iw4x-rawfiles/iw4x/iw4x_00/maps/dcburning_fx.gsc

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#include common_scripts\utility;
main()
{
//!!!!! This is not actually called anywhere, but it needs to load immediately otherwise I get a precache error (?)
level._effect[ "_attack_heli_spotlight_ending" ] = LoadFX( "misc/hunted_spotlight_model_dim" );
//!!!!! This is not actually called anywhere, but it needs to load immediately otherwise I get a precache error (?)
level._effect[ "vehicle_explosion_slamraam" ] = LoadFX( "explosions/vehicle_explosion_slamraam" );
level._effect[ "_attack_heli_spotlight" ] = LoadFX( "misc/spotlight_large_dcburning" );
//columns
level._effect[ "large_column" ] = loadfx( "props/dcburning_pillars" );
level._effect[ "turret_overheat_haze" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "turret_overheat_smoke" ] = loadfx( "distortion/armored_car_overheat" );
//Magic Bullet Muzzleflashes
level._effect[ "javelin_muzzle" ] = loadfx( "muzzleflashes/javelin_flash_wv" );
level._effect[ "light_glow_white_bulb" ] = loadfx( "misc/light_glow_white_bulb" );
level._effect[ "door_kick_dust" ] = loadfx( "dust/door_kick" );
level._effect[ "dlight_laptop" ] = loadfx( "misc/dlight_laptop" );
/*-----------------------
CHEAP VEHICLE EXPLOSIONS
-------------------------*/
level._effect[ "large_vehicle_explosion" ] = loadfx( "explosions/large_vehicle_explosion" );
level._effect[ "cheap_vehicle_explosion" ] = loadfx( "explosions/small_vehicle_explosion_low" );
level._effect[ "cheap_mack_truck_explosion" ] = loadfx( "explosions/tanker_explosion_dcburn" );
level._effect[ "tanker_fire" ] = loadfx( "fire/firelp_large_pm" );
/*-----------------------
PLAYER BLACKHAWK CRASH
-------------------------*/
level._effect[ "smoke_trail_black_heli" ] = loadfx( "smoke/smoke_trail_black_heli" );
level._effect[ "dlight_blue" ] = loadfx( "misc/dlight_blue" );
level._effect[ "dlight_red" ] = loadfx( "misc/aircraft_light_cockpit_red" );
level._effect[ "player_death_explosion" ] = loadfx( "explosions/player_death_explosion" );
level._effect[ "heat_shimmer_door" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "firelp_large_pm_nolight" ] = loadfx( "fire/firelp_large_pm_nolight" );
level._effect[ "firelp_med_pm_nolight" ] = loadfx( "fire/firelp_med_pm_nolight" );
level._effect[ "firelp_small_pm_nolight" ] = loadfx( "fire/firelp_small_pm_nolight" );
/*-----------------------
LITTLEBIRD CRASH
-------------------------*/
level._effect[ "crash_main_01" ] = loadfx( "explosions/javelin_explosion_dcburn" );
level._effect[ "crash_end_01" ] = loadfx( "explosions/helicopter_explosion_little_bird_dcburn" );
level._effect[ "chopper_smoke_trail" ] = loadfx( "fire/fire_smoke_trail_L" );
level._effect[ "chopper_explosion" ] = loadfx( "explosions/aerial_explosion" );
/*-----------------------
Sniping
-------------------------*/
level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" ); // sprays on wall
level._effect[ "headshot2" ] = loadfx( "impacts/flesh_hit_splat_large" ); // chunks
level._effect[ "headshot3" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" ); // big spray
level._effect[ "headshot4" ] = loadfx( "impacts/sniper_escape_blood" ); // big spray
level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
level._effect[ "thermal_body_gib" ] = loadfx( "impacts/thermal_body_gib" ); // splatter
level._effect[ "flare_ambient" ] = loadfx( "misc/flare_ambient" );
level._effect[ "heat_shimmer_door" ] = loadfx( "distortion/abrams_exhaust" );
level._effect[ "heli_dust_default" ] = loadfx( "treadfx/heli_dust_airlift" );
/*-----------------------
FLARES
-------------------------*/
level._effect[ "flare_runner_intro" ] = loadfx( "misc/flare_start" );
level._effect[ "flare_runner" ] = loadfx( "misc/flare" );
level._effect[ "flare_runner_fizzout" ] = loadfx( "misc/flare_end" );
/*-----------------------
PLANE AIRSTRIKES
-------------------------*/
level.airstrikefx = loadfx( "explosions/clusterbomb" );
//level.airstrikefx = loadfx( "explosions/tanker_explosion" );
//level.scr_sound[ "airstrike" ][ "explosion" ] = "mortar_incoming";
/*-----------------------
AMBIENT FX
-------------------------*/
level._effect["powerline_runner"] = loadfx ("explosions/powerline_runner");
level._effect[ "antiair_runner" ] = loadfx( "misc/antiair_runner_night" );
level._effect[ "hallway_smoke_dark" ] = loadfx( "smoke/hallway_smoke_dark" );
level._effect[ "ground_smoke_dcburning1200x1200" ] = loadfx( "smoke/ground_smoke1200x1200_dcburning" );
level._effect[ "thin_black_smoke_L" ] = loadfx( "smoke/thin_black_smoke_L" );
level._effect[ "thick_white_smoke_giant" ] = loadfx( "smoke/thick_white_smoke_giant_dcburning" );
level._effect[ "thick_dark_smoke_giant" ] = loadfx( "smoke/thick_dark_smoke_giant_dcburning" );
level._effect[ "firelp_small_pm" ] = LoadFX( "fire/firelp_small_pm" );
level._effect[ "firelp_small_pm_a" ] = LoadFX( "fire/firelp_small_pm_a" );
level._effect[ "firelp_med_pm" ] = LoadFX( "fire/firelp_med_pm" );
level._effect[ "firelp_large_pm" ] = LoadFX( "fire/firelp_large_pm" );
level._effect[ "firelp_vhc_lrg_pm_farview" ] = loadfx( "fire/firelp_vhc_lrg_pm_farview" );
level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
level._effect[ "powerline_runner_cheap" ] = loadfx( "explosions/powerline_runner_cheap" );
level._effect[ "water_pipe_spray" ] = loadfx( "water/water_pipe_spray" );
level._effect[ "cgo_ship_puddle_small" ] = loadfx( "distortion/cgo_ship_puddle_small" );
level._effect[ "rock_falling_small_runner" ] = loadfx( "misc/rock_falling_small_runner" );
//Exploders
level._effect[ "ceiling_dust_default" ] = loadfx( "dust/ceiling_dust_default" );
level._effect[ "commerce_window_shatter" ] = loadfx( "props/car_glass_large" );
maps\createfx\dcburning_fx::main();
}