92 lines
4.4 KiB
Plaintext
92 lines
4.4 KiB
Plaintext
#include "ui/menudef.h"
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#include "ui_mp/main.inc"
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#include "ui_mp/pc_options.inc"
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#define MENU_NAME "pc_options_advanced_video"
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#define MENU_TITLE "@MENU_ADVANCED_VIDEO"
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#undef CHOICE_GROUP
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#define CHOICE_GROUP MENU_NAME
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#define CLOSE_MENUS \
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close "controls_multi"; \
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close "main_controls"; \
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close "main_options"; \
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close "options_control_defaults"; \
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close "options_graphics"; \
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close "options_graphics_defaults"; \
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close "options_graphics_texture"; \
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close "options_multi"; \
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close "options_voice"; \
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close "pc_options_actions"; \
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close "pc_options_audio"; \
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close "pc_options_controls"; \
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close "pc_options_game"; \
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close "pc_options_look"; \
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close "pc_options_movement"; \
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close "pc_options_multi"; \
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close "pc_options_video"; \
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close "pc_options_voice";
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#define ON_MENU_OPEN \
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CLOSE_MENUS \
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execnow "profile_menuDvarsSetup; resetViewport"; \
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setLocalVarBool "ui_hideBack" (1);
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#define ON_MENU_CLOSE \
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execnow "profile_menuDvarsFinish; resetViewport"; \
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setLocalVarBool "ui_hideBack" (0); \
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execOnDvarIntValue "r_lodScaleRigid" 2 "set r_lodScaleSkinned 4; set r_lodBiasSkinned -200; set r_lodBiasRigid -100"; \
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execOnDvarIntValue "r_lodScaleRigid" 1 "set r_lodScaleSkinned 1; set r_lodBiasSkinned 0; set r_lodBiasRigid 0"; \
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open "pc_options_video";
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#define ON_MENU_ESC \
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close self;
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menuDef
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{
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name MENU_NAME
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rect 0 0 640 480
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foreColor CHOICE_TEXTCOLOR
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focusColor CHOICE_TEXTCOLOR
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blurWorld 7
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MENU_ON_OPEN(ON_MENU_OPEN)
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MENU_ON_CLOSE(ON_MENU_CLOSE)
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MENU_ON_ESC(ON_MENU_ESC)
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#define BACKGROUND_PC_OPTIONS
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#define BACKGROUND_IW4
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#define DISABLE_SIDEBAR
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#define BACKGROUND_FULL
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#include "ui_mp/bg.inc"
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PC_OPTIONS_SECTION_TITLE(MENU_TITLE)
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PC_OPTIONS_FLOATLIST_RAW(0, "@MENU_ASPECT_RATIO", "ui_r_aspectratio", {"@MENU_AUTO" 0 "@MENU_STANDARD_4_3" 1 "@MENU_WIDE_16_10" 2 "@MENU_WIDE_16_9" 3}, setDvarInt r_aspectratio dvarInt("ui_r_aspectratio"); setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1)
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PC_OPTIONS_FLOATLIST_RAW(1, "@MENU_ANTIALIASING", "ui_r_aasamples", {"@MENU_OFF" 1 "@MENU_2X" 2 "@MENU_4X" 4}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1)
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PC_OPTIONS_DVARENUMLIST(2, "@MENU_SCREEN_REFRESH_RATE", "ui_r_displayRefresh", "r_displayRefresh", ACTION_SHOW_APPLY, when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())))
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PC_OPTIONS_DVARYESNO_RAW(3, "@MENU_SYNC_EVERY_FRAME", "ui_r_vsync", ACTION_SHOW_APPLY, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1)
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PC_OPTIONS_SEPERATOR(3)
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PC_OPTIONS_DVARYESNO(4, "@MENU_SHADOWS", "sm_enable", ;, when(0))
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PC_OPTIONS_DVARYESNO(5, "@MENU_SPECULAR_MAP", "r_specular", ;, when(0))
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PC_OPTIONS_DVARYESNO(6, "@MENU_DOF", "r_dof_enable", ;, when(0))
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PC_OPTIONS_SEPERATOR(6)
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PC_OPTIONS_DVARYESNO(7, "@MENU_ZFEATHER_SMOKE", "r_zfeather", ;, when(0))
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PC_OPTIONS_DVARYESNO(8, "@MENU_RAGDOLL", "ragdoll_enable", ;, when(0))
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PC_OPTIONS_DVARYESNO(9, "@MENU_BULLET_IMPACTS", "fx_marks", ;, when(0))
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PC_OPTIONS_SEPERATOR(9)
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PC_OPTIONS_FLOATLIST_RAW(10, "@MENU_TEXTURE_QUALITY", "ui_r_picmip_manual", {"@MENU_AUTOMATIC" 0 "@MENU_MANUAL" 1}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), 1)
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PC_OPTIONS_FLOATLIST_RAW(11, "@MENU_TEXTURE_RESOLUTION", "ui_r_picmip", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual")))
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PC_OPTIONS_FLOATLIST_RAW(12, "@MENU_NORMAL_MAP_RESOLUTION", "ui_r_picmip_bump", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual")))
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PC_OPTIONS_FLOATLIST_RAW(13, "@MENU_SPECULAR_MAP_RESOLUTION", "ui_r_picmip_spec", {"@MENU_LOW" 3 "@MENU_NORMAL" 2 "@MENU_HIGH" 1 "@MENU_EXTRA" 0}, setLocalVarBool "ui_showApply" (1);, "@NULL_EMPTY", when((dvarBool("cl_ingame") || dvarBool("sv_running") || inlobby())), when(dvarBool("ui_r_picmip_manual")))
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ITEM_BUTTON_BACK(ON_MENU_ESC)
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}
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