#include "ui/menudef.h" #include "ui_mp/main.inc" #include "ui_mp/pc_options.inc" #define MENU_NAME "pc_options_advanced_video" #define MENU_TITLE "@MENU_ADVANCED_VIDEO" #undef CHOICE_GROUP #define CHOICE_GROUP MENU_NAME #define CLOSE_MENUS \ close "controls_multi"; \ close "main_controls"; \ close "main_options"; \ close "options_control_defaults"; \ close "options_graphics"; \ close "options_graphics_defaults"; \ close "options_graphics_texture"; \ close "options_multi"; \ close "options_voice"; \ close "pc_options_actions"; \ close "pc_options_audio"; \ close "pc_options_controls"; \ close "pc_options_game"; \ close "pc_options_look"; \ close "pc_options_movement"; \ close "pc_options_multi"; \ close "pc_options_video"; \ close "pc_options_voice"; #define ON_MENU_OPEN \ CLOSE_MENUS \ execnow "profile_menuDvarsSetup; resetViewport"; \ setLocalVarBool "ui_hideBack" (1); #define ON_MENU_CLOSE \ execnow "profile_menuDvarsFinish; resetViewport"; \ setLocalVarBool "ui_hideBack" (0); \ execOnDvarIntValue "r_lodScaleRigid" 2 "set r_lodScaleSkinned 4; set r_lodBiasSkinned -200; set r_lodBiasRigid -100"; \ execOnDvarIntValue "r_lodScaleRigid" 1 "set r_lodScaleSkinned 1; set r_lodBiasSkinned 0; set r_lodBiasRigid 0"; \ open "pc_options_video"; #define ON_MENU_ESC \ close self; menuDef { name MENU_NAME rect 0 0 640 480 foreColor CHOICE_TEXTCOLOR focusColor CHOICE_TEXTCOLOR blurWorld 7 MENU_ON_OPEN(ON_MENU_OPEN) MENU_ON_CLOSE(ON_MENU_CLOSE) MENU_ON_ESC(ON_MENU_ESC) #define BACKGROUND_PC_OPTIONS #define BACKGROUND_IW4 #define DISABLE_SIDEBAR #define BACKGROUND_FULL #include "ui_mp/bg.inc" PC_OPTIONS_SECTION_TITLE(MENU_TITLE) PC_OPTIONS_FLOATLIST_RAW(0, "@MENU_ASPECT_RATIO", "ui_r_aspectratio", {"@MENU_AUTO" 0 "@MENU_STANDARD_4_3" 1 "@MENU_WIDE_16_10" 2 "@MENU_WIDE_16_9" 3}, setDvarInt r_aspectratio dvarInt("ui_r_aspectratio"); setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1) PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_ANTIALIASING", "ui_r_aasamples", {"@MENU_OFF" 1 "@MENU_2X" 2 "@MENU_4X" 4}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1) PC_OPTIONS_DVARENUMLIST(2, "@MENU_SCREEN_REFRESH_RATE", "ui_r_displayRefresh", "r_displayRefresh", ACTION_SHOW_APPLY, when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby()))) PC_OPTIONS_DVARYESNO_RAW(3, "@MENU_SYNC_EVERY_FRAME", "ui_r_vsync", ACTION_SHOW_APPLY, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1) PC_OPTIONS_SEPERATOR(3) PC_OPTIONS_DVARYESNO(4, "@MENU_SHADOWS", "sm_enable", ;, when(0)) PC_OPTIONS_DVARYESNO(5, "@MENU_SPECULAR_MAP", "r_specular", ;, when(0)) PC_OPTIONS_DVARYESNO(6, "@MENU_DOF", "r_dof_enable", ;, when(0)) PC_OPTIONS_SEPERATOR(6) PC_OPTIONS_DVARYESNO(7, "@MENU_ZFEATHER_SMOKE", "r_zfeather", ;, when(0)) PC_OPTIONS_DVARYESNO(8, "@MENU_RAGDOLL", "ragdoll_enable", ;, when(0)) PC_OPTIONS_DVARYESNO(9, "@MENU_BULLET_IMPACTS", "fx_marks", ;, when(0)) PC_OPTIONS_SEPERATOR(9) PC_OPTIONS_FLOATLIST_RAW(10, "@MENU_TEXTURE_QUALITY", "ui_r_picmip_manual", {"@MENU_AUTOMATIC" 0 "@MENU_MANUAL" 1}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1) PC_OPTIONS_FLOATLIST_RAW(11, "@MENU_TEXTURE_RESOLUTION", "ui_r_picmip", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual"))) PC_OPTIONS_FLOATLIST_RAW(12, "@MENU_NORMAL_MAP_RESOLUTION", "ui_r_picmip_bump", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual"))) PC_OPTIONS_FLOATLIST_RAW(13, "@MENU_SPECULAR_MAP_RESOLUTION", "ui_r_picmip_spec", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual"))) ITEM_BUTTON_BACK(ON_MENU_ESC) }