/* ============= ///ScriptDocBegin "Name: _noclip()" "Summary: noclip used on a player entity will make them fly and clip through walls." "Module: IW4x Utility" "CallOn: An entity" "Example: level.player _noclip();" "SPMP: multiplayer" ///ScriptDocEnd ============= */ _noclip() { if ( self.clientflags & 1 ) { self iprintln( &"GAME_NOCLIPOFF" ); self.clientflags &= ~1; } else { self iprintln( &"GAME_NOCLIPON" ); self.clientflags |= 1; } } /* ============= ///ScriptDocBegin "Name: _ufo()" "Summary: ufo used on a player entity will make them fly and clip through walls." "Module: IW4x Utility" "CallOn: An entity" "Example: level.player _ufo();" "SPMP: multiplayer" ///ScriptDocEnd ============= */ _ufo() { if ( self.clientflags & 2 ) { self iprintln( &"GAME_UFOOFF" ); self.clientflags &= ~2; } else { self iprintln( &"GAME_UFOON" ); self.clientflags |= 2; } } /* ============= ///ScriptDocBegin "Name: god()" "Summary: god used on a entity will make them immune to damage." "Module: IW4x Utility" "CallOn: An entity" "Example: level.player god();" "SPMP: multiplayer" ///ScriptDocEnd ============= */ god() { FL_GODMODE = 1 << 0; msg = &""; if ( self.entityflags & FL_GODMODE ) { msg = &"GAME_GODMODE_OFF"; self.entityflags &= ~FL_GODMODE; } else { msg = &"GAME_GODMODE_ON"; self.entityflags |= FL_GODMODE; } if ( isPlayer( self ) ) { self iprintln( msg ); } } /* ============= ///ScriptDocBegin "Name: demiGod()" "Summary: demiGod used on a entity will make them immune to damage but will still flinch." "Module: IW4x Utility" "CallOn: An entity" "Example: level.player demiGod();" "SPMP: multiplayer" ///ScriptDocEnd ============= */ demiGod() { FL_DEMI_GODMODE = 1 << 1; msg = &""; if ( self.entityflags & FL_DEMI_GODMODE ) { msg = &"GAME_DEMI_GODMODE_OFF"; self.entityflags &= ~FL_DEMI_GODMODE; } else { msg = &"GAME_DEMI_GODMODE_ON"; self.entityflags |= FL_DEMI_GODMODE; } if ( isPlayer( self ) ) { self iprintln( msg ); } } /* ============= ///ScriptDocBegin "Name: noTarget()" "Summary: noTarget used on a entity will make the AI ignore them." "Module: IW4x Utility" "CallOn: An entity" "Example: level.player noTarget();" "SPMP: singleplayer" ///ScriptDocEnd ============= */ noTarget() { FL_NOTARGET = 1 << 2; msg = &""; if ( self.entityflags & FL_NOTARGET ) { msg = &"GAME_NOTARGETOFF"; self.entityflags &= ~FL_NOTARGET; } else { msg = &"GAME_NOTARGETON"; self.entityflags |= FL_NOTARGET; } if ( isPlayer( self ) ) { self iprintln( msg ); } }