iw4x-rawfiles/iw4x/iw4x_00/ui_mp/popup_cac_weapon_primary.menu

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{
menuDef
{
name "popup_cac_weapon_primary"
rect 0 0 854 124 1 1
style 1
popup
forecolor 1 1 1 0
backcolor 1 1 1 0
background "white"
focuscolor 1 1 1 1
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
visible when ( localvarint( "ui_tabDepth" ) == localvarint( "ui_popup_cac_weapon_primary_tabDepth" ) )
exp rect y ( localvarfloat( "ui_popupYPos" ) + localvarint( "ui_tabDepth" ) * 20 )
onOpen
{
setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) + 1 );
setLocalVarInt "ui_popup_cac_weapon_primary_tabDepth" ( localvarint( "ui_tabDepth" ) );
if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_assault" )
{
setfocus "cac_primary_assault";
}
if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_smg" )
{
setfocus "cac_primary_smg";
}
if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_lmg" )
{
setfocus "cac_primary_lmg";
}
if ( tablelookup( "mp/statsTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) , 2 ) == "weapon_sniper" )
{
setfocus "cac_primary_sniper";
}
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) == "riotshield" )
{
setfocus "cac_primary_riotshield";
}
}
onClose
{
setLocalVarInt "ui_tabDepth" ( localvarint( "ui_tabDepth" ) - 1 );
}
onEsc
{
close self;
}
#define ITEMNUM 6
#include "ui_mp/popup_cac_background.inc"
#define CLASS_ITEM(itemNum,textArg,classArg,menuArg) \
itemDef \
{ \
name "cac_primary_" ## classArg \
rect -64 (4 + (itemNum * 20)) 336 20 1 1 \
group "mw2_popup_button" \
style 1 \
visible 1 \
forecolor 1 1 1 1 \
disablecolor 0.6 0.55 0.55 1 \
background "popup_button_selection_bar_short" \
type 1 \
textfont 3 \
textalign 4 \
textalignx 68 \
textscale 0.375 \
text textArg \
action \
{ \
play "mouse_click"; \
if ( localvarint( "ui_tabDepth" ) == 0 ) \
{ \
setLocalVarString "ui_tab1Name" ( textArg ); \
} \
if ( localvarint( "ui_tabDepth" ) == 1 ) \
{ \
setLocalVarString "ui_tab2Name" ( textArg ); \
} \
if ( localvarint( "ui_tabDepth" ) == 2 ) \
{ \
setLocalVarString "ui_tab3Name" ( textArg ); \
} \
if ( localvarint( "ui_tabDepth" ) == 3 ) \
{ \
setLocalVarString "ui_tab4Name" ( textArg ); \
} \
if ( localvarint( "ui_tabDepth" ) == 4 ) \
{ \
setLocalVarString "ui_tab5Name" ( textArg ); \
} \
if ( localvarint( "ui_tabDepth" ) == 5 ) \
{ \
setLocalVarString "ui_tab6Name" ( textArg ); \
} \
open menuArg; \
} \
onFocus \
{ \
play "mouse_over"; \
if ( dvarstring( "gameMode" ) != "mp" ) \
{ \
setItemColor "mw2_popup_button" backcolor 0 0 0 0; \
} \
setItemColor self backcolor 0 0 0 1; \
setLocalVarBool "ui_popupAButton" ( 1 ); \
setLocalVarString "ui_info_name" ( textArg ); \
setLocalVarString "ui_info_desc" ( "@" ); \
setLocalVarString "ui_info_icon" ( "" ); \
} \
leaveFocus \
{ \
setItemColor self backcolor 1 1 1 0; \
setLocalVarBool "ui_popupAButton" ( 0 ); \
} \
} \
itemDef \
{ \
rect 162 4 40 20 1 1 \
style 3 \
decoration \
visible 1 \
forecolor 1 1 1 1 \
background "specialty_new" \
textscale 0.55 \
visible when ( weaponclassnew( classArg ) ) \
}
CLASS_ITEM(0,"@MENU_ASSAULT_RIFLES_CAPS","assault","popup_cac_assault_primary")
CLASS_ITEM(1,"@MENU_SMGS_CAPS","smg","popup_cac_smg_primary")
CLASS_ITEM(2,"@MENU_LMGS_CAPS","lmg","popup_cac_lmg_primary")
CLASS_ITEM(3,"@MENU_SNIPER_RIFLES_CAPS","sniper","popup_cac_sniper_primary")
// 4 is the riot.
// CLASS_ITEM(5,"@MENU_RIFLES_CAPS","assault","popup_ready")
itemDef
{
name "cac_primary_riotshield"
rect -64 84 336 20 1 1
group "mw2_popup_button"
style 1
visible 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
type 1
textfont 3
textalign 4
textalignx 68
textscale 0.375
text "@MENU_RIOT_SHIELD_CAPS"
action
{
play "mouse_click";
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) != "riotshield" )
{
setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 , "none" );
setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 , "none" );
setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "camo" , "none" );
}
setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "weaponSetups" , 0 , "weapon" , "riotshield" );
setPlayerData( "weaponNew" , "riotshield" , "false" );
if ( !( tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) , 12 ) != "" || tablelookup( "mp/attachmentTable.csv" , 4 , getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) , 12 ) != "" ) && ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_gl" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_grip" || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_shotgun" ) || getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) == "specialty_null_heartbeat" )
{
setPlayerData( "customClasses" , "localVarInt" ( "classIndex" ) , "perks" , 0 , "specialty_null" );
}
setLocalVarString "loadoutPrimary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "weapon" ) );
setLocalVarString "loadoutPrimaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 0 ) );
setLocalVarString "loadoutPrimaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "attachment" , 1 ) );
if ( localvarstring( "loadoutPrimaryAttachment2" ) == "" )
{
setLocalVarString "loadoutPrimaryAttachment2" ( "none" );
}
setLocalVarString "loadoutPrimaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 0 , "camo" ) );
setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) );
setLocalVarString "loadoutSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "weapon" ) );
setLocalVarString "loadoutSecondaryAttachment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 0 ) );
setLocalVarString "loadoutSecondaryAttachment2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "attachment" , 1 ) );
if ( localvarstring( "loadoutSecondaryAttachment2" ) == "" )
{
setLocalVarString "loadoutSecondaryAttachment2" ( "none" );
}
setLocalVarString "loadoutSecondaryCamo" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "weaponSetups" , 1 , "camo" ) );
setLocalVarString "loadoutEquipment" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 0 ) );
setLocalVarString "loadoutPerk1" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) );
setLocalVarString "loadoutPerk2" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 2 ) );
setLocalVarString "loadoutPerk3" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 3 ) );
setLocalVarString "loadoutStreak1" ( getplayerdata( "killstreaks" , 0 ) );
setLocalVarString "loadoutStreak2" ( getplayerdata( "killstreaks" , 1 ) );
setLocalVarString "loadoutStreak3" ( getplayerdata( "killstreaks" , 2 ) );
setLocalVarString "loadoutDeathStreak" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 4 ) );
setLocalVarString "loadoutOffhandSecondary" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "specialGrenade" ) );
setLocalVarString "loadoutClassName" ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "name" ) );
if ( 0 == 0 )
{
if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) )
{
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" )
{
open "popup_primary_attachments_bling";
}
else
{
open "popup_primary_attachments";
}
}
else
{
open "popup_cac_primary_camo";
}
}
else
{
if ( ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 11 ) != "" ) )
{
if ( getplayerdata( "customClasses" , localvarint( "classIndex" ) , "perks" , 1 ) == "specialty_bling" && isitemunlocked( "specialty_secondarybling" ) )
{
open "popup_secondary_attachments_bling";
}
else
{
open "popup_secondary_attachments";
}
}
else
{
close "popup_cac_weapon_primary";
close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary";
close "popup_cac_handgun_secondary";
close "popup_cac_machinePistols_secondary";
close "popup_cac_assault_primary";
close "popup_cac_SMG_primary";
close "popup_cac_LMG_primary";
close "popup_cac_sniper_primary";
close "popup_cac_shotgun_primary";
close "popup_cac_assault_secondary";
close "popup_cac_SMG_secondary";
close "popup_cac_LMG_secondary";
close "popup_cac_sniper_secondary";
close "popup_cac_shotgun_secondary";
close "popup_cac_template";
close "popup_cac_primary_camo";
close "popup_cac_secondary_camo";
close "popup_cac_bling";
close "popup_cac_perk2";
close "popup_cac_rocket_secondary";
close "popup_primary_attachments_bling";
close "popup_secondary_attachments_bling";
close "popup_cac_other_primary";
}
}
close self;
close "popup_cac_weapon_primary";
close "popup_primary_attachments" close "popup_secondary_attachments" close "popup_cac_weapon_secondary";
close "popup_cac_handgun_secondary";
close "popup_cac_machinePistols_secondary";
close "popup_cac_assault_primary";
close "popup_cac_SMG_primary";
close "popup_cac_LMG_primary";
close "popup_cac_sniper_primary";
close "popup_cac_shotgun_primary";
close "popup_cac_assault_secondary";
close "popup_cac_SMG_secondary";
close "popup_cac_LMG_secondary";
close "popup_cac_sniper_secondary";
close "popup_cac_shotgun_secondary";
close "popup_cac_template";
close "popup_cac_primary_camo";
close "popup_cac_secondary_camo";
close "popup_cac_bling";
close "popup_cac_perk2";
close "popup_cac_rocket_secondary";
close "popup_primary_attachments_bling";
close "popup_secondary_attachments_bling";
close "popup_cac_other_primary";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_popup_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
setLocalVarString "ui_info_name" ( "@" + tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 3 ) );
setLocalVarString "ui_info_desc" ( "@" + tablelookup( "mp/statstable.csv" , 4 , "riotshield" , 7 ) );
setLocalVarString "ui_info_icon" ( tablelookup( "mp/statsTable.csv" , 4 , "riotshield" , 6 ) );
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool "ui_popupAButton" ( 0 );
}
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible 1
forecolor 1 1 1 1
background "specialty_new"
textscale 0.55
visible when ( weaponclassnew( "weapon_shield" ) )
}
itemDef
{
rect -56 0 200 124 2 1
style 3
decoration
visible 1
forecolor 1 1 1 0.5
background "small_box_lightfx"
textscale 0.55
}
itemDef
{
rect -56 0 200 124 2 1
decoration
visible 1
forecolor 1 1 1 1
textfont 9
textalign 4
textalignx 4
textscale 0.375
exp text ( localvarstring( "ui_info_name" ) )
}
itemDef
{
rect -56 10 200 100 2 1
style 3
decoration
visible 1
forecolor 1 1 1 1
textscale 0.55
visible when ( localvarstring( "ui_info_icon" ) != "" )
exp material ( localvarstring( "ui_info_icon" ) )
}
itemDef
{
rect -56 0 200 124 2 1
decoration
autowrapped
visible 1
forecolor 1 1 1 0.65
textfont 3
textalign 4
textalignx 4
textaligny 84
textscale 0.375
visible when ( isitemunlocked( "weaponRefString" + " " + "refString" ) )
exp text ( localvarstring( "ui_info_desc" ) )
}
}
}