586 lines
28 KiB
PHP
586 lines
28 KiB
PHP
#define CAC_PRIMARY_WEAPON(itemNum,weaponArg) \
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itemDef \
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{ \
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name "cac_weapon_" ## weaponArg \
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rect -64 (4 + (itemNum*20)) 336 20 1 1 \
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group "mw2_popup_button" \
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style 1 \
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visible 1 \
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forecolor 1 1 1 1 \
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disablecolor 0.6 0.55 0.55 1 \
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background "popup_button_selection_bar_short" \
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type 1 \
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textfont 3 \
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textalign 4 \
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textalignx 68 \
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textscale 0.375 \
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disabled when ( !isitemunlocked( weaponArg ) ) \
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exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \
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execKeyInt 168 \
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{ \
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if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \
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{ \
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setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \
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open "menu_challenge_details"; \
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} \
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} \
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action \
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{ \
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play "mouse_click"; \
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if ( localvarint( "ui_tabDepth" ) == 0 ) \
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{ \
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setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 1 ) \
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{ \
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setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 2 ) \
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{ \
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setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 3 ) \
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{ \
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setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 4 ) \
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{ \
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setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 5 ) \
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{ \
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setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) != weaponArg ) \
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{ \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 , "none" ); \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 , "none" ); \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "camo" , "none" ); \
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} \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 0 , "weapon" , weaponArg ); \
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setPlayerData( "weaponNew" , weaponArg , "false" ); \
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if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \
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{ \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \
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} \
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setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \
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setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \
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setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \
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if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \
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{ \
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setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \
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} \
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setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
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setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \
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setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \
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setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \
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if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \
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{ \
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setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \
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} \
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
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setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \
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setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \
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setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \
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setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \
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setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \
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setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \
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setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \
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setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \
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setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \
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setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \
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if ( 0 == 0 ) \
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{ \
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
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{ \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \
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{ \
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open "popup_primary_attachments_bling"; \
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} \
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else \
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{ \
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open "popup_primary_attachments"; \
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} \
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} \
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else \
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{ \
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open "popup_cac_primary_camo"; \
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} \
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} \
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else \
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{ \
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
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{ \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \
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{ \
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open "popup_secondary_attachments_bling"; \
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} \
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else \
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{ \
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open "popup_secondary_attachments"; \
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} \
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} \
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else \
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{ \
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close "popup_cac_weapon_primary"; \
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close "popup_primary_attachments"; \
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close "popup_secondary_attachments"; \
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close "popup_cac_weapon_secondary"; \
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close "popup_cac_handgun_secondary"; \
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close "popup_cac_machinePistols_secondary"; \
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close "popup_cac_assault_primary"; \
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close "popup_cac_SMG_primary"; \
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close "popup_cac_LMG_primary"; \
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close "popup_cac_sniper_primary"; \
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close "popup_cac_shotgun_primary"; \
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close "popup_cac_assault_secondary"; \
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close "popup_cac_SMG_secondary"; \
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close "popup_cac_LMG_secondary"; \
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close "popup_cac_sniper_secondary"; \
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close "popup_cac_shotgun_secondary"; \
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close "popup_cac_template"; \
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close "popup_cac_primary_camo"; \
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close "popup_cac_secondary_camo"; \
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close "popup_cac_bling"; \
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close "popup_cac_perk2"; \
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close "popup_cac_rocket_secondary"; \
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close "popup_primary_attachments_bling"; \
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close "popup_secondary_attachments_bling"; \
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close "popup_cac_other_primary"; \
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} \
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} \
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} \
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onFocus \
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{ \
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play "mouse_over"; \
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if ( dvarstring( "gameMode" ) != "mp" ) \
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{ \
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setItemColor "mw2_popup_button" backcolor 0 0 0 0; \
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} \
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setItemColor self backcolor 0 0 0 1; \
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setLocalVarBool "ui_popupAButton" ( 1 ); \
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setLocalVarString "ui_selected_ref" ( weaponArg ); \
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} \
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leaveFocus \
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{ \
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setItemColor self backcolor 1 1 1 0; \
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setLocalVarBool "ui_popupAButton" ( 0 ); \
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setPlayerData( "weaponNew" , weaponArg , "false" ); \
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} \
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} \
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itemDef \
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{ \
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rect 162 (4 + (itemNum*20)) 40 20 1 1 \
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style 3 \
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decoration \
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visible 1 \
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forecolor 1 1 1 1 \
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background "specialty_new" \
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textscale 0.55 \
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visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \
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} \
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itemDef \
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{ \
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rect 162 (4 + (itemNum*20)) 40 20 1 1 \
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style 3 \
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decoration \
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visible 1 \
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forecolor 1 1 1 1 \
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background "specialty_locked" \
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textscale 0.55 \
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visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \
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}
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#define CAC_SECONDARY_WEAPON(itemNum,weaponArg) \
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itemDef \
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{ \
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name "cac_weapon_" ## weaponArg \
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rect -64 (4 + (itemNum*20)) 336 20 1 1 \
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group "mw2_popup_button" \
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style 1 \
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visible 1 \
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forecolor 1 1 1 1 \
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disablecolor 0.6 0.55 0.55 1 \
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background "popup_button_selection_bar_short" \
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type 1 \
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textfont 3 \
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textalign 4 \
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textalignx 68 \
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textscale 0.375 \
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disabled when ( !isitemunlocked( weaponArg ) ) \
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exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \
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execKeyInt 168 \
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{ \
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if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \
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{ \
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setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \
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open "menu_challenge_details"; \
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} \
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} \
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action \
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{ \
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play "mouse_click"; \
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if ( localvarint( "ui_tabDepth" ) == 0 ) \
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{ \
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setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 1 ) \
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{ \
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setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 2 ) \
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{ \
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setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 3 ) \
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{ \
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setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 4 ) \
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{ \
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setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( localvarint( "ui_tabDepth" ) == 5 ) \
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{ \
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setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
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} \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) != weaponArg ) \
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{ \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 , "none" ); \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 , "none" ); \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "none" ); \
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} \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "weapon" , weaponArg ); \
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setPlayerData( "weaponNew" , weaponArg , "false" ); \
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if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \
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{ \
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setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \
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} \
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setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \
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setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \
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setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \
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if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \
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{ \
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setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \
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} \
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setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
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setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \
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setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \
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setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \
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if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \
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{ \
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setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \
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} \
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setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
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setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \
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setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \
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setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \
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setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \
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setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \
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setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \
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setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \
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setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \
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setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \
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setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \
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if ( 1 == 0 ) \
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{ \
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
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{ \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \
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{ \
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open "popup_primary_attachments_bling"; \
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} \
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else \
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{ \
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open "popup_primary_attachments"; \
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} \
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} \
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else \
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{ \
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open "popup_cac_primary_camo"; \
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} \
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} \
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else \
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{ \
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if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
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{ \
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if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \
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{ \
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open "popup_secondary_attachments_bling"; \
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} \
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else \
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{ \
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open "popup_secondary_attachments"; \
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} \
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} \
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else \
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{ \
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close "popup_cac_weapon_primary"; \
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close "popup_primary_attachments"; \
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close "popup_secondary_attachments"; \
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close "popup_cac_weapon_secondary"; \
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close "popup_cac_handgun_secondary"; \
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close "popup_cac_machinePistols_secondary"; \
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close "popup_cac_assault_primary"; \
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close "popup_cac_SMG_primary"; \
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close "popup_cac_LMG_primary"; \
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close "popup_cac_sniper_primary"; \
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close "popup_cac_shotgun_primary"; \
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close "popup_cac_assault_secondary"; \
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close "popup_cac_SMG_secondary"; \
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close "popup_cac_LMG_secondary"; \
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close "popup_cac_sniper_secondary"; \
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close "popup_cac_shotgun_secondary"; \
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close "popup_cac_template"; \
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close "popup_cac_primary_camo"; \
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close "popup_cac_secondary_camo"; \
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close "popup_cac_bling"; \
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close "popup_cac_perk2"; \
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close "popup_cac_rocket_secondary"; \
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close "popup_primary_attachments_bling"; \
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close "popup_secondary_attachments_bling"; \
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close "popup_cac_other_primary"; \
|
|
} \
|
|
} \
|
|
} \
|
|
onFocus \
|
|
{ \
|
|
play "mouse_over"; \
|
|
if ( dvarstring( "gameMode" ) != "mp" ) \
|
|
{ \
|
|
setItemColor "mw2_popup_button" backcolor 0 0 0 0; \
|
|
} \
|
|
setItemColor self backcolor 0 0 0 1; \
|
|
setLocalVarBool "ui_popupAButton" ( 1 ); \
|
|
setLocalVarString "ui_selected_ref" ( weaponArg ); \
|
|
} \
|
|
leaveFocus \
|
|
{ \
|
|
setItemColor self backcolor 1 1 1 0; \
|
|
setLocalVarBool "ui_popupAButton" ( 0 ); \
|
|
setPlayerData( "weaponNew" , weaponArg , "false" ); \
|
|
} \
|
|
} \
|
|
itemDef \
|
|
{ \
|
|
rect 162 (4 + (itemNum*20)) 40 20 1 1 \
|
|
style 3 \
|
|
decoration \
|
|
visible 1 \
|
|
forecolor 1 1 1 1 \
|
|
background "specialty_new" \
|
|
textscale 0.55 \
|
|
visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \
|
|
} \
|
|
itemDef \
|
|
{ \
|
|
rect 162 (4 + (itemNum*20)) 40 20 1 1 \
|
|
style 3 \
|
|
decoration \
|
|
visible 1 \
|
|
forecolor 1 1 1 1 \
|
|
background "specialty_locked" \
|
|
textscale 0.55 \
|
|
visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \
|
|
}
|
|
|
|
#define CAC_SECONDARY_WEAPON_W_GOLD(itemNum,weaponArg) \
|
|
itemDef \
|
|
{ \
|
|
name "cac_weapon_" ## weaponArg \
|
|
rect -64 (4 + (itemNum*20)) 336 20 1 1 \
|
|
group "mw2_popup_button" \
|
|
style 1 \
|
|
visible 1 \
|
|
forecolor 1 1 1 1 \
|
|
disablecolor 0.6 0.55 0.55 1 \
|
|
background "popup_button_selection_bar_short" \
|
|
type 1 \
|
|
textfont 3 \
|
|
textalign 4 \
|
|
textalignx 68 \
|
|
textscale 0.375 \
|
|
disabled when ( !isitemunlocked( weaponArg ) ) \
|
|
exp text ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ) \
|
|
execKeyInt 168 \
|
|
{ \
|
|
if ( ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ) != "" ) \
|
|
{ \
|
|
setLocalVarString "ui_challengeTierTable" ( tablelookup( "mp/challengeTable.csv" , 6 , weaponArg , 4 ) ); \
|
|
open "menu_challenge_details"; \
|
|
} \
|
|
} \
|
|
action \
|
|
{ \
|
|
play "mouse_click"; \
|
|
if ( localvarint( "ui_tabDepth" ) == 0 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab1Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( localvarint( "ui_tabDepth" ) == 1 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab2Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( localvarint( "ui_tabDepth" ) == 2 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab3Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( localvarint( "ui_tabDepth" ) == 3 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab4Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( localvarint( "ui_tabDepth" ) == 4 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab5Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( localvarint( "ui_tabDepth" ) == 5 ) \
|
|
{ \
|
|
setLocalVarString "ui_tab6Name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 3 ) ); \
|
|
} \
|
|
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) != weaponArg ) \
|
|
{ \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 , "none" ); \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 , "none" ); \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "none" ); \
|
|
} \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "weapon" , weaponArg ); \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "weaponSetups" , 1 , "camo" , "gold" ); \
|
|
setPlayerData( "weaponNew" , weaponArg , "false" ); \
|
|
if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" ) \
|
|
{ \
|
|
setPlayerData( "customClasses" , localVarInt ( "classIndex" ) , "perks" , 0 , "specialty_null" ); \
|
|
} \
|
|
setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) ); \
|
|
setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) ); \
|
|
setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) ); \
|
|
if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" ) \
|
|
{ \
|
|
setLocalVarString "loadoutPrimaryAttachment2" ( "none" ); \
|
|
} \
|
|
setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) ); \
|
|
setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
|
|
setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) ); \
|
|
setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) ); \
|
|
setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) ); \
|
|
if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" ) \
|
|
{ \
|
|
setLocalVarString "loadoutSecondaryAttachment2" ( "none" ); \
|
|
} \
|
|
setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) ); \
|
|
setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) ); \
|
|
setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) ); \
|
|
setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) ); \
|
|
setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) ); \
|
|
setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) ); \
|
|
setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) ); \
|
|
setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) ); \
|
|
setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) ); \
|
|
setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) ); \
|
|
setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) ); \
|
|
if ( 1 == 0 ) \
|
|
{ \
|
|
if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
|
|
{ \
|
|
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" ) \
|
|
{ \
|
|
open "popup_primary_attachments_bling"; \
|
|
} \
|
|
else \
|
|
{ \
|
|
open "popup_primary_attachments"; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
open "popup_cac_primary_camo"; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
if ( ( tablelookup( "mp/statsTable.csv" , 4 , weaponArg , 11 ) != "" ) ) \
|
|
{ \
|
|
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) ) \
|
|
{ \
|
|
open "popup_secondary_attachments_bling"; \
|
|
} \
|
|
else \
|
|
{ \
|
|
open "popup_secondary_attachments"; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
close "popup_cac_weapon_primary"; \
|
|
close "popup_primary_attachments"; \
|
|
close "popup_secondary_attachments"; \
|
|
close "popup_cac_weapon_secondary"; \
|
|
close "popup_cac_handgun_secondary"; \
|
|
close "popup_cac_machinePistols_secondary"; \
|
|
close "popup_cac_assault_primary"; \
|
|
close "popup_cac_SMG_primary"; \
|
|
close "popup_cac_LMG_primary"; \
|
|
close "popup_cac_sniper_primary"; \
|
|
close "popup_cac_shotgun_primary"; \
|
|
close "popup_cac_assault_secondary"; \
|
|
close "popup_cac_SMG_secondary"; \
|
|
close "popup_cac_LMG_secondary"; \
|
|
close "popup_cac_sniper_secondary"; \
|
|
close "popup_cac_shotgun_secondary"; \
|
|
close "popup_cac_template"; \
|
|
close "popup_cac_primary_camo"; \
|
|
close "popup_cac_secondary_camo"; \
|
|
close "popup_cac_bling"; \
|
|
close "popup_cac_perk2"; \
|
|
close "popup_cac_rocket_secondary"; \
|
|
close "popup_primary_attachments_bling"; \
|
|
close "popup_secondary_attachments_bling"; \
|
|
close "popup_cac_other_primary"; \
|
|
} \
|
|
} \
|
|
} \
|
|
onFocus \
|
|
{ \
|
|
play "mouse_over"; \
|
|
if ( dvarstring( "gameMode" ) != "mp" ) \
|
|
{ \
|
|
setItemColor "mw2_popup_button" backcolor 0 0 0 0; \
|
|
} \
|
|
setItemColor self backcolor 0 0 0 1; \
|
|
setLocalVarBool "ui_popupAButton" ( 1 ); \
|
|
setLocalVarString "ui_selected_ref" ( weaponArg ); \
|
|
} \
|
|
leaveFocus \
|
|
{ \
|
|
setItemColor self backcolor 1 1 1 0; \
|
|
setLocalVarBool "ui_popupAButton" ( 0 ); \
|
|
setPlayerData( "weaponNew" , weaponArg , "false" ); \
|
|
} \
|
|
} \
|
|
itemDef \
|
|
{ \
|
|
rect 162 (4 + (itemNum*20)) 40 20 1 1 \
|
|
style 3 \
|
|
decoration \
|
|
visible 1 \
|
|
forecolor 1 1 1 1 \
|
|
background "specialty_new" \
|
|
textscale 0.55 \
|
|
visible when ( ( getplayerdata( "weaponNew" , weaponArg ) || getplayerdataanybooltrue( "camoNew" , weaponArg ) || getplayerdataanybooltrue( "attachmentNew" , weaponArg ) ) ) \
|
|
} \
|
|
itemDef \
|
|
{ \
|
|
rect 162 (4 + (itemNum*20)) 40 20 1 1 \
|
|
style 3 \
|
|
decoration \
|
|
visible 1 \
|
|
forecolor 1 1 1 1 \
|
|
background "specialty_locked" \
|
|
textscale 0.55 \
|
|
visible when ( ( isitemunlocked( weaponArg ) == 0 ) ) \
|
|
}
|
|
|
|
#define CLASS_FOCUS(weaponArg) if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) == weaponArg ) { setfocus "cac_weapon_" ## weaponArg; }
|
|
#define CLASS_FOCUS_SECONDARY(weaponArg) if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) == weaponArg ) { setfocus "cac_weapon_" ## weaponArg; }
|