iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_estate_tropical_fx.gsc

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main()
{
//ambient fx
level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
level._effect[ "leaves_ground_gentlewind_codo" ] = loadfx( "misc/leaves_ground_gentlewind_codo" );
level._effect[ "leaves_fall_gentlewind_codo" ] = loadfx( "misc/leaves_fall_gentlewind_codo" );
level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_estate_tropical_fx::main();
#/
}