ( !isitemunlocked( weaponArg ) ) \ exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \ execKeyInt 168 \ { \ if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \ { \ setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \ open "menu_challenge_details"; \ } \ } \ action \ { \ play "mouse_click"; \ if ( localvarint( "ui_tabDepth" ) == 0 ) \ { \ setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 1 ) \ { \ setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 2 ) \ { \ setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 3 ) \ { \ setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 4 ) \ { \ setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( localvarint( "ui_tabDepth" ) == 5 ) \ { \ setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \ } \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) != weaponArg ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 , "none" ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "none" ); \ } \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "weapon" , weaponArg ); \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "gold" ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \ { \ setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \ } \ setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \ setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \ setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \ setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \ setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \ if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \ { \ setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \ } \ setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \ setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \ setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \ setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \ setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \ setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \ setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \ setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \ setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \ setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \ setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \ if ( 1 == 0 ) \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \ { \ open "popup_primary_attachments_bling"; \ } \ else \ { \ open "popup_primary_attachments"; \ } \ } \ else \ { \ open "popup_cac_primary_camo"; \ } \ } \ else \ { \ if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \ { \ if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \ { \ open "popup_secondary_attachments_bling"; \ } \ else \ { \ open "popup_secondary_attachments"; \ } \ } \ else \ { \ close "popup_cac_weapon_primary"; \ close "popup_primary_attachments"; \ close "popup_secondary_attachments"; \ close "popup_cac_weapon_secondary"; \ close "popup_cac_handgun_secondary"; \ close "popup_cac_machinePistols_secondary"; \ close "popup_cac_assault_primary"; \ close "popup_cac_SMG_primary"; \ close "popup_cac_LMG_primary"; \ close "popup_cac_sniper_primary"; \ close "popup_cac_shotgun_primary"; \ close "popup_cac_assault_secondary"; \ close "popup_cac_SMG_secondary"; \ close "popup_cac_LMG_secondary"; \ close "popup_cac_sniper_secondary"; \ close "popup_cac_shotgun_secondary"; \ close "popup_cac_template"; \ close "popup_cac_primary_camo"; \ close "popup_cac_secondary_camo"; \ close "popup_cac_bling"; \ close "popup_cac_perk2"; \ close "popup_cac_rocket_secondary"; \ close "popup_primary_attachments_bling"; \ close "popup_secondary_attachments_bling"; \ close "popup_cac_other_primary"; \ } \ } \ } \ onFocus \ { \ play "mouse_over"; \ if ( dvarstring( "gameMode" ) != "mp" ) \ { \ setItemColor "mw2_popup_button" backcolor 0 0 0 0; \ } \ setItemColor self backcolor 0 0 0 1; \ setLocalVarBool "ui_popupAButton" ( 1 ); \ setLocalVarString "ui_selected_ref" ( weaponArg ); \ } \ leaveFocus \ { \ setItemColor self backcolor 1 1 1 0; \ setLocalVarBool "ui_popupAButton" ( 0 ); \ setPlayerData( "weaponNew" , weaponArg , "false" ); \ } \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_new" \ textscale 0.55 \ visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \ } \ itemDef \ { \ rect 162 (4 + (itemNum*20)) 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_locked" \ textscale 0.55 \ visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \ } #define CLASS_FOCUS(weaponArg) if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) == weaponArg ) { setfocus "cac_weapon_" ## weaponArg; } #define CLASS_FOCUS_SECONDARY(weaponArg) if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) == weaponArg ) { setfocus "cac_weapon_" ## weaponArg; }