iw4x-rawfiles/iw4x/iw4x_00/ui_mp/leftside_options.inc

157 lines
5.8 KiB
PHP

#define PC_OPTIONS_BUTTON_LEFT_CHOICE_Y(i) (28 + (i * 20))
#define PC_OPTIONS_BUTTON_LEFT_CHOICE_ORIGIN(i) -64 PC_OPTIONS_BUTTON_LEFT_CHOICE_Y(i)
#define PC_OPTIONS_BUTTON_LEFT_CHOICE_RECT(i) PC_OPTIONS_BUTTON_LEFT_CHOICE_ORIGIN(i) 336 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
#define PC_OPTIONS_BUTTON_LEFT_HR_ORIGIN(i) 0 (PC_OPTIONS_BUTTON_LEFT_CHOICE_Y(i) - 0.5)
#define PC_OPTIONS_BUTTON_LEFT_HR_RECT(i) PC_OPTIONS_BUTTON_LEFT_HR_ORIGIN(i) 216 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
#define HR_ORIGIN(i) 0 (CHOICE_Y(i) - 0.5)
#define HR_RECT(i) HR_ORIGIN(i) 216 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
#define PC_OPTIONS_OPTION_HR_ORIGIN(i) 226 (CHOICE_Y(i) - 0.5)
#define PC_OPTIONS_OPTION_HR_RECT(i) PC_OPTIONS_OPTION_HR_ORIGIN(i) -392 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
#define PC_OPTIONS_CLOSE \
close "controls_multi"; \
close "main_controls"; \
close "main_options"; \
close "options_control_defaults"; \
close "options_graphics"; \
close "options_graphics_defaults"; \
close "options_graphics_texture"; \
close "options_multi"; \
close "options_voice"; \
close "pc_options_actions"; \
close "pc_options_advanced_video"; \
close "pc_options_audio"; \
close "pc_options_controls"; \
close "pc_options_game"; \
close "pc_options_gamepad"; \
close "pc_options_look"; \
close "pc_options_movement"; \
close "pc_options_multi"; \
close "pc_options_video"; \
close "pc_options_voice";
#define PC_OPTIONS_BUTTON_LEFT_ACTION(actionArg) \
PC_OPTIONS_CLOSE \
setLocalVarString ui_hint_text "@NULL_EMPTY"; \
actionArg
#define PC_OPTIONS_TITLE(textArg) \
PC_OPTIONS_TITLE_VIS(textArg, 1)
#define PC_OPTIONS_TITLE_VIS(textArg, visArg) \
itemDef \
{ \
rect 0 0 272 28 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
foreColor CHOICE_TEXTCOLOR \
textFont 9 \
textAlign ITEM_ALIGN_TOP_RIGHT \
textAlignX -60 \
textScale 0.5 \
decoration \
text textArg \
visible visArg \
}
#define PC_OPTIONS_BUTTON(itemIndex, buttonName, textArg, actionArg) \
PC_OPTIONS_BUTTON_VIS(itemIndex, buttonName, textArg, actionArg, 1)
#define PC_OPTIONS_BUTTON_VIS(itemIndex, buttonName, textArg, actionArg, visArg) \
PC_OPTIONS_BUTTON_RAW(itemIndex, buttonName, textArg, actionArg, "@NULL_EMPTY", when(0), visArg)
#define PC_OPTIONS_BUTTON_DESC(itemIndex, buttonName, textArg, actionArg, descArg) \
PC_OPTIONS_BUTTON_DESC_VIS(itemIndex, buttonName, textArg, actionArg, descArg, 1)
#define PC_OPTIONS_BUTTON_DESC_VIS(itemIndex, buttonName, textArg, actionArg, descArg, visArg) \
PC_OPTIONS_BUTTON_RAW(itemIndex, buttonName, textArg, actionArg, descArg, when(0), visArg)
#define PC_OPTIONS_BUTTON_RAW(itemIndex, buttonName, textArg, actionArg, descArg, disArg, visArg) \
itemDef \
{ \
name buttonName \
group "mw2_button" \
rect PC_OPTIONS_BUTTON_LEFT_CHOICE_RECT(itemIndex) \
style WINDOW_STYLE_FILLED \
type ITEM_TYPE_BUTTON \
foreColor CHOICE_TEXTCOLOR \
disableColor 0.6 0.55 0.55 1 \
background "menu_button_selection_bar" \
textFont UI_FONT_SMALL \
textAlign ITEM_ALIGN_TOP_RIGHT \
textAlignX -60 \
textScale CHOICE_TEXTSIZE \
text textArg \
disabled disArg \
visible visArg \
mouseEnter \
{ \
play CHOICE_FOCUS_SOUND; \
} \
onFocus \
{ \
setItemColor self backColor 0 0 0 1; \
setLocalVarString ui_hint_text(descArg); \
setLocalVarFloat ui_popupYPos (getFocusedItemY()); \
} \
leaveFocus \
{ \
setItemColor self backColor 0 0 0 0; \
setLocalVarString ui_hint_text("@NULL_EMPTY"); \
} \
action \
{ \
play CHOICE_CLICK_SOUND; \
actionArg \
} \
}
PC_OPTIONS_TITLE("@MENU_OPTIONS_CAPS")
PC_OPTIONS_BUTTON(0, "buttonVideo", "@MENU_VIDEO", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_video";))
PC_OPTIONS_BUTTON(1, "buttonAudio", "@MENU_AUDIO", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_audio";))
PC_OPTIONS_BUTTON(2, "buttonControls", "@MENU_CONTROLS", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_controls";))
PC_OPTIONS_BUTTON(3, "buttonMulti", "@MENU_MULTIPLAYER", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_multi";))
PC_OPTIONS_BUTTON(4, "buttonGame", "@MENU_GAME", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_game";))
PC_OPTIONS_BUTTON(5, "buttonGamepad", "@MENU_GAMEPAD", PC_OPTIONS_BUTTON_LEFT_ACTION(open "pc_options_gamepad";))
MENU_CHOICE_HORIZONTAL_LINE(6)
PC_OPTIONS_BUTTON_RAW(6, "buttonDefaults", "@MENU_RESET_SYSTEM_DEFAULTS", open "options_graphics_defaults";, "@NULL_EMPTY", when (dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby()), 1)
itemDef
{
name "graphic_warning"
rect 10 -160 206 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
foreColor CHOICE_TEXTCOLOR
textScale CHOICE_TEXTSIZE
decoration
autoWrapped
text "@MENU_GRAPHICS_WARNING"
visible when(!localvarbool(ui_brightness_hint_display) && !localVarBool(ui_hint_display) && menuisopen("pc_options_video"))
}
itemDef
{
name "brightness_hint"
rect 10 -160 206 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
foreColor 1 0.8 0.4 1
textScale CHOICE_TEXTSIZE
decoration
autoWrapped
text "@MENU_BRIGHTNESS_HINT_PC"
visible when(localvarbool(ui_brightness_hint_display) && !localVarBool(ui_hint_display))
}
itemDef
{
name "hint_area"
rect 10 -160 206 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
foreColor CHOICE_TEXTCOLOR
textScale CHOICE_TEXTSIZE
decoration
autoWrapped
visible when(localVarBool(ui_hint_display))
exp text(localVarString(ui_hint_text))
}
ITEM_BUTTON_BACK(ON_MENU_ESC)