main() { maps\mp\mp_crash_snow_fx::main(); maps\createart\mp_crash_snow_art::main(); maps\mp\_load::main(); maps\mp\_compass::setupMiniMap("compass_map_mp_crash_snow"); ambientPlay("ambient_bloc_ext"); game["attackers"] = "allies"; game["defenders"] = "axis"; setdvar( "r_specularcolorscale", "1" ); setdvar("compassmaxrange","1600"); level.airstrikefx = loadfx ("explosions/clusterbomb_christmas"); /* var = 100; while(1) { var = var +10; setdvar("compassMaxRange", var); if (var >5000) var = 100; wait .05; } */ }