{ menuDef { name "popup_cac_weapon_primary" rect 0 0 854 124 1 1 style 1 popup forecolor 1 1 1 0 backcolor 1 1 1 0 background "white" focuscolor 1 1 1 1 fadeCycle 1 fadeClamp 1 fadeAmount 0.1 visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_weapon_primary_tabDepth" ) ) exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 ) onOpen { setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) + 1 ); setLocalVarInt "ui_popup_cac_weapon_primary_tabDepth" ( localvarint( "ui_tabDepth" ) ); if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_assault" ) { setfocus "cac_primary_assault"; } if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_smg" ) { setfocus "cac_primary_smg"; } if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_lmg" ) { setfocus "cac_primary_lmg"; } if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_sniper" ) { setfocus "cac_primary_sniper"; } if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) == "riotshield" ) { setfocus "cac_primary_riotshield"; } } onClose { setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) - 1 ); } onEsc { close self; } #define ITEMNUM 6 #include "ui_mp/popup_cac_background.inc" #define CLASS_ITEM(itemNum,textArg,classArg,menuArg) \ itemDef \ { \ name "cac_primary_" ## classArg \ rect -64 (4 + (itemNum * 20)) 336 20 1 1 \ group "mw2_popup_button" \ style 1 \ visible 1 \ forecolor 1 1 1 1 \ disablecolor 0.6 0.55 0.55 1 \ background "popup_button_selection_bar_short" \ type 1 \ textfont 3 \ textalign 4 \ textalignx 68 \ textscale 0.375 \ text textArg \ action \ { \ play "mouse_click"; \ if ( localvarint( "ui_tabDepth" ) == 0 ) \ { \ setLocalVarString "ui_tab1Name" ( textArg ); \ } \ if ( localvarint( "ui_tabDepth" ) == 1 ) \ { \ setLocalVarString "ui_tab2Name" ( textArg ); \ } \ if ( localvarint( "ui_tabDepth" ) == 2 ) \ { \ setLocalVarString "ui_tab3Name" ( textArg ); \ } \ if ( localvarint( "ui_tabDepth" ) == 3 ) \ { \ setLocalVarString "ui_tab4Name" ( textArg ); \ } \ if ( localvarint( "ui_tabDepth" ) == 4 ) \ { \ setLocalVarString "ui_tab5Name" ( textArg ); \ } \ if ( localvarint( "ui_tabDepth" ) == 5 ) \ { \ setLocalVarString "ui_tab6Name" ( textArg ); \ } \ open menuArg; \ } \ onFocus \ { \ play "mouse_over"; \ if ( dvarstring( "gameMode" ) != "mp" ) \ { \ setItemColor "mw2_popup_button" backcolor 0 0 0 0; \ } \ setItemColor self backcolor 0 0 0 1; \ setLocalVarBool "ui_popupAButton" ( 1 ); \ setLocalVarString "ui_info_name" ( textArg ); \ setLocalVarString "ui_info_desc" ( "@" ); \ setLocalVarString "ui_info_icon" ( "" ); \ } \ leaveFocus \ { \ setItemColor self backcolor 1 1 1 0; \ setLocalVarBool "ui_popupAButton" ( 0 ); \ } \ } \ itemDef \ { \ rect 162 4 40 20 1 1 \ style 3 \ decoration \ visible 1 \ forecolor 1 1 1 1 \ background "specialty_new" \ textscale 0.55 \ visible when ( weaponclassnew( classArg ) ) \ } CLASS_ITEM(0,"@MENU_ASSAULT_RIFLES_CAPS","assault","popup_cac_assault_primary") CLASS_ITEM(1,"@MENU_SMGS_CAPS","smg","popup_cac_smg_primary") CLASS_ITEM(2,"@MENU_LMGS_CAPS","lmg","popup_cac_lmg_primary") CLASS_ITEM(3,"@MENU_SNIPER_RIFLES_CAPS","sniper","popup_cac_sniper_primary") // 4 is the riot. // CLASS_ITEM(5,"@MENU_RIFLES_CAPS","assault","popup_ready") itemDef { name "cac_primary_riotshield" rect -64 84 336 20 1 1 group "mw2_popup_button" style 1 visible 1 forecolor 1 1 1 1 disablecolor 0.6 0.55 0.55 1 background "popup_button_selection_bar_short" type 1 textfont 3 textalign 4 textalignx 68 textscale 0.375 text "@MENU_RIOT_SHIELD_CAPS" action { play "mouse_click"; if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) != "riotshield" ) { setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 , "none" ); setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 , "none" ); setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "camo" , "none" ); } setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "weapon" , "riotshield" ); setPlayerData( "weaponNew" , "riotshield" , "false" ); if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) { setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "perks" , 0 , "specialty_null" ); } setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) { setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); } setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) { setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); } setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); if ( 0 == 0 ) { if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) ) { if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) { open "popup_primary_attachments_bling"; } else { open "popup_primary_attachments"; } } else { open "popup_cac_primary_camo"; } } else { if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) ) { if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) { open "popup_secondary_attachments_bling"; } else { open "popup_secondary_attachments"; } } else { close "popup_cac_weapon_primary"; close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary"; close "popup_cac_handgun_secondary"; close "popup_cac_machinePistols_secondary"; close "popup_cac_assault_primary"; close "popup_cac_SMG_primary"; close "popup_cac_LMG_primary"; close "popup_cac_sniper_primary"; close "popup_cac_shotgun_primary"; close "popup_cac_assault_secondary"; close "popup_cac_SMG_secondary"; close "popup_cac_LMG_secondary"; close "popup_cac_sniper_secondary"; close "popup_cac_shotgun_secondary"; close "popup_cac_template"; close "popup_cac_primary_camo"; close "popup_cac_secondary_camo"; close "popup_cac_bling"; close "popup_cac_perk2"; close "popup_cac_rocket_secondary"; close "popup_primary_attachments_bling"; close "popup_secondary_attachments_bling"; close "popup_cac_other_primary"; } } close self; close "popup_cac_weapon_primary"; close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary"; close "popup_cac_handgun_secondary"; close "popup_cac_machinePistols_secondary"; close "popup_cac_assault_primary"; close "popup_cac_SMG_primary"; close "popup_cac_LMG_primary"; close "popup_cac_sniper_primary"; close "popup_cac_shotgun_primary"; close "popup_cac_assault_secondary"; close "popup_cac_SMG_secondary"; close "popup_cac_LMG_secondary"; close "popup_cac_sniper_secondary"; close "popup_cac_shotgun_secondary"; close "popup_cac_template"; close "popup_cac_primary_camo"; close "popup_cac_secondary_camo"; close "popup_cac_bling"; close "popup_cac_perk2"; close "popup_cac_rocket_secondary"; close "popup_primary_attachments_bling"; close "popup_secondary_attachments_bling"; close "popup_cac_other_primary"; } onFocus { play "mouse_over"; if ( dvarstring( "gameMode" ) != "mp" ) { setItemColor "mw2_popup_button" backcolor 0 0 0 0; } setItemColor self backcolor 0 0 0 1; setLocalVarBool "ui_popupAButton" ( 1 ); setLocalVarString "ui_info_name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 3 ) ); setLocalVarString "ui_info_desc" ( "@" + tablelookup( "mp/statstable.csv" , 4 , "riotshield" , 7 ) ); setLocalVarString "ui_info_icon" ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 6 ) ); } leaveFocus { setItemColor self backcolor 1 1 1 0; setLocalVarBool "ui_popupAButton" ( 0 ); } } itemDef { rect 162 84 40 20 1 1 style 3 decoration visible 1 forecolor 1 1 1 1 background "specialty_new" textscale 0.55 visible when ( weaponclassnew( "weapon_shield" ) ) } itemDef { rect -56 0 200 124 2 1 style 3 decoration visible 1 forecolor 1 1 1 0.5 background "small_box_lightfx" textscale 0.55 } itemDef { rect -56 0 200 124 2 1 decoration visible 1 forecolor 1 1 1 1 textfont 9 textalign 4 textalignx 4 textscale 0.375 exp text ( localvarstring( "ui_info_name" ) ) } itemDef { rect -56 10 200 100 2 1 style 3 decoration visible 1 forecolor 1 1 1 1 textscale 0.55 visible when ( localvarstring( "ui_info_icon" ) != "" ) exp material ( localvarstring( "ui_info_icon" ) ) } itemDef { rect -56 0 200 124 2 1 decoration autowrapped visible 1 forecolor 1 1 1 0.65 textfont 3 textalign 4 textalignx 4 textaligny 84 textscale 0.375 visible when ( isitemunlocked( "weaponRefString" + " " + "refString" ) ) exp text ( localvarstring( "ui_info_desc" ) ) } } }