main()
{
	level._effect[ "church_roof_exp" ]					 = loadfx( "explosions/church_roof_explosion" );

	level._effect[ "dust_wind_leaves_chernobyl" ]		 = loadfx( "dust/dust_wind_leaves_chernobyl" );
	level._effect[ "thin_black_smoke_M" ]				 = loadfx( "smoke/thin_black_smoke_M" );
	level._effect[ "thin_black_smoke_L" ]				 = loadfx( "smoke/thin_black_smoke_L" );

	level._effect[ "dust_ceiling_ash_large" ]			 = loadfx( "dust/dust_ceiling_ash_large" );
	level._effect[ "light_shaft_dust_med" ]				 = loadfx( "dust/light_shaft_dust_med" );
	level._effect[ "light_shaft_dust_large" ]			 = loadfx( "dust/light_shaft_dust_large" );
	level._effect[ "room_dust_200" ]					 = loadfx( "dust/room_dust_200" );
	level._effect[ "room_dust_100" ]					 = loadfx( "dust/room_dust_100" );
	level._effect[ "leaves_fall_gentlewind" ]		 	 = loadfx( "misc/leaves_fall_gentlewind" );
	level._effect[ "dust_wind_spiral" ]					 = loadfx( "dust/dust_spiral_runner" );

	level._effect[ "bird" ]								 = loadfx( "misc/bird" );
	level._effect[ "bird_takeoff" ]						 = loadfx( "misc/bird_takeoff" );

	level._effect[ "water_splash_bodydump" ]			 = loadfx( "impacts/water_splash_bodydump" );

	level._effect[ "dog_bite_blood" ] 					 = loadfx( "impacts/flesh_hit_body_fatal_exit" );

	level.flare_fx[ "hind" ] 							 = loadfx( "misc/flares_cobra" );

	level._effect[ "glass_break" ] 						 = loadfx( "props/car_glass_large" );

	maps\createfx\so_ghillies_fx::main();
}