iw4x-rawfiles/iw4x/iw4x_00/maps/mp/mp_backlot_fx.gsc

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#include common_scripts\utility;
#include common_scripts\_createfx;
#include common_scripts\_fx;
main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast");
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_yel_loop");
level._effect["dust_wind_spiral"] = loadfx ("dust/dust_spiral_runner");
level._effect["hawk"] = loadfx ("weather/hawk");
level._effect["bird_seagull_flock_large"] = loadfx ("misc/bird_seagull_flock_large");
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_backlot_fx::main();
#/
}