iw4x-rawfiles/iw4x/iw4x_00/maps/cliffhanger_fx.gsc

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#include common_scripts\utility;
main()
{
level thread precacheFX();
maps\createfx\cliffhanger_fx::main();
}
precacheFX()
{
//Player Footstep fx
level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
//Price Climbing FX (more in _climb.gsc)
level._effect[ "snow_price_grab" ] = loadfx( "snow/snow_price_grab" );
level._effect[ "snow_jump" ] = loadfx( "snow/snow_jump" );
level._effect[ "snow_dropping_debris" ] = loadfx( "snow/snow_dropping_debris" );
//Price SLiding fx
level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
//Snowmobile FX
level._effect[ "tread_snow_snowmobile_skidout" ] = loadfx( "treadfx/tread_snow_snowmobile_skidout" );
//Mig Landing FX
level._effect[ "mig_landing_snow" ] = loadfx( "treadfx/mig_landing_snow_runner" );
level._effect[ "mig_landing_trail_snow" ] = loadfx( "smoke/mig29_landing_trail_snow" );
//Ambient fx
level._effect[ "snow_blowoff_ledge" ] = loadfx( "snow/snow_blowoff_ledge" );
level._effect[ "snow_blowoff_ledge_runner" ] = loadfx( "snow/snow_blowoff_ledge_runner" );
level._effect[ "snow_updraft" ] = loadfx( "snow/snow_updraft" );
level._effect[ "snow_updraft_runner" ] = loadfx( "snow/snow_updraft_runner" );
level._effect[ "snow_clifftop_runner" ] = loadfx( "snow/snow_clifftop_runner" );
level._effect[ "snow_clifftop_jet_blow" ] = loadfx( "snow/snow_clifftop_jet_blow" );
level._effect[ "snow_spray_detail_runner400x400" ] = loadfx( "snow/snow_spray_detail_runner400x400" );
level._effect[ "snow_spray_detail_runner0x400" ] = loadfx( "snow/snow_spray_detail_runner0x400" );
level._effect[ "snow_spray_detail_runner0x400_far" ] = loadfx( "snow/snow_spray_detail_runner0x400_far" );
level._effect[ "snow_spray_detail_runner0x200_far" ] = loadfx( "snow/snow_spray_detail_runner0x200_far" );
level._effect[ "snow_spray_detail_runner50x50" ] = loadfx( "snow/snow_spray_detail_runner50x50" );
//Lights
level._effect[ "lighthaze_snow" ] = loadfx( "misc/lighthaze_snow" );
level._effect[ "lighthaze_snow_headlights" ] = loadfx( "misc/lighthaze_snow_headlights" );
level._effect[ "car_taillight_uaz_l" ] = loadfx( "misc/car_taillight_uaz_l" );
level._effect[ "lighthaze_snow_spotlight" ] = loadfx( "misc/lighthaze_snow_spotlight" );
level._effect[ "aircraft_light_red_blink" ] = loadfx( "misc/aircraft_light_red_blink" );
level._effect[ "power_tower_light_red_blink" ] = loadfx( "misc/power_tower_light_red_blink" );
level._effect[ "light_glow_red_snow_pulse" ] = loadfx( "misc/light_glow_red_snow_pulse" );
level._effect[ "heater" ] = loadfx( "distortion/heater" );
level._effect[ "snow_vortex" ] = loadfx( "snow/snow_vortex" );
level._effect[ "snow_vortex_runner" ] = loadfx( "snow/snow_vortex_runner" );
//Hangar Destraction
level._effect[ "fuel_tank_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
level._effect[ "fuel_truck_explosion" ] = loadfx( "explosions/vehicle_explosion_mig29" );
level._effect[ "thin_black_smoke_M" ] = loadfx( "smoke/thin_black_smoke_M" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "tire_fire_med" ] = loadfx( "fire/tire_fire_med" );
//Hangar Welder
level._effect[ "welding_runner" ] = loadfx( "misc/welding_runner" );
//Snowmobile Section
level._effect[ "large_snow_explode" ] = loadfx( "explosions/large_snow_explode" );
level._effect[ "tree_trunk_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
//Avalanche
level._effect[ "avalanche_explosion" ] = loadfx( "explosions/avalanche_explosion" );
level._effect[ "avalanche_start" ] = loadfx( "snow/avalanche_start" );
level._effect[ "avalanche_start2" ] = loadfx( "snow/avalanche_start2" );
level._effect[ "avalanche_loop_large" ] = loadfx( "snow/avalanche_loop_large" );
}