# IW3xport - generated by Louve@Xlabs rawfile,mptype/mptype_axis_rifleman.gsc rawfile,character/character_mp_arab_regular_assault.gsc rawfile,character/character_mp_arab_regular_assault.gsc xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_assault xmodel,head_mp_arab_regular_suren xmodel,viewhands_desert_opfor rawfile,mptype/mptype_axis_sniper.gsc rawfile,character/character_mp_arab_regular_sniper.gsc rawfile,character/character_mp_arab_regular_sniper.gsc xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_sniper xmodel,head_mp_arab_regular_sadiq xmodel,viewhands_desert_opfor rawfile,mptype/mptype_axis_support.gsc rawfile,character/character_mp_arab_regular_support.gsc rawfile,character/character_mp_arab_regular_support.gsc xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_support xmodel,head_mp_arab_regular_asad xmodel,viewhands_desert_opfor rawfile,mptype/mptype_axis_engineer.gsc rawfile,character/character_mp_arab_regular_engineer.gsc rawfile,character/character_mp_arab_regular_engineer.gsc xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_engineer xmodel,head_mp_arab_regular_ski_mask xmodel,viewhands_desert_opfor rawfile,mptype/mptype_axis_cqb.gsc rawfile,character/character_mp_arab_regular_cqb.gsc rawfile,character/character_mp_arab_regular_cqb.gsc xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor xmodel,body_mp_arab_regular_cqb xmodel,head_mp_arab_regular_headwrap xmodel,viewhands_desert_opfor material,faction_128_arab material,faction_128_arab_fade sound,IW3_AB_1mc_bomb_lost sound,IW3_AB_1mc_enemyheli sound,IW3_AB_mp_rsp_areyoucrazy sound,IW3_AB_mp_stm_enemydown sound,IW3_AB_1mc_lostobj sound,IW3_AB_1_order_action_suppress sound,IW3_AB_ohp_inform_attack_scan sound,IW3_AB_mp_cmd_attackrightflank sound,IW3_AB_1mc_encourage_win sound,IW3_AB_mp_stm_needreinforcements sound,IW3_AB_1mc_securing_a sound,IW3_AB_1mc_securing_b sound,IW3_AB_1mc_securing_c sound,IW3_AB_1mc_secure_a sound,IW3_AB_1mc_secure_b sound,IW3_AB_1mc_secure_c sound,IW3_AB_1mc_hardcore_freeforall sound,IW3_AB_1mc_bomb_planted sound,IW3_AB_1_inform_reloading_generic sound,IW3_AB_mp_rsp_tooklongenough sound,IW3_AB_1mc_boost sound,IW3_AB_1mc_switching sound,IW3_AB_1mc_enemy_has_a sound,IW3_AB_1mc_enemy_has_b sound,IW3_AB_1mc_enemy_has_c sound,IW3_AB_1mc_friendlyair sound,IW3_AB_mp_stm_holdyourfire sound,IW3_AB_1mc_gridiron sound,IW3_AB_1mc_objs_destroy sound,IW3_AB_1mc_sabotage sound,IW3_AB_1mc_tactical sound,IW3_AB_1mc_offense sound,IW3_AB_1mc_headquarters sound,IW3_AB_mp_stm_iminposition sound,IW3_AB_1mc_mission_fail sound,IW3_AB_1mc_hq_destroyed sound,IW3_AB_mp_rsp_greatshot sound,IW3_AB_1mc_lastalive sound,IW3_AB_mp_cmd_followme sound,IW3_AB_1mc_hq_captured sound,IW3_AB_mp_rsp_yessir sound,IW3_AB_1mc_airstrike sound,IW3_AB_mp_stm_sniper sound,IW3_AB_mp_cmd_fallback sound,IW3_AB_1mc_enemyflag_capt sound,IW3_AB_1mc_hardcore sound,IW3_AB_1mc_hardcore_tm_death sound,IW3_AB_1mc_positions_lock sound,IW3_AB_1_threat_infantry_generic sound,IW3_AB_1mc_readytomove sound,IW3_AB_1mc_overtime sound,IW3_AB_1mc_control_won sound,IW3_AB_mp_stm_enemyspotted sound,IW3_AB_mp_rsp_sorry sound,IW3_AB_ohp_inform_hit_crash sound,IW3_AB_1mc_defend sound,IW3_AB_1mc_defense sound,IW3_AB_1mc_ourflag_capt sound,IW3_AB_1mc_enemyflag sound,IW3_AB_ofp_inform_attack_air sound,IW3_AB_1mc_freeforall sound,IW3_AB_1mc_tm_death sound,IW3_AB_1mc_searchdestroy sound,IW3_AB_1mc_winning sound,IW3_AB_mp_cmd_movein sound,IW3_AB_mp_rsp_nosir sound,IW3_AB_1mc_obj_defend sound,IW3_AB_1mc_security_complete sound,IW3_AB_1_inform_killfirm_generic sound,IW3_AB_1mc_helisupport sound,IW3_AB_1mc_mission_success sound,IW3_AB_1mc_securedobj sound,IW3_AB_1mc_lead_taken sound,IW3_AB_ohp_inform_return sound,IW3_AB_1mc_enemyair sound,IW3_AB_1mc_draw sound,IW3_AB_1mc_encourage_lost sound,IW3_AB_1mc_highspeed sound,IW3_AB_1_inform_plant_claymore sound,IW3_AB_1_inform_attack_flashbang sound,IW3_AB_1mc_challengecomplete sound,IW3_AB_mp_stm_watchsix sound,IW3_AB_mp_stm_grenade sound,IW3_AB_1mc_losing_a sound,IW3_AB_1mc_losing_b sound,IW3_AB_1mc_losing_c sound,IW3_AB_1mc_hq_located sound,IW3_AB_1mc_ourflag sound,IW3_AB_1mc_promoted sound,IW3_AB_1mc_bomb_taken sound,IW3_AB_ofp_inform_attack_bombs sound,IW3_AB_1mc_obj_destroy sound,IW3_AB_1mc_king sound,IW3_AB_1mc_enemyuavair sound,IW3_AB_1mc_new_positions sound,IW3_AB_1mc_capture_obj sound,IW3_AB_1mc_attack sound,IW3_AB_1_inform_suppressed_generic sound,IW3_AB_1mc_enemy_take_a sound,IW3_AB_1mc_enemy_take_b sound,IW3_AB_1mc_enemy_take_c sound,IW3_AB_mp_cmd_suppressfire sound,IW3_AB_1mc_uavrecon sound,IW3_AB_1mc_losing sound,IW3_AB_1mc_ourflag_return sound,IW3_AB_1mc_enemyflag_drop sound,IW3_AB_mp_cmd_regroup sound,IW3_AB_1mc_domination sound,IW3_AB_1mc_friendlyheli sound,IW3_AB_1_reaction_casualty_generic sound,IW3_AB_1_inform_attack_stun sound,IW3_AB_1mc_control_lost sound,IW3_AB_mp_stm_areasecure sound,IW3_AB_1mc_capturing_a sound,IW3_AB_1mc_capturing_b sound,IW3_AB_1mc_capturing_c sound,IW3_AB_1mc_tied sound,IW3_AB_1mc_halftime sound,IW3_AB_1mc_ourflag_drop sound,IW3_AB_1mc_goodtogo sound,IW3_AB_1_inform_attack_thwc4 sound,IW3_AB_1mc_capturehold sound,IW3_AB_1mc_regroup sound,IW3_AB_mp_stm_enemiesspotted sound,IW3_AB_mp_rsp_onmyway sound,IW3_AB_1mc_team_hardcore sound,IW3_AB_1mc_fight_back sound,IW3_AB_1mc_capture_objs sound,IW3_AB_mp_cmd_attackleftflank sound,IW3_AB_1mc_captureflag sound,IW3_AB_1_inform_killfirm_infantry sound,IW3_AB_1mc_objs_defend sound,IW3_AB_1_inform_attack_grenade sound,IW3_AB_mp_cmd_holdposition sound,IW3_AB_1mc_bomb_defused sound,IW3_AB_1mc_enemyflag_return sound,IW3_AB_1mc_oldschool sound,IW3_AB_1_inform_attack_smoke sound,IW3_AB_1mc_hq_offline sound,IW3_AB_1mc_ouruavonline sound,IW3_AB_1mc_lost_a sound,IW3_AB_1mc_lost_b sound,IW3_AB_1mc_lost_c sound,IW3_AB_1mc_timesup sound,IW3_AB_1mc_keepfighting sound,IW3_AB_mp_rsp_comeon sound,IW3_AB_1mc_hq_secured sound,IW3_AB_1mc_capture_a sound,IW3_AB_1mc_capture_b sound,IW3_AB_1mc_capture_c sound,IW3_AB_1mc_take_positions sound,IW3_AB_1mc_lead_lost sound,IW3_AB_1mc_hq_online sound,IW3_AB_mp_stm_grenade sound,IW3_AB_1mc_team_hardcore sound,IW3_AB_1mc_friendlyair sound,IW3_AB_mp_cmd_movein sound,IW3_AB_1mc_capturing_c sound,IW3_AB_1mc_capturing_c sound,IW3_AB_1mc_losing sound,IW3_AB_1mc_ourflag sound,IW3_AB_1mc_ourflag sound,IW3_AB_1mc_team_hardcore sound,IW3_AB_mp_stm_grenade sound,IW3_AB_mp_cmd_suppressfire sound,IW3_AB_1mc_hq_captured sound,IW3_AB_1mc_lost_b sound,IW3_AB_1mc_ouruavonline sound,IW3_AB_1mc_gridiron sound,IW3_AB_1mc_hq_captured sound,IW3_AB_1mc_hq_online sound,IW3_AB_1mc_bomb_lost sound,IW3_AB_1_inform_reloading_generic sound,IW3_mp_spawn_opfor sound,IW3_mp_victory_opfor xmodel,prop_flag_neutral fx,ui_flagbase_black material,objpoint_flag_opfor material,headicon_arab xmodel,com_plasticcase_beige_big xmodel,prop_flag_neutral # Additional sounds (fallback from IW4) sound,IW3_AB_1mc_acheive_bomb sound,IW3_AB_1mc_achieve_ac130 sound,IW3_AB_1mc_achieve_airstrike sound,IW3_AB_1mc_achieve_apache sound,IW3_AB_1mc_achieve_carepackage sound,IW3_AB_1mc_achieve_cobra sound,IW3_AB_1mc_achieve_emergairdrop sound,IW3_AB_1mc_achieve_emp sound,IW3_AB_1mc_achieve_harriers sound,IW3_AB_1mc_achieve_heli sound,IW3_AB_1mc_achieve_hellfire sound,IW3_AB_1mc_achieve_hind sound,IW3_AB_1mc_achieve_jamuav sound,IW3_AB_1mc_achieve_littlebird sound,IW3_AB_1mc_achieve_nuke sound,IW3_AB_1mc_achieve_pavelow sound,IW3_AB_1mc_achieve_predator sound,IW3_AB_1mc_achieve_sentrygun sound,IW3_AB_1mc_achieve_uav sound,IW3_AB_1mc_ahead sound,IW3_AB_1mc_arena sound,IW3_AB_1mc_armsrace sound,IW3_AB_1mc_control_taken sound,IW3_AB_1mc_defcon sound,IW3_AB_1mc_defcon2_1 sound,IW3_AB_1mc_defcon2_2 sound,IW3_AB_1mc_defcon2_3 sound,IW3_AB_1mc_defcon2_4 sound,IW3_AB_1mc_defcon_1 sound,IW3_AB_1mc_defcon_2 sound,IW3_AB_1mc_defcon_3 sound,IW3_AB_1mc_defcon_4 sound,IW3_AB_1mc_defcon_5 sound,IW3_AB_1mc_demolition sound,IW3_AB_1mc_deploy_sentry sound,IW3_AB_1mc_dfcn_arena sound,IW3_AB_1mc_dfcn_armsrace sound,IW3_AB_1mc_dfcn_captureflag sound,IW3_AB_1mc_dfcn_demolition sound,IW3_AB_1mc_dfcn_domination sound,IW3_AB_1mc_dfcn_freeforall sound,IW3_AB_1mc_dfcn_gtw sound,IW3_AB_1mc_dfcn_headquarters sound,IW3_AB_1mc_dfcn_oneflag sound,IW3_AB_1mc_dfcn_sabotage sound,IW3_AB_1mc_dfcn_searchdestroy sound,IW3_AB_1mc_dfcn_tm_death sound,IW3_AB_1mc_dh_arena sound,IW3_AB_1mc_dh_armsrace sound,IW3_AB_1mc_dh_captureflag sound,IW3_AB_1mc_dh_demolition sound,IW3_AB_1mc_dh_domination sound,IW3_AB_1mc_dh_freeforall sound,IW3_AB_1mc_dh_gtw sound,IW3_AB_1mc_dh_headquarters sound,IW3_AB_1mc_dh_oneflag sound,IW3_AB_1mc_dh_sabotage sound,IW3_AB_1mc_dh_searchdestroy sound,IW3_AB_1mc_dh_tm_death sound,IW3_AB_1mc_domination_pro sound,IW3_AB_1mc_dom_enemy_lb sound,IW3_AB_1mc_empd sound,IW3_AB_1mc_enemyflag_tobase sound,IW3_AB_1mc_enemy_ac130 sound,IW3_AB_1mc_enemy_airdrop sound,IW3_AB_1mc_enemy_airstrike sound,IW3_AB_1mc_enemy_apache sound,IW3_AB_1mc_enemy_carepackage sound,IW3_AB_1mc_enemy_cobra sound,IW3_AB_1mc_enemy_emergairdrop sound,IW3_AB_1mc_enemy_emp sound,IW3_AB_1mc_enemy_harriers sound,IW3_AB_1mc_enemy_heli sound,IW3_AB_1mc_enemy_hellfire sound,IW3_AB_1mc_enemy_hind sound,IW3_AB_1mc_enemy_jamuav sound,IW3_AB_1mc_enemy_littlebird sound,IW3_AB_1mc_enemy_pavelow sound,IW3_AB_1mc_enemy_predator sound,IW3_AB_1mc_enemy_sentrygun sound,IW3_AB_1mc_enemy_tnuke sound,IW3_AB_1mc_enemy_uav sound,IW3_AB_1mc_fightback sound,IW3_AB_1mc_flag_captured sound,IW3_AB_1mc_flag_up sound,IW3_AB_1mc_forward sound,IW3_AB_1mc_freeforall_pro sound,IW3_AB_1mc_getback_ourflag sound,IW3_AB_1mc_getflag_takedown sound,IW3_AB_1mc_glowstick_destroyed sound,IW3_AB_1mc_glowstick_gone sound,IW3_AB_1mc_gtw sound,IW3_AB_1mc_hc_arena sound,IW3_AB_1mc_hc_armsrace sound,IW3_AB_1mc_hc_captureflag sound,IW3_AB_1mc_hc_demolition sound,IW3_AB_1mc_hc_domination sound,IW3_AB_1mc_hc_freeforall sound,IW3_AB_1mc_hc_gtw sound,IW3_AB_1mc_hc_headquarters sound,IW3_AB_1mc_hc_oneflag sound,IW3_AB_1mc_hc_sabotage sound,IW3_AB_1mc_hc_searchdestroy sound,IW3_AB_1mc_hc_tm_death sound,IW3_AB_1mc_headquarters_pro sound,IW3_AB_1mc_holddown sound,IW3_AB_1mc_in_control sound,IW3_AB_1mc_killfirm sound,IW3_AB_1mc_last_one sound,IW3_AB_1mc_losing_fight sound,IW3_AB_1mc_objective_comp sound,IW3_AB_1mc_objective_lost sound,IW3_AB_1mc_one_enemy sound,IW3_AB_1mc_one_flag sound,IW3_AB_1mc_pushforward sound,IW3_AB_1mc_sabotage_pro sound,IW3_AB_1mc_searchdestroy_pro sound,IW3_AB_1mc_secure_crates sound,IW3_AB_1mc_secure_supplies sound,IW3_AB_1mc_secure_weapons sound,IW3_AB_1mc_sentry_destroyed sound,IW3_AB_1mc_sentry_gone sound,IW3_AB_1mc_suddendeath sound,IW3_AB_1mc_takeback sound,IW3_AB_1mc_tctl_arena sound,IW3_AB_1mc_tctl_armsrace sound,IW3_AB_1mc_tctl_captureflag sound,IW3_AB_1mc_tctl_demolition sound,IW3_AB_1mc_tctl_domination sound,IW3_AB_1mc_tctl_freeforall sound,IW3_AB_1mc_tctl_gtw sound,IW3_AB_1mc_tctl_headquarters sound,IW3_AB_1mc_tctl_oneflag sound,IW3_AB_1mc_tctl_sabotage sound,IW3_AB_1mc_tctl_searchdestroy sound,IW3_AB_1mc_tctl_tm_death sound,IW3_AB_1mc_thirdp_arena sound,IW3_AB_1mc_thirdp_armsrace sound,IW3_AB_1mc_thirdp_captureflag sound,IW3_AB_1mc_thirdp_demolition sound,IW3_AB_1mc_thirdp_domination sound,IW3_AB_1mc_thirdp_freeforall sound,IW3_AB_1mc_thirdp_gtw sound,IW3_AB_1mc_thirdp_headquarters sound,IW3_AB_1mc_thirdp_oneflag sound,IW3_AB_1mc_thirdp_sabotage sound,IW3_AB_1mc_thirdp_searchdestroy sound,IW3_AB_1mc_thirdp_tm_death sound,IW3_AB_1mc_ti_blocked sound,IW3_AB_1mc_ti_cancelled sound,IW3_AB_1mc_tm_death sound,IW3_AB_1mc_tm_death_pro sound,IW3_AB_1mc_use_ac130 sound,IW3_AB_1mc_use_airdrop sound,IW3_AB_1mc_use_airstrike sound,IW3_AB_1mc_use_apache sound,IW3_AB_1mc_use_carepackage sound,IW3_AB_1mc_use_cobra sound,IW3_AB_1mc_use_emergairdrop sound,IW3_AB_1mc_use_emp sound,IW3_AB_1mc_use_harriers sound,IW3_AB_1mc_use_heli sound,IW3_AB_1mc_use_hellfire sound,IW3_AB_1mc_use_hind sound,IW3_AB_1mc_use_jamuav sound,IW3_AB_1mc_use_littlebird sound,IW3_AB_1mc_use_pavelow sound,IW3_AB_1mc_use_predator sound,IW3_AB_1mc_use_sentrygun sound,IW3_AB_1mc_use_tnuke sound,IW3_AB_1mc_use_uav sound,IW3_AB_1mc_winning_fight sound,IW3_AB_ac130_fco_backonthose sound,IW3_AB_ac130_fco_clearedtoengage sound,IW3_AB_ac130_fco_directhit sound,IW3_AB_ac130_fco_directhits sound,IW3_AB_ac130_fco_doveonground sound,IW3_AB_ac130_fco_downstillmoving sound,IW3_AB_ac130_fco_getperson sound,IW3_AB_ac130_fco_getthatguy sound,IW3_AB_ac130_fco_gettinbackup sound,IW3_AB_ac130_fco_gonnagethim sound,IW3_AB_ac130_fco_goodkill sound,IW3_AB_ac130_fco_gotarunner sound,IW3_AB_ac130_fco_guymovin sound,IW3_AB_ac130_fco_guyrunnin sound,IW3_AB_ac130_fco_hotdamn sound,IW3_AB_ac130_fco_iseepieces sound,IW3_AB_ac130_fco_knockedwind sound,IW3_AB_ac130_fco_lightemup sound,IW3_AB_ac130_fco_moreenemy sound,IW3_AB_ac130_fco_movingagain sound,IW3_AB_ac130_fco_nailthoseguys sound,IW3_AB_ac130_fco_nice sound,IW3_AB_ac130_fco_okyougothim sound,IW3_AB_ac130_fco_oopsiedaisy sound,IW3_AB_ac130_fco_personnelthere sound,IW3_AB_ac130_fco_rightontarget sound,IW3_AB_ac130_fco_rightthere sound,IW3_AB_ac130_fco_stillmoving sound,IW3_AB_ac130_fco_takehimout sound,IW3_AB_ac130_fco_thatsahit sound,IW3_AB_ac130_fco_tracking sound,IW3_AB_ac130_fco_within2feet sound,IW3_AB_ac130_fco_yepstillmoving sound,IW3_AB_ac130_fco_yougothim sound,IW3_AB_ac130_fco_yougothim2 sound,IW3_AB_ac130_gnr_gunready1 sound,IW3_AB_ac130_gnr_shot1 sound,IW3_AB_ac130_nav_secondaries1 sound,IW3_AB_ac130_plt_azimuthsweep sound,IW3_AB_ac130_plt_cleanup sound,IW3_AB_ac130_plt_copysmoke sound,IW3_AB_ac130_plt_gottahurt sound,IW3_AB_ac130_plt_rollinin sound,IW3_AB_ac130_plt_scanrange sound,IW3_AB_ac130_plt_targetreset sound,IW3_AB_ac130_plt_yeahcleared sound,IW3_AB_ac130_tvo_directsecondary1 sound,IW3_AB_ac130_tvo_directsecondary2 sound,iw3_ab_defeat_music sound,iw3_ab_losing_music sound,IW3_AB_mp_glowstick_ready sound,IW3_AB_mp_glowstick_use sound,IW3_AB_mp_knife_incoming sound,IW3_AB_mp_knife_use sound,IW3_AB_mp_semtex_incoming sound,IW3_AB_mp_semtex_use sound,IW3_AB_mp_stm_comms sound,IW3_AB_mp_stm_dropzone sound,IW3_AB_mp_stm_injury sound,IW3_AB_mp_stm_sentry sound,IW3_AB_mp_tactical_insertion sound,iw3_ab_spawn_music sound,iw3_ab_victory_music sound,iw3_ab_winning_music # Riot : (fallback from IW4) xmodel,viewhands_militia xmodel,head_riot_op_arab xmodel,mp_body_riot_op_arab xmodel,viewhands_op_force xmodel,viewhands_sniper_op_arab